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Author Topic: [MODDING] CREATURE & ENTITY QUESTIONS THREAD  (Read 699295 times)

chipathingy

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Re: [MODDING] CREATURE & ENTITY QUESTIONS THREAD
« Reply #4545 on: April 30, 2020, 09:56:02 pm »

And what kind of interaction are you trying to do?
A few different things. I have the appropriate useage hinits in most places but if I don't need them that would be great.
I have one interaction that causes a transformation and gives the ability to do a second one, I would like the second to happen automatically after the first (see spoiler). The reason I have split it into two interactions is due to the timing. I'm also trying to make a completely invincible creature so I gave it a self-healing interaction that repeats itself every tick, if that just kept repeating it would be greaat.
Spoiler (click to show/hide)
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Author of Fantastic Fantasy Fortress (http://www.bay12forums.com/smf/index.php?topic=180748.0)

TomiTapio

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Re: [MODDING] CREATURE & ENTITY QUESTIONS THREAD
« Reply #4546 on: May 01, 2020, 06:43:50 pm »

How about healing_rate:1
on the ultra creature's tissues?
http://dwarffortresswiki.org/index.php/DF2014:Tissue_definition_token#HEALING_RATE

Spoiler (click to show/hide)
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==OldGenesis mod== by Deon & TomiTapio. Five wood classes, four leather classes. Nine enemy civs. So much fine-tuning.
47.05e release: http://dffd.bay12games.com/who.php?id=1538
OldGenesis screenshots: https://twitter.com/hashtag/OldGenesis?src=hashtag_click&f=image
My Finnish language file: http://dffd.bay12games.com/file.php?id=14884

Rekov

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Re: [MODDING] CREATURE & ENTITY QUESTIONS THREAD
« Reply #4547 on: May 03, 2020, 09:37:36 pm »

Which entity token(s) determine(s) if a civ has access to metal on embark?
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Hugo_The_Dwarf

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Re: [MODDING] CREATURE & ENTITY QUESTIONS THREAD
« Reply #4548 on: May 04, 2020, 01:37:06 am »

Having the permitted job, Furnace Operator, And if the civ you're embarking as, the homeland is on land that has metal.

EDIT: Also that and having a reaction that gives a BAR product, which in most cases civs always can use BRONZE, and other alloys, and dwarves will also have access to STEEL and BRONZE and all Alloys
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Iä! RIAKTOR!

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Re: [MODDING] CREATURE & ENTITY QUESTIONS THREAD
« Reply #4549 on: May 04, 2020, 05:29:46 am »

Having the permitted job, Furnace Operator, And if the civ you're embarking as, the homeland is on land that has metal.

EDIT: Also that and having a reaction that gives a BAR product, which in most cases civs always can use BRONZE, and other alloys, and dwarves will also have access to STEEL and BRONZE and all Alloys
If I want add slade weapons to civ, I need adding properly tokens to SLADE material or may only add reaction of creating slade BAR?
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TomiTapio

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Re: [MODDING] CREATURE & ENTITY QUESTIONS THREAD
« Reply #4550 on: May 04, 2020, 05:42:55 am »

Having the permitted job, Furnace Operator, And if the civ you're embarking as, the homeland is on land that has metal.
EDIT: Also that and having a reaction that gives a BAR product, which in most cases civs always can use BRONZE, and other alloys, and dwarves will also have access to STEEL and BRONZE and all Alloys
Aye, can have dummy reactions to command civ, like in Deon's Genesis:
Spoiler (click to show/hide)
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==OldGenesis mod== by Deon & TomiTapio. Five wood classes, four leather classes. Nine enemy civs. So much fine-tuning.
47.05e release: http://dffd.bay12games.com/who.php?id=1538
OldGenesis screenshots: https://twitter.com/hashtag/OldGenesis?src=hashtag_click&f=image
My Finnish language file: http://dffd.bay12games.com/file.php?id=14884

MaxTheFox

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Re: [MODDING] CREATURE & ENTITY QUESTIONS THREAD
« Reply #4551 on: May 07, 2020, 09:44:10 am »

What could cause either of my "chaotic evil warlike civs" (draconians and dark elves) to not enslave people they fight, while my "primitive humans" someties do enslave people? They all have SLAVERY as REQUIRED or ACCEPTABLE.
« Last Edit: May 07, 2020, 09:46:17 am by MaxTheFox »
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Hugo_The_Dwarf

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Re: [MODDING] CREATURE & ENTITY QUESTIONS THREAD
« Reply #4552 on: May 07, 2020, 05:32:01 pm »

@TomiTapio

you don't even need a majority of those lines for the "give metal to civ" reactions, this is viable enough to work

Code: [Select]
[REACTION:ENABLE_COPPER]
[PRODUCT:100:1:BAR:NONE:INORGANIC:COPPER]

of course if lacking a NAME is a problem you can slap that on, but everything else isn't needed, just the PRODUCT and permitting it on the entity
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AshTheTiefling

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Re: [MODDING] CREATURE & ENTITY QUESTIONS THREAD
« Reply #4553 on: May 08, 2020, 05:49:22 am »

Look, I bet I could figure this out by myself given enough time, but how do you make it so a specific race always has a certain animal domesticated and other similar civs don't? I want the dwarves in my world to have domestic rutherers (adapted of course) and a homebrew underground bird (basically a fox-chicken.) I then embarked in my test world and soon noticed a couple of rutherers pulling the human caravan...

It doesn't make much sense for humans to tame underground creatures, and dwarves to have so many surface creatures domesticated, how would I go about selecting specific animals to domesticated?

(I know elves can domesticate almost everything, and goblins can tame evil creatures, the difficulty is in distinguishing humans and dwarves.)
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Welcome to... Megabeast Park! *Raaawr!*

MaxTheFox

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Re: [MODDING] CREATURE & ENTITY QUESTIONS THREAD
« Reply #4554 on: May 08, 2020, 07:08:03 am »

Look, I bet I could figure this out by myself given enough time, but how do you make it so a specific race always has a certain animal domesticated and other similar civs don't? I want the dwarves in my world to have domestic rutherers (adapted of course) and a homebrew underground bird (basically a fox-chicken.) I then embarked in my test world and soon noticed a couple of rutherers pulling the human caravan...

It doesn't make much sense for humans to tame underground creatures, and dwarves to have so many surface creatures domesticated, how would I go about selecting specific animals to domesticated?

(I know elves can domesticate almost everything, and goblins can tame evil creatures, the difficulty is in distinguishing humans and dwarves.)
Use the [ANIMAL] tokens in entities. You can set them to have creatures of a specific class or just singular species.
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Woe to those who make unjust laws, to those who issue oppressive decrees, to deprive the poor of their rights and withhold justice from the oppressed of my people, making widows their prey and robbing the fatherless. What will you do on the day of reckoning, when disaster comes from afar?

Wannabehero

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Re: [MODDING] CREATURE & ENTITY QUESTIONS THREAD
« Reply #4555 on: May 08, 2020, 04:50:36 pm »

Look, I bet I could figure this out by myself given enough time, but how do you make it so a specific race always has a certain animal domesticated and other similar civs don't? I want the dwarves in my world to have domestic rutherers (adapted of course) and a homebrew underground bird (basically a fox-chicken.) I then embarked in my test world and soon noticed a couple of rutherers pulling the human caravan...

It doesn't make much sense for humans to tame underground creatures, and dwarves to have so many surface creatures domesticated, how would I go about selecting specific animals to domesticated?

(I know elves can domesticate almost everything, and goblins can tame evil creatures, the difficulty is in distinguishing humans and dwarves.)
Use the [ANIMAL] tokens in entities. You can set them to have creatures of a specific class or just singular species.

specifically, use this link https://dwarffortresswiki.org/index.php/DF2014:Entity_token#Animal_definitions to read up more about it.

Very specifically, if you wanted your dwarves to always have domesticated rutherers, you would need to add the following to your dwarf entity RAW
Code: [Select]
[ANIMAL]
   [ANIMAL_TOKEN:RUTHERER]
      [ANIMAL_ALWAYS_PRESENT]
      [ANIMAL_ALWAYS_PET]

Or if you add a specific creature class token to animals you want to always have domesticated (lets say you use the token [CREATURE_CLASS:DWARVES_ONLY] ) then you could make sure all of those animals (rutherers, your custom fox-chicken) are available to your entity by adding that creature class token to each creature's RAW, and adding the following the the dwarf entity RAW:
Code: [Select]
[ANIMAL]
   [ANIMAL_CLASS:DWARF_ONLY]
      [ANIMAL_ALWAYS_PRESENT]
      [ANIMAL_ALWAYS_PET]
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AshTheTiefling

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Re: [MODDING] CREATURE & ENTITY QUESTIONS THREAD
« Reply #4556 on: May 08, 2020, 05:17:08 pm »

Look, I bet I could figure this out by myself given enough time, but how do you make it so a specific race always has a certain animal domesticated and other similar civs don't? I want the dwarves in my world to have domestic rutherers (adapted of course) and a homebrew underground bird (basically a fox-chicken.) I then embarked in my test world and soon noticed a couple of rutherers pulling the human caravan...

It doesn't make much sense for humans to tame underground creatures, and dwarves to have so many surface creatures domesticated, how would I go about selecting specific animals to domesticated?

(I know elves can domesticate almost everything, and goblins can tame evil creatures, the difficulty is in distinguishing humans and dwarves.)
Use the [ANIMAL] tokens in entities. You can set them to have creatures of a specific class or just singular species.

specifically, use this link https://dwarffortresswiki.org/index.php/DF2014:Entity_token#Animal_definitions to read up more about it.

Very specifically, if you wanted your dwarves to always have domesticated rutherers, you would need to add the following to your dwarf entity RAW
Code: [Select]
[ANIMAL]
   [ANIMAL_TOKEN:RUTHERER]
      [ANIMAL_ALWAYS_PRESENT]
      [ANIMAL_ALWAYS_PET]

Or if you add a specific creature class token to animals you want to always have domesticated (lets say you use the token [CREATURE_CLASS:DWARVES_ONLY] ) then you could make sure all of those animals (rutherers, your custom fox-chicken) are available to your entity by adding that creature class token to each creature's RAW, and adding the following the the dwarf entity RAW:
Code: [Select]
[ANIMAL]
   [ANIMAL_CLASS:DWARF_ONLY]
      [ANIMAL_ALWAYS_PRESENT]
      [ANIMAL_ALWAYS_PET]


I've been reticent to add custom tokens to animals because it's ended up flooding my errorlog before, so I never thought of using creature classes, thanks for the tips, guys! :)
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You know what was happening? The terrifying master, nearly maxed all combat skills, was hitting me with some copper earring. Over and over. It took it few days, but he managed to beat me with copper earring.
Welcome to... Megabeast Park! *Raaawr!*

AshTheTiefling

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Re: [MODDING] CREATURE & ENTITY QUESTIONS THREAD
« Reply #4557 on: May 09, 2020, 01:44:01 am »

Oh, and I changed the elf hair and eye colours a little while back, but no matter how many times I try, I can't get rid of this errorlog message.

Code: [Select]
*** Error(s) finalizing the creature ELF
Unrecognized Color Token: 1
Unrecognized Color Token: 2
Unrecognized Color Token: 2
Unrecognized Color Token: 1
Unrecognized Color Token: 1
Unrecognized Color Token: 1
Unrecognized Color Token: 1
Unrecognized Color Token: 1
Unrecognized Color Token: 1
Unrecognized Color Token: 1
Unrecognized Color Token: 1
Unrecognized Color Token: 1
Unrecognized Color Token: 1
Unrecognized Color Token: 1
Unrecognized Color Token: 2
Unrecognized Color Token: 2
Unrecognized Color Token: 1
Unrecognized Color Token: 1
Unrecognized Color Token: 1
Unrecognized Color Token: 1
Unrecognized Color Token: 1
Unrecognized Color Token: 1
Unrecognized Color Token: 1
Unrecognized Color Token: 1
Unrecognized Color Token: 1
Unrecognized Color Token: 1

I  know it's because the game is reading the [RED:1:BLUE:1] sections as 1 being the colour, rather than RED. I've triple checked the syntax, and no matter how much I look over it, I can't get the colours to work.
Here's my elf raw file.

Code: [Select]
[CREATURE:ELF]
[DESCRIPTION:A medium-sized creature dedicated to the ruthless protection of nature.]
[NAME:elf:elves:elven]
[CASTE_NAME:elf:elves:elven]
[CREATURE_TILE:'e'][COLOR:3:0:0]
[CREATURE_SOLDIER_TILE:137]
[CREATURE_CLASS:MAMMAL]
[INTELLIGENT]
[CANOPENDOORS]
[BENIGN]
[PREFSTRING:grace]
[SPEECH:elf.txt]
[PERSONALITY:ABSTRACT_INCLINED:0:55:100]
[PERSONALITY:ART_INCLINED:0:60:100]
[PERSONALITY:CURIOUS:0:55:100]
[PERSONALITY:PERSEVERANCE:0:45:100]
[PERSONALITY:VENGEFUL:0:60:100]
[PERSONALITY:ACTIVITY_LEVEL:0:40:100]
[PERSONALITY:PRIDE:0:55:100]
[PERSONALITY:VANITY:0:55:100]
[BODY:HUMANOID_NECK:2EYES:2EARS:NOSE:2LUNGS:HEART:GUTS:ORGANS:HUMANOID_JOINTS:THROAT:NECK:SPINE:BRAIN:SKULL:5FINGERS:5TOES:MOUTH:TONGUE:FACIAL_FEATURES:TEETH:RIBCAGE]
[BODY_DETAIL_PLAN:STANDARD_MATERIALS]
[BODY_DETAIL_PLAN:STANDARD_TISSUES]
[BODY_DETAIL_PLAN:VERTEBRATE_TISSUE_LAYERS:SKIN:FAT:MUSCLE:BONE:CARTILAGE]
[BODY_DETAIL_PLAN:HEAD_HAIR_TISSUE_LAYERS]
[USE_TISSUE_TEMPLATE:EYEBROW:EYEBROW_TEMPLATE]
[TISSUE_LAYER:BY_CATEGORY:HEAD:EYEBROW:ABOVE:BY_CATEGORY:EYE]
[USE_TISSUE_TEMPLATE:EYELASH:EYELASH_TEMPLATE]
[TISSUE_LAYER:BY_CATEGORY:EYELID:EYELASH:FRONT]
[USE_MATERIAL_TEMPLATE:NAIL:NAIL_TEMPLATE]
[USE_TISSUE_TEMPLATE:NAIL:NAIL_TEMPLATE]
[TISSUE_LAYER:BY_CATEGORY:FINGER:NAIL:FRONT]
[TISSUE_LAYER:BY_CATEGORY:TOE:NAIL:FRONT]
[SELECT_TISSUE_LAYER:HEART:BY_CATEGORY:HEART]
[PLUS_TISSUE_LAYER:SKIN:BY_CATEGORY:THROAT]
[TL_MAJOR_ARTERIES]
[BODY_DETAIL_PLAN:FACIAL_HAIR_TISSUES]
[BODY_DETAIL_PLAN:STANDARD_HEAD_POSITIONS]
[BODY_DETAIL_PLAN:HUMANOID_HEAD_POSITIONS]
[BODY_DETAIL_PLAN:HUMANOID_RIBCAGE_POSITIONS]
[BODY_DETAIL_PLAN:HUMANOID_RELSIZES]
[USE_MATERIAL_TEMPLATE:SINEW:SINEW_TEMPLATE]
[TENDONS:LOCAL_CREATURE_MAT:SINEW:200]
[LIGAMENTS:LOCAL_CREATURE_MAT:SINEW:200]
[HAS_NERVES]
[USE_MATERIAL_TEMPLATE:BLOOD:BLOOD_TEMPLATE]
[BLOOD:LOCAL_CREATURE_MAT:BLOOD:LIQUID]
[CREATURE_CLASS:GENERAL_POISON]
[GETS_WOUND_INFECTIONS]
[GETS_INFECTIONS_FROM_ROT]
[USE_MATERIAL_TEMPLATE:PUS:PUS_TEMPLATE]
[PUS:LOCAL_CREATURE_MAT:PUS:LIQUID]
[USE_MATERIAL_TEMPLATE:SWEAT:SWEAT_TEMPLATE]
[USE_MATERIAL_TEMPLATE:TEARS:TEARS_TEMPLATE]
[USE_MATERIAL_TEMPLATE:SPIT:SPIT_TEMPLATE]
[SECRETION:LOCAL_CREATURE_MAT:SWEAT:LIQUID:BY_CATEGORY:ALL:SKIN:EXERTION]
[SECRETION:LOCAL_CREATURE_MAT:TEARS:LIQUID:BY_CATEGORY:EYE:ALL:EXTREME_EMOTION]
[CAN_DO_INTERACTION:PET_ANIMAL]
[CDI:ADV_NAME:Pet animal]
[CDI:USAGE_HINT:GREETING]
[CDI:BP_REQUIRED:BY_TYPE:GRASP]
[CDI:VERB:pet:pets:pets]
[CDI:TARGET:A:SELF_ONLY]
[CDI:TARGET:B:TOUCHABLE]
[CDI:TARGET_RANGE:B:1]
[CDI:MAX_TARGET_NUMBER:B:1]
[CDI:WAIT_PERIOD:20]
[CAN_DO_INTERACTION:MATERIAL_EMISSION]
[CDI:ADV_NAME:Spit]
[CDI:USAGE_HINT:NEGATIVE_SOCIAL_RESPONSE]
[CDI:USAGE_HINT:TORMENT]
[CDI:BP_REQUIRED:BY_CATEGORY:MOUTH]
[CDI:MATERIAL:LOCAL_CREATURE_MAT:SPIT:LIQUID_GLOB]
[CDI:VERB:spit:spits:NA]
[CDI:TARGET:C:LINE_OF_SIGHT]
[CDI:TARGET_RANGE:C:15]
[CDI:MAX_TARGET_NUMBER:C:1]
[CDI:WAIT_PERIOD:30]
[PHYS_ATT_RANGE:AGILITY:450:950:1150:1250:1350:1550:2250]               +
[PHYS_ATT_RANGE:RECUPERATION:450:950:1150:1250:1350:1550:2250]          +
[PHYS_ATT_RANGE:DISEASE_RESISTANCE:1250:1500:1750:2000:2500:3000:5000]  +++
[MENT_ATT_RANGE:INTUITION:450:950:1150:1250:1350:1550:2250]             +
[MENT_ATT_RANGE:PATIENCE:150:600:800:900:1000:1100:1500]                -
[MENT_ATT_RANGE:MEMORY:5000:5000:5000:5000:5000:5000:5000]              max
[MENT_ATT_RANGE:LINGUISTIC_ABILITY:1250:1500:1750:2000:2500:3000:5000]  +++
[MENT_ATT_RANGE:SPATIAL_SENSE:450:950:1150:1250:1350:1550:2250]         +
[MENT_ATT_RANGE:MUSICALITY:450:950:1150:1250:1350:1550:2250]            +
[MENT_ATT_RANGE:KINESTHETIC_SENSE:700:1200:1400:1500:1600:1800:2500]    ++
[MENT_ATT_RANGE:EMPATHY:450:950:1150:1250:1350:1550:2250]               +
[MENT_ATT_RANGE:SOCIAL_AWARENESS:450:950:1150:1250:1350:1550:2250]      +
[BODY_SIZE:0:0:3000]
[BODY_SIZE:1:168:15000]
[BODY_SIZE:12:0:60000]
[BODY_APPEARANCE_MODIFIER:HEIGHT:75:95:98:100:102:105:125]
[APP_MOD_IMPORTANCE:500]
[BODY_APPEARANCE_MODIFIER:BROADNESS:75:95:98:100:102:105:125]
[APP_MOD_IMPORTANCE:500]
[SET_BP_GROUP:BY_CATEGORY:EYE]
[BP_APPEARANCE_MODIFIER:CLOSE_SET:0:70:90:100:110:130:200]
[APP_MOD_NOUN:eyes:PLURAL]
[BP_APPEARANCE_MODIFIER:DEEP_SET:0:70:90:100:110:130:200]
[APP_MOD_NOUN:eyes:PLURAL]
[BP_APPEARANCE_MODIFIER:ROUND_VS_NARROW:0:70:90:100:110:130:200]
[APP_MOD_NOUN:eyes:PLURAL]
[BP_APPEARANCE_MODIFIER:LARGE_IRIS:25:70:90:100:110:130:200]
[APP_MOD_NOUN:eyes:PLURAL]
[APP_MOD_DESC_RANGE:30:60:90:110:150:190]
[SET_BP_GROUP:BY_CATEGORY:LIP]
[BP_APPEARANCE_MODIFIER:THICKNESS:50:70:90:100:110:130:200]
[APP_MOD_NOUN:lips:PLURAL]
[APP_MOD_DESC_RANGE:55:70:90:110:150:190]
[SET_BP_GROUP:BY_CATEGORY:NOSE]
[BP_APPEARANCE_MODIFIER:BROADNESS:25:70:90:100:110:130:200]
[APP_MOD_DESC_RANGE:30:60:90:110:150:190]
[BP_APPEARANCE_MODIFIER:LENGTH:25:70:90:100:110:130:200]
[APP_MOD_DESC_RANGE:30:60:90:110:150:190]
[BP_APPEARANCE_MODIFIER:UPTURNED:0:70:90:100:110:130:200]
[BP_APPEARANCE_MODIFIER:CONVEX:0:70:90:100:110:130:200]
[APP_MOD_NOUN:nose bridge:SINGULAR]
[SET_BP_GROUP:BY_CATEGORY:EAR]
[BP_APPEARANCE_MODIFIER:SPLAYED_OUT:0:70:90:100:110:130:200]
[APP_MOD_NOUN:ears:PLURAL]
[BP_APPEARANCE_MODIFIER:HANGING_LOBES:0:70:90:100:110:130:200]
[APP_MOD_NOUN:ears:PLURAL]
[BP_APPEARANCE_MODIFIER:BROADNESS:90:95:98:100:102:105:110]
[APP_MOD_IMPORTANCE:700]
[APP_MOD_NOUN:ears:PLURAL]
[APP_MOD_DESC_RANGE:91:94:98:102:106:109]
[BP_APPEARANCE_MODIFIER:HEIGHT:90:95:98:100:102:105:110]
[APP_MOD_IMPORTANCE:700]
[APP_MOD_NOUN:ears:PLURAL]
[APP_MOD_DESC_RANGE:91:94:98:102:106:109]
[SET_BP_GROUP:BY_CATEGORY:TOOTH]
[BP_APPEARANCE_MODIFIER:GAPS:0:70:90:100:110:130:200]
[APP_MOD_NOUN:teeth:PLURAL]
[BP_APPEARANCE_MODIFIER:LENGTH:100:100:100:100:100:100:100] for vampires
[APP_MOD_IMPORTANCE:1000]
[APP_MOD_NOUN:teeth:PLURAL]
[APP_MOD_DESC_RANGE:30:60:90:110:150:190]
[SET_BP_GROUP:BY_CATEGORY:SKULL]
[BP_APPEARANCE_MODIFIER:HIGH_CHEEKBONES:0:70:90:100:110:130:200]
[BP_APPEARANCE_MODIFIER:BROAD_CHIN:0:70:90:100:110:130:200]
[BP_APPEARANCE_MODIFIER:JUTTING_CHIN:0:70:90:100:110:130:200]
[BP_APPEARANCE_MODIFIER:SQUARE_CHIN:0:70:90:100:110:130:200]
[SET_BP_GROUP:BY_CATEGORY:THROAT]
[BP_APPEARANCE_MODIFIER:DEEP_VOICE:0:70:90:100:110:130:200]
[BP_APPEARANCE_MODIFIER:RASPY_VOICE:0:70:90:100:110:130:200]
[SET_BP_GROUP:BY_CATEGORY:HEAD]
[BP_APPEARANCE_MODIFIER:BROADNESS:90:95:98:100:102:105:110]
[APP_MOD_IMPORTANCE:700]
[APP_MOD_DESC_RANGE:91:94:98:102:106:109]
[BP_APPEARANCE_MODIFIER:HEIGHT:90:95:98:100:102:105:110]
[APP_MOD_IMPORTANCE:700]
[APP_MOD_DESC_RANGE:91:94:98:102:106:109]
[MAXAGE:200:500]
[ATTACK:PUNCH:BODYPART:BY_TYPE:GRASP]
[ATTACK_SKILL:GRASP_STRIKE]
[ATTACK_VERB:punch:punches]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PREPARE_AND_RECOVER:3:3]
[ATTACK_FLAG_WITH]
[ATTACK_PRIORITY:MAIN]
[ATTACK:KICK:BODYPART:BY_TYPE:STANCE]
[ATTACK_SKILL:STANCE_STRIKE]
[ATTACK_VERB:kick:kicks]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PREPARE_AND_RECOVER:4:4]
[ATTACK_FLAG_WITH]
[ATTACK_PRIORITY:SECOND]
[ATTACK_FLAG_BAD_MULTIATTACK]
[ATTACK:SCRATCH:CHILD_TISSUE_LAYER_GROUP:BY_TYPE:GRASP:BY_CATEGORY:FINGER:NAIL]
[ATTACK_SKILL:GRASP_STRIKE]
[ATTACK_VERB:scratch:scratches]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PENETRATION_PERC:100]
[ATTACK_FLAG_EDGE]
[ATTACK_PREPARE_AND_RECOVER:3:3]
[ATTACK_PRIORITY:SECOND]
[ATTACK:BITE:CHILD_BODYPART_GROUP:BY_CATEGORY:HEAD:BY_CATEGORY:TOOTH]
[ATTACK_SKILL:BITE]
[ATTACK_VERB:bite:bites]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PENETRATION_PERC:100]
[ATTACK_FLAG_EDGE]
[ATTACK_PREPARE_AND_RECOVER:3:3]
[ATTACK_PRIORITY:SECOND]
[ATTACK_FLAG_CANLATCH]
[BABY:1]
[CHILD:12]
[EQUIPS]
[DIURNAL]
[SMELL_TRIGGER:10]
[HOMEOTHERM:10067]
[LOW_LIGHT_VISION:10000]
[PROFESSION_NAME:CRAFTSMAN:craftself:craftselves]
[PROFESSION_NAME:FISHERMAN:fisherelf:fisherelves]
[PROFESSION_NAME:HAMMERMAN:hammerelf:hammerelves]
[PROFESSION_NAME:SPEARMAN:spearelf:spearelves]
[PROFESSION_NAME:CROSSBOWMAN:markself:markselves]
[PROFESSION_NAME:AXEMAN:axelf:axelves]
[PROFESSION_NAME:SWORDSMAN:swordself:swordselves]
[PROFESSION_NAME:MACEMAN:macelf:mace-elves]
[PROFESSION_NAME:PIKEMAN:pikeelf:pike-elves]
[PROFESSION_NAME:BOWMAN:bowelf:bowelves]
[PROFESSION_NAME:MASTER_CROSSBOWMAN:Elite Markself:Elite Markselves]
[PROFESSION_NAME:MASTER_BOWMAN:Elite Bowelf:Elite Bowelves]
[APPLY_CREATURE_VARIATION:STANDARD_BIPED_GAITS:900:642:428:214:1900:2900] 41 kph
[APPLY_CREATURE_VARIATION:STANDARD_CLIMBING_GAITS:2206:1692:1178:585:3400:4900] 15 kph
[APPLY_CREATURE_VARIATION:STANDARD_SWIMMING_GAITS:2990:2257:1525:731:4300:6100] 12 kph
[APPLY_CREATURE_VARIATION:STANDARD_CRAWLING_GAITS:2728:2069:1409:675:4000:5700] 13 kph
[SWIMS_INNATE]
[GRASSTRAMPLE:0]
[NO_VEGETATION_PERTURB]
[MANNERISM_FINGERS:finger:fingers]
[MANNERISM_NOSE:nose]
[MANNERISM_EAR:ear]
[MANNERISM_HEAD:head]
[MANNERISM_EYES:eyes]
[MANNERISM_MOUTH:mouth]
[MANNERISM_HAIR:hair]
[MANNERISM_KNUCKLES:knuckles]
[MANNERISM_LIPS:lips]
[MANNERISM_CHEEK:cheek]
[MANNERISM_NAILS:nails]
[MANNERISM_FEET:feet]
[MANNERISM_ARMS:arms]
[MANNERISM_HANDS:hands]
[MANNERISM_TONGUE:tongue]
[MANNERISM_LEG:leg]
[MANNERISM_LAUGH]
[MANNERISM_SMILE]
[MANNERISM_WALK]
[MANNERISM_SIT]
[MANNERISM_BREATH]
[MANNERISM_POSTURE]
[MANNERISM_STRETCH]
[MANNERISM_EYELIDS]
[SPOUSE_CONVERSION_TARGET]
[CASTE:FEMALE]
[FEMALE]
[MULTIPLE_LITTER_RARE]
[CASTE:MALE]
[MALE]
[SET_BP_GROUP:BY_TYPE:LOWERBODY][BP_ADD_TYPE:GELDABLE]
BODY_DETAIL_PLAN:FACIAL_HAIR_TISSUE_LAYERS
[SELECT_CASTE:ALL]
[SET_TL_GROUP:BY_CATEGORY:HEAD:HAIR]
[PLUS_TL_GROUP:BY_CATEGORY:HEAD:CHEEK_WHISKERS]
[PLUS_TL_GROUP:BY_CATEGORY:HEAD:CHIN_WHISKERS]
[PLUS_TL_GROUP:BY_CATEGORY:HEAD:MOUSTACHE]
[PLUS_TL_GROUP:BY_CATEGORY:HEAD:SIDEBURNS]
[PLUS_TL_GROUP:BY_CATEGORY:HEAD:EYEBROW]
[PLUS_TL_GROUP:BY_CATEGORY:EYELID:EYELASH]
[TL_COLOR_MODIFIER:JADE:1:MOSS_GREEN:1:ORANGE:1:PUMPKIN:1:RED:1:SAFFRON:1:SCARLET:1:SILVER:1:WHITE:1]
[TLCM_NOUN:hair:SINGULAR]
[SET_TL_GROUP:BY_CATEGORY:HEAD:EYEBROW]
[TISSUE_LAYER_APPEARANCE_MODIFIER:LENGTH:50:80:90:100:110:120:150]
[APP_MOD_NOUN:eyebrows:PLURAL]
[APP_MOD_DESC_RANGE:55:70:90:110:130:145]
[SET_TL_GROUP:BY_CATEGORY:EYELID:EYELASH]
[TISSUE_LAYER_APPEARANCE_MODIFIER:LENGTH:50:80:90:100:110:120:150]
[APP_MOD_NOUN:eyelashes:PLURAL]
[APP_MOD_DESC_RANGE:55:70:90:110:130:145]
[SET_TL_GROUP:BY_CATEGORY:HEAD:HAIR]
[PLUS_TL_GROUP:BY_CATEGORY:HEAD:CHEEK_WHISKERS]
[PLUS_TL_GROUP:BY_CATEGORY:HEAD:CHIN_WHISKERS]
[PLUS_TL_GROUP:BY_CATEGORY:HEAD:MOUSTACHE]
[PLUS_TL_GROUP:BY_CATEGORY:HEAD:SIDEBURNS]
[TISSUE_LAYER_APPEARANCE_MODIFIER:LENGTH:0:0:0:0:0:0:0]
[APP_MOD_RATE:1:DAILY:0:1000:0:0:NO_END]
[APP_MOD_NOUN:hair:SINGULAR]
[APP_MOD_DESC_RANGE:10:25:75:125:200:300]
[SET_TL_GROUP:BY_CATEGORY:ALL:SKIN]
[TL_COLOR_MODIFIER:BROWN:1:BURNT_UMBER:1:CINNAMON:1:COPPER:1:DARK_BROWN:1:DARK_PEACH:1:DARK_TAN:1:ECRU:1:PALE_BROWN:1:PALE_CHESTNUT:1:RAW_UMBER:1:SEPIA:1:TAN:1:TAUPE_PALE:1:TAUPE_SANDY:1]
[TLCM_NOUN:skin:SINGULAR]
[SET_TL_GROUP:BY_CATEGORY:EYE:EYE]
[TL_COLOR_MODIFIER:IRIS_EYE_AQUA:IRIS_EYE_SAFFRON:1:IRIS_EYE_SILVER:2:IRIS_EYE_SCARLET:2:IRIS_EYE_WHITE:1:IRIS_EYE_CHARCOAL:1:IRIS_EYE_ORANGE:1:IRIS_EYE_DARK_BLUE:1:IRIS_EYE_DARK_GREEN:1:IRIS_EYE_JADE:1:IRIS_EYE_MOSS_GREEN:1:IRIS_EYE_TEAL:1:IRIS_EYE_TURQUOISE:1:IRIS_EYE_AMBER:1:IRIS_EYE_GOLD:1]
[TLCM_NOUN:eyes:PLURAL]


(Edit, I used an older error message, whoops, updated it now.)
« Last Edit: May 09, 2020, 03:51:12 am by AshTheTiefling »
Logged
You know what was happening? The terrifying master, nearly maxed all combat skills, was hitting me with some copper earring. Over and over. It took it few days, but he managed to beat me with copper earring.
Welcome to... Megabeast Park! *Raaawr!*

Atkana

  • Bay Watcher
  • [CURIOUSBEAST]
    • View Profile
Re: [MODDING] CREATURE & ENTITY QUESTIONS THREAD
« Reply #4558 on: May 09, 2020, 02:01:13 am »

Oh, and I changed the elf hair and eye colours a little while back, but no matter how many times I try, I can't get rid of this errorlog message.

Code: [Select]
*** Error(s) finalizing the creature ELF
Unrecognized Color Token: 1
Unrecognized Color Token: 1
Unrecognized Color Token: 1
Unrecognized Color Token: 1
Unrecognized Color Token: 1
Unrecognized Color Token: 1
Unrecognized Color Token: 1
Unrecognized Color Token: 1

I  know it's because the game is reading the [RED:1:BLUE:1] sections as 1 being the colour, rather than RED. I've triple checked the syntax, and no matter how much I look over it, I can't get the colours to work.
Here's my elf raw file.

Code: [Select]
[CREATURE:ELF]
[DESCRIPTION:A medium-sized creature dedicated to the ruthless protection of nature.]
[NAME:elf:elves:elven]
[CASTE_NAME:elf:elves:elven]
[CREATURE_TILE:'e'][COLOR:3:0:0]
[CREATURE_SOLDIER_TILE:137]
[CREATURE_CLASS:MAMMAL]
[INTELLIGENT]
[CANOPENDOORS]
[BENIGN]
[PREFSTRING:grace]
[SPEECH:elf.txt]
[PERSONALITY:ABSTRACT_INCLINED:0:55:100]
[PERSONALITY:ART_INCLINED:0:60:100]
[PERSONALITY:CURIOUS:0:55:100]
[PERSONALITY:PERSEVERANCE:0:45:100]
[PERSONALITY:VENGEFUL:0:60:100]
[PERSONALITY:ACTIVITY_LEVEL:0:40:100]
[PERSONALITY:PRIDE:0:55:100]
[PERSONALITY:VANITY:0:55:100]
[BODY:HUMANOID_NECK:2EYES:2EARS:NOSE:2LUNGS:HEART:GUTS:ORGANS:HUMANOID_JOINTS:THROAT:NECK:SPINE:BRAIN:SKULL:5FINGERS:5TOES:MOUTH:TONGUE:FACIAL_FEATURES:TEETH:RIBCAGE]
[BODY_DETAIL_PLAN:STANDARD_MATERIALS]
[BODY_DETAIL_PLAN:STANDARD_TISSUES]
[BODY_DETAIL_PLAN:VERTEBRATE_TISSUE_LAYERS:SKIN:FAT:MUSCLE:BONE:CARTILAGE]
[BODY_DETAIL_PLAN:HEAD_HAIR_TISSUE_LAYERS]
[USE_TISSUE_TEMPLATE:EYEBROW:EYEBROW_TEMPLATE]
[TISSUE_LAYER:BY_CATEGORY:HEAD:EYEBROW:ABOVE:BY_CATEGORY:EYE]
[USE_TISSUE_TEMPLATE:EYELASH:EYELASH_TEMPLATE]
[TISSUE_LAYER:BY_CATEGORY:EYELID:EYELASH:FRONT]
[USE_MATERIAL_TEMPLATE:NAIL:NAIL_TEMPLATE]
[USE_TISSUE_TEMPLATE:NAIL:NAIL_TEMPLATE]
[TISSUE_LAYER:BY_CATEGORY:FINGER:NAIL:FRONT]
[TISSUE_LAYER:BY_CATEGORY:TOE:NAIL:FRONT]
[SELECT_TISSUE_LAYER:HEART:BY_CATEGORY:HEART]
[PLUS_TISSUE_LAYER:SKIN:BY_CATEGORY:THROAT]
[TL_MAJOR_ARTERIES]
[BODY_DETAIL_PLAN:FACIAL_HAIR_TISSUES]
[BODY_DETAIL_PLAN:STANDARD_HEAD_POSITIONS]
[BODY_DETAIL_PLAN:HUMANOID_HEAD_POSITIONS]
[BODY_DETAIL_PLAN:HUMANOID_RIBCAGE_POSITIONS]
[BODY_DETAIL_PLAN:HUMANOID_RELSIZES]
[USE_MATERIAL_TEMPLATE:SINEW:SINEW_TEMPLATE]
[TENDONS:LOCAL_CREATURE_MAT:SINEW:200]
[LIGAMENTS:LOCAL_CREATURE_MAT:SINEW:200]
[HAS_NERVES]
[USE_MATERIAL_TEMPLATE:BLOOD:BLOOD_TEMPLATE]
[BLOOD:LOCAL_CREATURE_MAT:BLOOD:LIQUID]
[CREATURE_CLASS:GENERAL_POISON]
[GETS_WOUND_INFECTIONS]
[GETS_INFECTIONS_FROM_ROT]
[USE_MATERIAL_TEMPLATE:PUS:PUS_TEMPLATE]
[PUS:LOCAL_CREATURE_MAT:PUS:LIQUID]
[USE_MATERIAL_TEMPLATE:SWEAT:SWEAT_TEMPLATE]
[USE_MATERIAL_TEMPLATE:TEARS:TEARS_TEMPLATE]
[USE_MATERIAL_TEMPLATE:SPIT:SPIT_TEMPLATE]
[SECRETION:LOCAL_CREATURE_MAT:SWEAT:LIQUID:BY_CATEGORY:ALL:SKIN:EXERTION]
[SECRETION:LOCAL_CREATURE_MAT:TEARS:LIQUID:BY_CATEGORY:EYE:ALL:EXTREME_EMOTION]
[CAN_DO_INTERACTION:PET_ANIMAL]
[CDI:ADV_NAME:Pet animal]
[CDI:USAGE_HINT:GREETING]
[CDI:BP_REQUIRED:BY_TYPE:GRASP]
[CDI:VERB:pet:pets:pets]
[CDI:TARGET:A:SELF_ONLY]
[CDI:TARGET:B:TOUCHABLE]
[CDI:TARGET_RANGE:B:1]
[CDI:MAX_TARGET_NUMBER:B:1]
[CDI:WAIT_PERIOD:20]
[CAN_DO_INTERACTION:MATERIAL_EMISSION]
[CDI:ADV_NAME:Spit]
[CDI:USAGE_HINT:NEGATIVE_SOCIAL_RESPONSE]
[CDI:USAGE_HINT:TORMENT]
[CDI:BP_REQUIRED:BY_CATEGORY:MOUTH]
[CDI:MATERIAL:LOCAL_CREATURE_MAT:SPIT:LIQUID_GLOB]
[CDI:VERB:spit:spits:NA]
[CDI:TARGET:C:LINE_OF_SIGHT]
[CDI:TARGET_RANGE:C:15]
[CDI:MAX_TARGET_NUMBER:C:1]
[CDI:WAIT_PERIOD:30]
[PHYS_ATT_RANGE:AGILITY:450:950:1150:1250:1350:1550:2250]               +
[PHYS_ATT_RANGE:RECUPERATION:450:950:1150:1250:1350:1550:2250]          +
[PHYS_ATT_RANGE:DISEASE_RESISTANCE:1250:1500:1750:2000:2500:3000:5000]  +++
[MENT_ATT_RANGE:INTUITION:450:950:1150:1250:1350:1550:2250]             +
[MENT_ATT_RANGE:PATIENCE:150:600:800:900:1000:1100:1500]                -
[MENT_ATT_RANGE:MEMORY:5000:5000:5000:5000:5000:5000:5000]              max
[MENT_ATT_RANGE:LINGUISTIC_ABILITY:1250:1500:1750:2000:2500:3000:5000]  +++
[MENT_ATT_RANGE:SPATIAL_SENSE:450:950:1150:1250:1350:1550:2250]         +
[MENT_ATT_RANGE:MUSICALITY:450:950:1150:1250:1350:1550:2250]            +
[MENT_ATT_RANGE:KINESTHETIC_SENSE:700:1200:1400:1500:1600:1800:2500]    ++
[MENT_ATT_RANGE:EMPATHY:450:950:1150:1250:1350:1550:2250]               +
[MENT_ATT_RANGE:SOCIAL_AWARENESS:450:950:1150:1250:1350:1550:2250]      +
[BODY_SIZE:0:0:3000]
[BODY_SIZE:1:168:15000]
[BODY_SIZE:12:0:60000]
[BODY_APPEARANCE_MODIFIER:HEIGHT:75:95:98:100:102:105:125]
[APP_MOD_IMPORTANCE:500]
[BODY_APPEARANCE_MODIFIER:BROADNESS:75:95:98:100:102:105:125]
[APP_MOD_IMPORTANCE:500]
[SET_BP_GROUP:BY_CATEGORY:EYE]
[BP_APPEARANCE_MODIFIER:CLOSE_SET:0:70:90:100:110:130:200]
[APP_MOD_NOUN:eyes:PLURAL]
[BP_APPEARANCE_MODIFIER:DEEP_SET:0:70:90:100:110:130:200]
[APP_MOD_NOUN:eyes:PLURAL]
[BP_APPEARANCE_MODIFIER:ROUND_VS_NARROW:0:70:90:100:110:130:200]
[APP_MOD_NOUN:eyes:PLURAL]
[BP_APPEARANCE_MODIFIER:LARGE_IRIS:25:70:90:100:110:130:200]
[APP_MOD_NOUN:eyes:PLURAL]
[APP_MOD_DESC_RANGE:30:60:90:110:150:190]
[SET_BP_GROUP:BY_CATEGORY:LIP]
[BP_APPEARANCE_MODIFIER:THICKNESS:50:70:90:100:110:130:200]
[APP_MOD_NOUN:lips:PLURAL]
[APP_MOD_DESC_RANGE:55:70:90:110:150:190]
[SET_BP_GROUP:BY_CATEGORY:NOSE]
[BP_APPEARANCE_MODIFIER:BROADNESS:25:70:90:100:110:130:200]
[APP_MOD_DESC_RANGE:30:60:90:110:150:190]
[BP_APPEARANCE_MODIFIER:LENGTH:25:70:90:100:110:130:200]
[APP_MOD_DESC_RANGE:30:60:90:110:150:190]
[BP_APPEARANCE_MODIFIER:UPTURNED:0:70:90:100:110:130:200]
[BP_APPEARANCE_MODIFIER:CONVEX:0:70:90:100:110:130:200]
[APP_MOD_NOUN:nose bridge:SINGULAR]
[SET_BP_GROUP:BY_CATEGORY:EAR]
[BP_APPEARANCE_MODIFIER:SPLAYED_OUT:0:70:90:100:110:130:200]
[APP_MOD_NOUN:ears:PLURAL]
[BP_APPEARANCE_MODIFIER:HANGING_LOBES:0:70:90:100:110:130:200]
[APP_MOD_NOUN:ears:PLURAL]
[BP_APPEARANCE_MODIFIER:BROADNESS:90:95:98:100:102:105:110]
[APP_MOD_IMPORTANCE:700]
[APP_MOD_NOUN:ears:PLURAL]
[APP_MOD_DESC_RANGE:91:94:98:102:106:109]
[BP_APPEARANCE_MODIFIER:HEIGHT:90:95:98:100:102:105:110]
[APP_MOD_IMPORTANCE:700]
[APP_MOD_NOUN:ears:PLURAL]
[APP_MOD_DESC_RANGE:91:94:98:102:106:109]
[SET_BP_GROUP:BY_CATEGORY:TOOTH]
[BP_APPEARANCE_MODIFIER:GAPS:0:70:90:100:110:130:200]
[APP_MOD_NOUN:teeth:PLURAL]
[BP_APPEARANCE_MODIFIER:LENGTH:100:100:100:100:100:100:100] for vampires
[APP_MOD_IMPORTANCE:1000]
[APP_MOD_NOUN:teeth:PLURAL]
[APP_MOD_DESC_RANGE:30:60:90:110:150:190]
[SET_BP_GROUP:BY_CATEGORY:SKULL]
[BP_APPEARANCE_MODIFIER:HIGH_CHEEKBONES:0:70:90:100:110:130:200]
[BP_APPEARANCE_MODIFIER:BROAD_CHIN:0:70:90:100:110:130:200]
[BP_APPEARANCE_MODIFIER:JUTTING_CHIN:0:70:90:100:110:130:200]
[BP_APPEARANCE_MODIFIER:SQUARE_CHIN:0:70:90:100:110:130:200]
[SET_BP_GROUP:BY_CATEGORY:THROAT]
[BP_APPEARANCE_MODIFIER:DEEP_VOICE:0:70:90:100:110:130:200]
[BP_APPEARANCE_MODIFIER:RASPY_VOICE:0:70:90:100:110:130:200]
[SET_BP_GROUP:BY_CATEGORY:HEAD]
[BP_APPEARANCE_MODIFIER:BROADNESS:90:95:98:100:102:105:110]
[APP_MOD_IMPORTANCE:700]
[APP_MOD_DESC_RANGE:91:94:98:102:106:109]
[BP_APPEARANCE_MODIFIER:HEIGHT:90:95:98:100:102:105:110]
[APP_MOD_IMPORTANCE:700]
[APP_MOD_DESC_RANGE:91:94:98:102:106:109]
[MAXAGE:200:500]
[ATTACK:PUNCH:BODYPART:BY_TYPE:GRASP]
[ATTACK_SKILL:GRASP_STRIKE]
[ATTACK_VERB:punch:punches]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PREPARE_AND_RECOVER:3:3]
[ATTACK_FLAG_WITH]
[ATTACK_PRIORITY:MAIN]
[ATTACK:KICK:BODYPART:BY_TYPE:STANCE]
[ATTACK_SKILL:STANCE_STRIKE]
[ATTACK_VERB:kick:kicks]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PREPARE_AND_RECOVER:4:4]
[ATTACK_FLAG_WITH]
[ATTACK_PRIORITY:SECOND]
[ATTACK_FLAG_BAD_MULTIATTACK]
[ATTACK:SCRATCH:CHILD_TISSUE_LAYER_GROUP:BY_TYPE:GRASP:BY_CATEGORY:FINGER:NAIL]
[ATTACK_SKILL:GRASP_STRIKE]
[ATTACK_VERB:scratch:scratches]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PENETRATION_PERC:100]
[ATTACK_FLAG_EDGE]
[ATTACK_PREPARE_AND_RECOVER:3:3]
[ATTACK_PRIORITY:SECOND]
[ATTACK:BITE:CHILD_BODYPART_GROUP:BY_CATEGORY:HEAD:BY_CATEGORY:TOOTH]
[ATTACK_SKILL:BITE]
[ATTACK_VERB:bite:bites]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PENETRATION_PERC:100]
[ATTACK_FLAG_EDGE]
[ATTACK_PREPARE_AND_RECOVER:3:3]
[ATTACK_PRIORITY:SECOND]
[ATTACK_FLAG_CANLATCH]
[BABY:1]
[CHILD:12]
[EQUIPS]
[DIURNAL]
[SMELL_TRIGGER:10]
[HOMEOTHERM:10067]
[LOW_LIGHT_VISION:10000]
[PROFESSION_NAME:CRAFTSMAN:craftself:craftselves]
[PROFESSION_NAME:FISHERMAN:fisherelf:fisherelves]
[PROFESSION_NAME:HAMMERMAN:hammerelf:hammerelves]
[PROFESSION_NAME:SPEARMAN:spearelf:spearelves]
[PROFESSION_NAME:CROSSBOWMAN:markself:markselves]
[PROFESSION_NAME:AXEMAN:axelf:axelves]
[PROFESSION_NAME:SWORDSMAN:swordself:swordselves]
[PROFESSION_NAME:MACEMAN:macelf:mace-elves]
[PROFESSION_NAME:PIKEMAN:pikeelf:pike-elves]
[PROFESSION_NAME:BOWMAN:bowelf:bowelves]
[PROFESSION_NAME:MASTER_CROSSBOWMAN:Elite Markself:Elite Markselves]
[PROFESSION_NAME:MASTER_BOWMAN:Elite Bowelf:Elite Bowelves]
[APPLY_CREATURE_VARIATION:STANDARD_BIPED_GAITS:900:642:428:214:1900:2900] 41 kph
[APPLY_CREATURE_VARIATION:STANDARD_CLIMBING_GAITS:2206:1692:1178:585:3400:4900] 15 kph
[APPLY_CREATURE_VARIATION:STANDARD_SWIMMING_GAITS:2990:2257:1525:731:4300:6100] 12 kph
[APPLY_CREATURE_VARIATION:STANDARD_CRAWLING_GAITS:2728:2069:1409:675:4000:5700] 13 kph
[SWIMS_INNATE]
[GRASSTRAMPLE:0]
[NO_VEGETATION_PERTURB]
[MANNERISM_FINGERS:finger:fingers]
[MANNERISM_NOSE:nose]
[MANNERISM_EAR:ear]
[MANNERISM_HEAD:head]
[MANNERISM_EYES:eyes]
[MANNERISM_MOUTH:mouth]
[MANNERISM_HAIR:hair]
[MANNERISM_KNUCKLES:knuckles]
[MANNERISM_LIPS:lips]
[MANNERISM_CHEEK:cheek]
[MANNERISM_NAILS:nails]
[MANNERISM_FEET:feet]
[MANNERISM_ARMS:arms]
[MANNERISM_HANDS:hands]
[MANNERISM_TONGUE:tongue]
[MANNERISM_LEG:leg]
[MANNERISM_LAUGH]
[MANNERISM_SMILE]
[MANNERISM_WALK]
[MANNERISM_SIT]
[MANNERISM_BREATH]
[MANNERISM_POSTURE]
[MANNERISM_STRETCH]
[MANNERISM_EYELIDS]
[SPOUSE_CONVERSION_TARGET]
[CASTE:FEMALE]
[FEMALE]
[MULTIPLE_LITTER_RARE]
[CASTE:MALE]
[MALE]
[SET_BP_GROUP:BY_TYPE:LOWERBODY][BP_ADD_TYPE:GELDABLE]
BODY_DETAIL_PLAN:FACIAL_HAIR_TISSUE_LAYERS
[SELECT_CASTE:ALL]
[SET_TL_GROUP:BY_CATEGORY:HEAD:HAIR]
[PLUS_TL_GROUP:BY_CATEGORY:HEAD:CHEEK_WHISKERS]
[PLUS_TL_GROUP:BY_CATEGORY:HEAD:CHIN_WHISKERS]
[PLUS_TL_GROUP:BY_CATEGORY:HEAD:MOUSTACHE]
[PLUS_TL_GROUP:BY_CATEGORY:HEAD:SIDEBURNS]
[PLUS_TL_GROUP:BY_CATEGORY:HEAD:EYEBROW]
[PLUS_TL_GROUP:BY_CATEGORY:EYELID:EYELASH]
[TL_COLOR_MODIFIER:JADE:1:MOSS_GREEN:1:ORANGE:1:PUMPKIN:1:RED:1:SAFFRON:1:SCARLET:1:SILVER:1:WHITE:1]
[TLCM_NOUN:hair:SINGULAR]
[SET_TL_GROUP:BY_CATEGORY:HEAD:EYEBROW]
[TISSUE_LAYER_APPEARANCE_MODIFIER:LENGTH:50:80:90:100:110:120:150]
[APP_MOD_NOUN:eyebrows:PLURAL]
[APP_MOD_DESC_RANGE:55:70:90:110:130:145]
[SET_TL_GROUP:BY_CATEGORY:EYELID:EYELASH]
[TISSUE_LAYER_APPEARANCE_MODIFIER:LENGTH:50:80:90:100:110:120:150]
[APP_MOD_NOUN:eyelashes:PLURAL]
[APP_MOD_DESC_RANGE:55:70:90:110:130:145]
[SET_TL_GROUP:BY_CATEGORY:HEAD:HAIR]
[PLUS_TL_GROUP:BY_CATEGORY:HEAD:CHEEK_WHISKERS]
[PLUS_TL_GROUP:BY_CATEGORY:HEAD:CHIN_WHISKERS]
[PLUS_TL_GROUP:BY_CATEGORY:HEAD:MOUSTACHE]
[PLUS_TL_GROUP:BY_CATEGORY:HEAD:SIDEBURNS]
[TISSUE_LAYER_APPEARANCE_MODIFIER:LENGTH:0:0:0:0:0:0:0]
[APP_MOD_RATE:1:DAILY:0:1000:0:0:NO_END]
[APP_MOD_NOUN:hair:SINGULAR]
[APP_MOD_DESC_RANGE:10:25:75:125:200:300]
[SET_TL_GROUP:BY_CATEGORY:ALL:SKIN]
[TL_COLOR_MODIFIER:BROWN:1:BURNT_UMBER:1:CINNAMON:1:COPPER:1:DARK_BROWN:1:DARK_PEACH:1:DARK_TAN:1:ECRU:1:PALE_BROWN:1:PALE_CHESTNUT:1:RAW_UMBER:1:SEPIA:1:TAN:1:TAUPE_PALE:1:TAUPE_SANDY:1]
[TLCM_NOUN:skin:SINGULAR]
[SET_TL_GROUP:BY_CATEGORY:EYE:EYE]
[TL_COLOR_MODIFIER:IRIS_EYE_AQUA:IRIS_EYE_SAFFRON:1:IRIS_EYE_SILVER:2:IRIS_EYE_SCARLET:2:IRIS_EYE_WHITE:1:IRIS_EYE_CHARCOAL:1:IRIS_EYE_ORANGE:1:IRIS_EYE_DARK_BLUE:1:IRIS_EYE_DARK_GREEN:1:IRIS_EYE_JADE:1:IRIS_EYE_MOSS_GREEN:1:IRIS_EYE_TEAL:1:IRIS_EYE_TURQUOISE:1:IRIS_EYE_AMBER:1:IRIS_EYE_GOLD:1]
[TLCM_NOUN:eyes:PLURAL]

I don't know if it's having a weird knock-on effect or anything, but there's a typo in the colour modifiers block for the eyes:
[TL_COLOR_MODIFIER:IRIS_EYE_AQUA:IRIS_EYE_SAFFRON:1:...
Should be:
[TL_COLOR_MODIFIER:IRIS_EYE_AQUA:1:IRIS_EYE_SAFFRON:1:...

AshTheTiefling

  • Bay Watcher
  • Skilled Artist, Adequate Modder, Necromancer.
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Re: [MODDING] CREATURE & ENTITY QUESTIONS THREAD
« Reply #4559 on: May 09, 2020, 03:53:41 am »

I don't know if it's having a weird knock-on effect or anything, but there's a typo in the colour modifiers block for the eyes:
[TL_COLOR_MODIFIER:IRIS_EYE_AQUA:IRIS_EYE_SAFFRON:1:...
Should be:
[TL_COLOR_MODIFIER:IRIS_EYE_AQUA:1:IRIS_EYE_SAFFRON:1:...

Dammit... Fixed it now!
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