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Poll

How many outfits are we going to have (in the name of Science)?

1: NC
2: NC and TR
3: NC, TR and Vanu

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Author Topic: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.  (Read 1134408 times)

Sonlirain

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #7440 on: May 25, 2013, 05:02:51 am »

So i gave it a go last night...

Spawning as NC in the tutorial...

Getting taught basic stull and raging at the "Now use hipfire/aimed fire mode." that took way WAY too long *At least 3 resuplies at the terminal and spraying at holograms later.*

Press Delete and respawn here.
Ok done.

Select a continent.
Done.

Now press insert...
HOLY S@&#.

I died in what appeared to be biolabs (Full of trees'n'muchrooms.)
Reclassed to HA and begans shooting people with the rocket launcher.
2 kills later i ran out of ammo.
OUTRAGEOUS!

Deleted the character and joined TR because NC rocket launchers suck.
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palsch

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #7441 on: May 25, 2013, 05:13:54 am »

Basic rocket launchers are pretty much all the same.

And it's meant to be an AV weapon used in conjunction with an engineer to keep you supplied with ammo. The fact that it clears the map of infantry is an incidental bonus.
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miauw62

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #7442 on: May 25, 2013, 05:23:36 am »

You're raging because you can't carry around a tank cannon? Go back to TF2 for that. Rocket launchers are awesome weapons and I shoot infantry with them all the time. Their ammo is fine.
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Quote from: NW_Kohaku
they wouldn't be able to tell the difference between the raving confessions of a mass murdering cannibal from a recipe to bake a pie.
Knowing Belgium, everyone will vote for themselves out of mistrust for anyone else, and some kind of weird direct democracy coalition will need to be formed from 11 million or so individuals.

Metalax

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #7443 on: May 25, 2013, 05:34:42 am »

Indeed. If you are wanting to use the launcher as more of a main weapon, cert into the missile ammo belt that increases your carried rockets.
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Sonlirain

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #7444 on: May 25, 2013, 05:35:25 am »

You're raging because you can't carry around a tank cannon? Go back to TF2 for that. Rocket launchers are awesome weapons and I shoot infantry with them all the time. Their ammo is fine.

That was my PS2 forums impression... then again i probably should say that the basic NC rocket launcher is overpowered tho.
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"If you make something idiot proof, someone will just make a better idiot."
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miauw62

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #7445 on: May 25, 2013, 05:46:22 am »

Yes, nerf the NC even more, that will fucking help game balance. NC are still super-OP!
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Quote from: NW_Kohaku
they wouldn't be able to tell the difference between the raving confessions of a mass murdering cannibal from a recipe to bake a pie.
Knowing Belgium, everyone will vote for themselves out of mistrust for anyone else, and some kind of weird direct democracy coalition will need to be formed from 11 million or so individuals.

Sonlirain

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #7446 on: May 25, 2013, 05:49:02 am »

Yes, nerf the NC even more, that will fucking help game balance. NC are still super-OP!

Didn't you see it kill infantry with one hit?
Totally out of whack.
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Graknorke

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #7447 on: May 25, 2013, 05:53:08 am »

Yes, nerf the NC even more, that will fucking help game balance. NC are still super-OP!

Didn't you see it kill infantry with one hit?
Totally out of whack.
It's an anti-tank weapon. It's going to do a lot of damage.
Plus, all of the rocket launchers do that.
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miauw62

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #7448 on: May 25, 2013, 05:57:17 am »

Yes, nerf the NC even more, that will fucking help game balance. NC are still super-OP!

Didn't you see it kill infantry with one hit?
Totally out of whack.
It's an anti-tank weapon. It's going to do a lot of damage.
Plus, all of the rocket launchers do that.
Exactly.
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Quote from: NW_Kohaku
they wouldn't be able to tell the difference between the raving confessions of a mass murdering cannibal from a recipe to bake a pie.
Knowing Belgium, everyone will vote for themselves out of mistrust for anyone else, and some kind of weird direct democracy coalition will need to be formed from 11 million or so individuals.

Silfurdreki

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #7449 on: May 25, 2013, 06:35:02 am »

???

All the default HA rocket launchers are exactly the same, except for their looks.
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DJ

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #7450 on: May 25, 2013, 06:36:52 am »

That's still no reason not to nerf the NC one. Hell, they should go ahead and replace all NC weapons with slingshots.
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Graknorke

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #7451 on: May 25, 2013, 06:43:11 am »

That's still no reason not to nerf the NC one. Hell, they should go ahead and replace all NC weapons with slingshots fruit.
Fixed.
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DJ

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #7452 on: May 25, 2013, 06:44:36 am »

As long as it's nothing dangerous, like coconuts or cherries with pits still in them.
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Urist, President has immigrated to your fortress!
Urist, President mandates the Dwarven Bill of Rights.

Cue magma.
Ah, the Magma Carta...

Jelle

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #7453 on: May 25, 2013, 06:55:04 am »

My 2cents on the basic rocket launcher as infantry weapon: I think it needs a half second ignition time or something, it's really annoying to get killed by these things in cqc. No problem with it used as a kind of splash anti infantry weapon, but I don't think it should be used point blank with any effectiveness.
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Silfurdreki

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #7454 on: May 25, 2013, 07:03:16 am »

They're not too bad, they'll get one kill and then die due to the long switch time of LMG's or the long reload time on rocket launchers. This also applies if they miss.
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