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How many outfits are we going to have (in the name of Science)?

1: NC
2: NC and TR
3: NC, TR and Vanu

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Author Topic: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.  (Read 1133787 times)

Johnfalcon99977

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Nonono, the Creative Director said, I'm sure. I just wish Youtube wasn't broken for me right now so I could totally prove you wrong :P. (If your wondering, Youtube has the tendancy to display a Green Screen and then crash the tab I'm using it on till the I restart my computer. Its quite annoying)
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Alkhemia

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I'll be a medic but my computer might not run it but well see.
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Johnfalcon99977

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I'm pretty sure we can only have *one* MAX per Galaxy Dropship, so I don't think we can afford anymore then one MAX driver at the moment. We could cycle the posistion around to the various people who want it, but all the wannabe MAX drivers and likely going to need to try something else for when they are not in MAXs.
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fenrif

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Alternatively: Everyone go MAX and we'll be the unstoppable horde of armoured dwarves.

If I can't respec my certs I better be able to eventually get ALL the certs...

Edit: Watched video above. There is no max to your cert points so you CAN eventually get everything. Excellent!

This is definatly awesome, and the system I much prefer. Lets you specialise but doesn't penalise you. And eventually you'll be able to switch between whatever you want.
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Johnfalcon99977

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Alternatively: Everyone go MAX and we'll be the unstoppable horde of armoured dwarves.

Armoured Dwaves which all go less then 5 miles per hour. Then again, with that firepower WHO NEEDS speed. :P
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sluissa

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You've got enough driver/pilots on there to give each MAX their own Galaxy.  Imagine the look on the enemy's faces when a formation of galaxies fly overhead... and... half a dozen MAXes fall out.
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forsaken1111

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You've got enough driver/pilots on there to give each MAX their own Galaxy.  Imagine the look on the enemy's faces when a formation of galaxies fly overhead... and... half a dozen MAXes fall out.
While blaring "Ride of the Valkyries"?
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Teneb

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Didn't they say that there will be a galaxy sidegrade that lets you carry more MAXes at the expens of not carrying many infantrymen?
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fenrif

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Can you stand a MAX on top of a plane while it flys really slow? If so then one plane, one MAX inside, and the rest standing on top lobbing nades.

Didn't they say that there will be a galaxy sidegrade that lets you carry more MAXes at the expens of not carrying many infantrymen?

That makes a lot of sense.
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forsaken1111

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Also galaxy can be set up as a gunship instead of a transport.
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Johnfalcon99977

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Making our Galaxies hold more MAXs sounds like a sane, reasonable, and overall good plan.

Ergo we go with the first plan of placing MAXs on top on Galaxy dropships. Who needs sanity when you have insanity.
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forsaken1111

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Dunno about the physics in 2 but in PS1 you'd just fall off when it moved and/or take massive damage from 'collision'
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Girlinhat

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Ok, since no one seems to have any sort of comprehension skills...

Planetside 1: You gain certs as you play, gaining you experience.  You then use certs to unlock new items.  There's a limit to the number of certs you can have and how much you can unlock.  But every maybe 3/4 weeks you can recert, gaining all that back raw and be able to swap classes or whatever.

Planetside 2: You cannot recert.  But you gain a lot of cert instead.  You gain maybe 1 per 10 minutes, online or offline, giving you a gradual gain to your equipment for people who can't be online all the time.  At the same time, you'll also gain certs as you gain exp, so that active players will gain the gradual increase as well as bonuses for things like scoring kills and capturing positions.  You can spend certs anywhere, making it easy to specialize, but also possible to spread them out into everything and do a bit of each.

So, it IS possible to be a professional sniper, but also have enough side-experience to pilot a basic MAX.  Although a dedicated MAX pilot will have far more gear and upgrades and do the job better.  With that in mind, I think everyone should have a basic MAX suit unlocked, so we can do whole-outfit MAX rushes, while some specialize into MAX or some into medics or whatever.  Either way, having the whole group able to suit up and rush hard will be well worth the effort.

It's also not implemented but probably planned, that a Galaxy will be able to change loadout, enabling a Galaxy to decrease troop capacity and increase MAX capacity.  If that's added, I will most definitely be rigging my Galaxy to sport more MAX slots, and we'll likely need a few pilots to do the same if we're going to make proper rushes.  Specifically, I'd love to see as many MAXs in a Galaxy as possible, and any infantry slots occupied by infiltrators.  You get your shock and awe armor as well as your devious turret-grabbers and bomb-planters.  Good stealthed infiltrators could move in to soften a base, stealing turrets and planting explosives, so that the slower MAXs won't be as vulnerable to things like mortar turrets and whatnot.  Not to mention that some infantry will be needed to capture a base, and I think Infiltrators will do that better.

Hugehead

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They actually said you would get about 1 cert point every 10 minutes you were playing, they didn't say anything about how often you might be getting them while offline.
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Girlinhat

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As I remember, he just said, "So this like, one cert point, that'd be about 10 minutes" without specifying online or offline.  I'm under the assumption that on/off time is the same gain rate.  After all, if you're online then you get a boosted rate for playing.  The perpetual trickle is to make less-active players still able to progress, albeit less quickly.  So even if you can play for 2 hours on the weekends or something, you can still accrue points and not log in to the same lame noobly account, you can actually have some fun with weapons.  You may wait a week to get that rifle and someone else might get it in one afternoon, but the setup is designed to favor the active while including the less active.

So yeah, I imagine that offline gain speed will be the same, so that players with jobs and families and pending schedules can still play without a horrid grind.
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