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Author Topic: [MODDING] CREATURE & ENTITY QUESTIONS THREAD  (Read 699876 times)

Tentacle Demon

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Re: [MODDING] CREATURE & ENTITY QUESTIONS THREAD
« Reply #4185 on: November 21, 2019, 02:52:16 pm »

If creature has CAN_SPEAK, but lack CAN_LEARN, they're body parts will be dead_dwarf? If add to entity ITEM_TOOL as weapon type, will they use this tool as weapon?
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Eric Blank

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Re: [MODDING] CREATURE & ENTITY QUESTIONS THREAD
« Reply #4186 on: November 21, 2019, 05:15:51 pm »

No idea, test it and find out.
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Logariter

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Re: [MODDING] CREATURE & ENTITY QUESTIONS THREAD
« Reply #4187 on: November 22, 2019, 11:22:48 am »

Too bad about your other mammoth, Dragula. These new ones can also be sheared for wool, so at least there's that.

My errorlog says this about the gazer creature, but I think I fixed these problems.
Code: [Select]
*** Error(s) found in the file "raw/objects/creature_bug.txt"
GAZER:Unrecognized Creature Token: ATTACK_VELOCITY_MULTIPLIER
*** Error(s) finalizing the creature GAZER
DEFAULT : PUNCH : Special attack interaction token not recognized : INTERACTION

I looked at your creature. It works on my end, my guess is that there's something wrong with the file your interaction is stored in. Does it have a normally-formatted OBJECT_INTERACTION tag at the top? Also, the bit of plaintext at the top actually does need to be there.

I did notice that it couldn't think or attack because it was missing a bodypart with the THOUGHT tag. Is that what the SMHEART is for?

They also have some difficulty piercing skin with their eye attack. I reworked it a bit and now they can turn people more consistently with this new pattern:

Code: [Select]
[ATTACK:PUNCH:BODYPART:BY_CATEGORY:EYE]
[ATTACK_SKILL:GRASP_STRIKE]
[ATTACK_VERB:glare at:glares at]
[ATTACK_CONTACT_PERC:10]
[ATTACK_PENETRATION_PERC:1000]
[ATTACK_PREPARE_AND_RECOVER:3:3]
[ATTACK_FLAG_EDGE]
[ATTACK_PRIORITY:MAIN]
[SPECIALATTACK_INTERACTION:GLARE]

I also had an incident of the gazers crashing the game after some conversions. That likely stems from an existing issue where transformations crash the game if not handled carefully. I generally avoid them for that reason, but it can be worked around. They seem to be primarily triggered by the new form either having random elements that change the creature's description, or the transformation happening to a non-historical figure.

Thanks for helping, and the SMHEART is this:
Code: [Select]
[BODY:SMHEART]
[BP:HEART:heart:STP][CONTYPE:UPPERBODY][CIRCULATION][THOUGHT][INTERNAL][SMALL][CATEGORY:HEART]
[DEFAULT_RELSIZE:100]
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brolol.404

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Re: [MODDING] CREATURE & ENTITY QUESTIONS THREAD
« Reply #4188 on: November 23, 2019, 07:53:23 am »

Any help on these errors?

Spoiler: errorlog (click to show/hide)

Spoiler: creature (click to show/hide)

Spoiler: body (click to show/hide)

Spoiler: descriptor (click to show/hide)

Logariter

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Re: [MODDING] CREATURE & ENTITY QUESTIONS THREAD
« Reply #4189 on: November 23, 2019, 07:59:18 am »

I'm pretty sure the [CON:LOWERBODY] in the stinger body part, should be [CONTYPE:LOWERBODY] or [CON:LB]
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brolol.404

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Re: [MODDING] CREATURE & ENTITY QUESTIONS THREAD
« Reply #4190 on: November 23, 2019, 11:27:58 am »

I'm pretty sure the [CON:LOWERBODY] in the stinger body part, should be [CONTYPE:LOWERBODY] or [CON:LB]
Awesome. This worked thanks!

Now I just have to figure out the hair shearing issue

brolol.404

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Re: [MODDING] CREATURE & ENTITY QUESTIONS THREAD
« Reply #4191 on: November 23, 2019, 01:05:51 pm »

So, the wolf spider works fine and has hair, but the bumblebee gives an error and doesnt display any hair. I'm not sure the issue.

(I'm trying to make the bumblebee shearable)

Spoiler: error (click to show/hide)

Spoiler: wolf spider (click to show/hide)

Spoiler: bumblebee (click to show/hide)

brolol.404

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Re: [MODDING] CREATURE & ENTITY QUESTIONS THREAD
« Reply #4192 on: November 23, 2019, 05:59:29 pm »

So, the wolf spider works fine and has hair, but the bumblebee gives an error and doesnt display any hair. I'm not sure the issue.

(I'm trying to make the bumblebee shearable)

solved. after a lot of trial and error, I had the body tags in the wrong order.

Abyssmo

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Re: [MODDING] CREATURE & ENTITY QUESTIONS THREAD
« Reply #4193 on: November 23, 2019, 07:16:58 pm »

I'm trying to fix up all the bugs that show up in the error log for my MH mod however there is one error that continues to elude me.

Code: [Select]
*** Error(s) found in the file "raw/objects/creature_mh_flyingwyvern.txt"
BARIOTH Color Mod Ending With (AMBER,1) Was Not Used
GIGGINOX Color Mod Ending With (GRAY,1) Was Not Used
*** Error(s) found in the file "raw/objects/creature_mhvermin.txt"
SPINE_MOLY Color Mod Ending With (BLACK,1) Was Not Used

I can't exactly figure out what the heck is going on or what causes this error, especially since the Spiny Moly is literally the exact same as the other Molys in the mod and the only difference being an extra body part and change in hair color.

Heres the actual RAWs for reference:

Spoiler: Barioth and Giggi Code (click to show/hide)

and then heres the spiny moly code which, as I mentioned earlier, is almost the exact same as the other molys which DONT have this problem.

Can anyone pinpoint what exactly I'm doing wrong in these three specific creature RAWs that is causing the error for them?
« Last Edit: November 23, 2019, 07:23:43 pm by Abyssmo »
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Atkana

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Re: [MODDING] CREATURE & ENTITY QUESTIONS THREAD
« Reply #4194 on: November 24, 2019, 02:59:13 am »

snip
For the Barioth, I believe it should be the other way around i.e. [SET_TL_GROUP:BY_CATEGORY:TUSK:IVORY].
For the Gigginox, the line SET_TL_GROUP:BY_CATEGORY:ALL:SKIN] is missing the opening square bracket.
For the Spiny Moly, the creature doesn't have a tissue called GROWTH, so attempting to set the color of the GROWTH tissue on all body parts to black is failing (at least I think, I'm not too versed at creature modding :P).
« Last Edit: November 24, 2019, 03:03:00 am by Atkana »
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brolol.404

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Re: [MODDING] CREATURE & ENTITY QUESTIONS THREAD
« Reply #4195 on: November 24, 2019, 08:50:03 pm »

I have two entity creatures that crash the game about 50% of the time when loaded into the arena and about 30% of the time during worldgen. I have no idea why and there is no errorlog. None of the other 20 some creatures in the mod crash the game, so I assume it has to do with one of their tags not getting along with the INTELLIGENT tag? Or possibly the EQUIPS tag on a non humanoid BODY?

Any help with this? Any known crash bugs from certain tags? I am thinking about adding UTTERANCES to these creatures if that will matter.

Code: [Select]
creature_io_standard

[OBJECT:CREATURE]

[CREATURE:io_ANT_BLACK]
[DESCRIPTION:An incredibly strong and durable creature dedicated to a communal good.]
[NAME:black ant:black ants:black ant]
[CREATURE_TILE:1]
[COLOR:7:0:1]
[CREATURE_CLASS:io_ALL]
[CREATURE_CLASS:io_BUG]
[CREATURE_CLASS:io_INSECT]
[CREATURE_CLASS:io_ANT]
[CREATURE_CLASS:io_INTELLIGENT]
[INTELLIGENT]
[NATURAL]
[MUNDANE]
[UBIQUITOUS]
[CANOPENDOORS]
[BUILDINGDESTROYER:1]
[EXTRAVISION]
[SMELL_TRIGGER:0]
[VISION_ARC:15:30]
[LOW_LIGHT_VISION:10000]
[VIEWRANGE:5]
[SENSE_CREATURE_CLASS:io_ALL:249:7:0:1]
[PREFSTRING:productivity]
[PREFSTRING:dedication]
[PREFSTRING:cooperation]
[PREFSTRING:communal goals]
[PROFESSION_NAME:CRAFTSMAN:crafter:crafters]
[PROFESSION_NAME:FISHERMAN:fisher:fishers]
[PROFESSION_NAME:STANDARD:worker ant:worker ants]
[PROFESSION_NAME:DRUNK:ant:ants]
[PROFESSION_NAME:RECRUIT:soldier ant:soldier ants]
[PROFESSION_NAME:HAMMERMAN:soldier ant:soldier ants]
[PROFESSION_NAME:MASTER_HAMMERMAN:veteran soldier ant:veteran soldier ants]
[PROFESSION_NAME:SPEARMAN:soldier ant:soldier ants]
[PROFESSION_NAME:MASTER_SPEARMAN:veteran soldier ant:veteran soldier ants]
[PROFESSION_NAME:CROSSBOWMAN:soldier ant:soldier ants]
[PROFESSION_NAME:MASTER_CROSSBOWMAN:veteran soldier ant:veteran soldier ants]
[PROFESSION_NAME:AXEMAN:soldier ant:soldier ants]
[PROFESSION_NAME:MASTER_AXEMAN:veteran soldier ant:veteran soldier ants]
[PROFESSION_NAME:SWORDSMAN:soldier ant:soldier ants]
[PROFESSION_NAME:MASTER_SWORDSMAN:veteran soldier ant:veteran soldier ants]
[PROFESSION_NAME:MACEMAN:soldier ant:soldier ants]
[PROFESSION_NAME:MASTER_MACEMAN:veteran soldier ant:veteran soldier ants]
[PROFESSION_NAME:PIKEMAN:soldier ant:soldier ants]
[PROFESSION_NAME:MASTER_PIKEMAN:veteran soldier ant:veteran soldier ants]
[PROFESSION_NAME:BOWMAN:soldier ant:soldier ants]
[PROFESSION_NAME:MASTER_BOWMAN:veteran soldier ant:veteran soldier ants]
[PROFESSION_NAME:BLOWGUNMAN:soldier ant:soldier ants]
[PROFESSION_NAME:MASTER_BLOWGUNMAN:veteran soldier ant:veteran soldier ants]
[PROFESSION_NAME:LASHER:soldier ant:soldier ants]
[PROFESSION_NAME:MASTER_LASHER:veteran soldier ant:veteran soldier ants]
[SKILL_RATE:AXE:10:2:4:4]
[SKILL_RATE:SWORD:10:2:4:4]
[SKILL_RATE:DAGGER:10:2:4:4]
[SKILL_RATE:MACE:10:2:4:4]
[SKILL_RATE:HAMMER:10:2:4:4]
[SKILL_RATE:SPEAR:10:2:4:4]
[SKILL_RATE:CROSSBOW:10:2:4:4]
[SKILL_RATE:PIKE:10:2:4:4]
[SKILL_RATE:WHIP:10:2:4:4]
[SKILL_RATE:BOW:10:2:4:4]
[SKILL_RATE:BLOWGUN:10:2:4:4]
[SKILL_RATE:SHIELD:10:2:4:4]
[SKILL_RATE:ARMOR:10:2:4:4]
[PERSONALITY:STRESS_VULNERABILITY:0:0:0]
[PERSONALITY:PERSEVERENCE:100:100:100]
[PERSONALITY:GREGARIOUSNESS:100:100:100]
[PERSONALITY:ACTIVITY_LEVEL:50:75:100]
[PERSONALITY:BASHFUL:0:0:0]
[PERSONALITY:IMMODESTY:0:0:0]
[PERSONALITY:ABSTRACT_INCLINED:0:0:0]
[NATURAL_SKILL:MINING:3]
[SKILL_LEARN_RATE:MINING:500] x5
[PHYS_ATT_RANGE:STRENGTH:5000:5000:5000:5000:5000:5000:5000]            MAX
[PHYS_ATT_RANGE:TOUGHNESS:700:1200:1400:1500:1600:1800:2500]            ++
[PHYS_ATT_RANGE:ENDURANCE:1250:1500:1750:2000:2500:3000:5000]           +++
[USE_MATERIAL_TEMPLATE:SINEW:SINEW_TEMPLATE]
[TENDONS:LOCAL_CREATURE_MAT:SINEW:200]
[LIGAMENTS:LOCAL_CREATURE_MAT:SINEW:200]
[HAS_NERVES]
[CANNOT_JUMP]
[USE_MATERIAL_TEMPLATE:ICHOR:ICHOR_TEMPLATE]
[BLOOD:LOCAL_CREATURE_MAT:ICHOR:LIQUID]
[GETS_WOUND_INFECTIONS]
[GETS_INFECTIONS_FROM_ROT]
[USE_MATERIAL_TEMPLATE:PUS:PUS_TEMPLATE]
[PUS:LOCAL_CREATURE_MAT:PUS:LIQUID]
[BODY_SIZE:0:0:200]
[BODY_SIZE:15:0:100000] 1mg
[SPOUSE_CONVERSION_TARGET]
[MAXAGE:12:15]
[CHILD:1]
[EQUIPS]
[ALL_ACTIVE]
[SWIMS_INNATE]
[STANCE_CLIMBER][NATURAL_SKILL:CLIMBING:15]
[HOMEOTHERM:10067]
[NOBONES]
[BODY:INSECT:2EYES:HEART:GUTS:BRAIN:MANDIBLES]
[ATTACK:BITE:CHILD_BODYPART_GROUP:BY_CATEGORY:HEAD:BY_CATEGORY:MANDIBLE]
[ATTACK_SKILL:BITE]
[ATTACK_VERB:bite:bites]
[ATTACK_CONTACT_PERC:100]
[ATTACK_FLAG_EDGE]
[ATTACK_PREPARE_AND_RECOVER:3:3]
[ATTACK_PRIORITY:MAIN]
[ATTACK_FLAG_CANLATCH]
[CASTE:WORKER]
[CASTE_NAME:black ant:black ants:black ant]
[POP_RATIO:10000]
[CASTE:DRONE]
[MALE]
[ORIENTATION:FEMALE:0:0:100]
[CASTE_NAME:black ant drone:black ant drones:black ant drone]
[FLIER]
[POP_RATIO:5]
[CASTE:QUEEN]
[FEMALE]
[ORIENTATION:MALE:0:0:100]
[CASTE_NAME:black ant queen:black ant queens:black ant queen]
[LITTERSIZE:30:50]
[POP_RATIO:1]
[SELECT_CASTE:WORKER]
[APPLY_CREATURE_VARIATION:STANDARD_WALKING_GAITS:900:711:521:293:1900:2900] 30 kph
[APPLY_CREATURE_VARIATION:STANDARD_CRAWLING_GAITS:9000:8900:8825:8775:9500:9900] 1 kph
[APPLY_CREATURE_VARIATION:STANDARD_CLIMBING_GAITS:900:711:521:293:1900:2900] 30 kph
[SELECT_CASTE:DRONE]
[BODY:2WINGS]
[APPLY_CREATURE_VARIATION:STANDARD_FLYING_GAITS:900:711:521:293:1900:2900] 30 kph
[APPLY_CREATURE_VARIATION:STANDARD_WALKING_GAITS:900:711:521:293:1900:2900] 30 kph
[APPLY_CREATURE_VARIATION:STANDARD_CRAWLING_GAITS:9000:8900:8825:8775:9500:9900] 1 kph
[APPLY_CREATURE_VARIATION:STANDARD_CLIMBING_GAITS:900:711:521:293:1900:2900] 30 kph
[SELECT_CASTE:QUEEN]
[APPLY_CREATURE_VARIATION:STANDARD_WALKING_GAITS:9000:8900:8825:8775:9500:9900] 1 kph
[APPLY_CREATURE_VARIATION:STANDARD_CRAWLING_GAITS:9000:8900:8825:8775:9500:9900] 1 kph
[APPLY_CREATURE_VARIATION:STANDARD_CLIMBING_GAITS:9000:8900:8825:8775:9500:9900] 1 kph
[SELECT_CASTE:ALL]
[BODY_DETAIL_PLAN:CHITIN_MATERIALS]
[BODY_DETAIL_PLAN:CHITIN_TISSUES]
[BODY_DETAIL_PLAN:EXOSKELETON_TISSUE_LAYERS:CHITIN:FAT:MUSCLE]
[BODY_DETAIL_PLAN:STANDARD_HEAD_POSITIONS]
[BODYGLOSS:INSECT_UPPERBODY:INSECT_LOWERBODY]
[SET_TL_GROUP:BY_CATEGORY:ALL:CHITIN]
[TL_COLOR_MODIFIER:BLACK:1]
[TLCM_NOUN:chitin:SINGULAR]
[SET_TL_GROUP:BY_CATEGORY:EYE:EYE]
[TL_COLOR_MODIFIER:BLACK:1]
[TLCM_NOUN:eyes:PLURAL]

[CREATURE:io_SPIDER_WOLF]
[DESCRIPTION:An extremely fast creature that stalks and hunts it's prey undetected.]
[NAME:wolf spider:wolf spiders:wolf spider]
[CASTE_NAME:wolf spider:wolf spiders:wolf spider]
[CREATURE_TILE:2]
[COLOR:7:0:1]
[CREATURE_CLASS:io_ALL]
[CREATURE_CLASS:io_BUG]
[CREATURE_CLASS:io_SPIDER]
[CREATURE_CLASS:io_INTELLIGENT]
[INTELLIGENT]
[NATURAL]
[MUNDANE]
[UBIQUITOUS]
[LARGE_PREDATOR]
[AMBUSHPREDATOR]
[CANOPENDOORS]
[CARNIVORE]
[WEBIMMUNE]
[BUILDINGDESTROYER:1]
[EXTRAVISION]
[LOW_LIGHT_VISION:10000]
[SENSE_CREATURE_CLASS:io_ALL:249:7:0:1]
[PREFSTRING:incredible speed]
[PROFESSION_NAME:CRAFTSMAN:crafter:crafters]
[PROFESSION_NAME:FISHERMAN:fisher:fishers]
[PROFESSION_NAME:STANDARD:hunter:hunters]
[PROFESSION_NAME:DRUNK:spider:spiders]
[PROFESSION_NAME:RECRUIT:stalker:stalkers]
[PROFESSION_NAME:HAMMERMAN:stalker:stalkers]
[PROFESSION_NAME:MASTER_HAMMERMAN:veteran stalker:veteran stalkers]
[PROFESSION_NAME:SPEARMAN:stalker:stalkers]
[PROFESSION_NAME:MASTER_SPEARMAN:veteran stalker:veteran stalkers]
[PROFESSION_NAME:CROSSBOWMAN:stalker:stalkers]
[PROFESSION_NAME:MASTER_CROSSBOWMAN:veteran stalker:veteran stalkers]
[PROFESSION_NAME:AXEMAN:stalker:stalkers]
[PROFESSION_NAME:MASTER_AXEMAN:veteran stalker:veteran stalkers]
[PROFESSION_NAME:SWORDSMAN:stalker:stalkers]
[PROFESSION_NAME:MASTER_SWORDSMAN:veteran stalker:veteran stalkers]
[PROFESSION_NAME:MACEMAN:stalker:stalkers]
[PROFESSION_NAME:MASTER_MACEMAN:veteran stalker:veteran stalkers]
[PROFESSION_NAME:PIKEMAN:stalker:stalkers]
[PROFESSION_NAME:MASTER_PIKEMAN:veteran stalker:veteran stalkers]
[PROFESSION_NAME:BOWMAN:stalker:stalkers]
[PROFESSION_NAME:MASTER_BOWMAN:veteran stalker:veteran stalkers]
[PROFESSION_NAME:BLOWGUNMAN:stalker:stalkers]
[PROFESSION_NAME:MASTER_BLOWGUNMAN:veteran stalker:veteran stalkers]
[PROFESSION_NAME:LASHER:stalker:stalkers]
[PROFESSION_NAME:MASTER_LASHER:veteran stalker:veteran stalkers]
[SKILL_RATE:AXE:10:2:4:4]
[SKILL_RATE:SWORD:10:2:4:4]
[SKILL_RATE:DAGGER:10:2:4:4]
[SKILL_RATE:MACE:10:2:4:4]
[SKILL_RATE:HAMMER:10:2:4:4]
[SKILL_RATE:SPEAR:10:2:4:4]
[SKILL_RATE:CROSSBOW:10:2:4:4]
[SKILL_RATE:PIKE:10:2:4:4]
[SKILL_RATE:WHIP:10:2:4:4]
[SKILL_RATE:BOW:10:2:4:4]
[SKILL_RATE:BLOWGUN:10:2:4:4]
[SKILL_RATE:SHIELD:10:2:4:4]
[SKILL_RATE:ARMOR:10:2:4:4]
[PERSONALITY:STRESS_VULNERABILITY:0:0:0]
[PERSONALITY:ACTIVITY_LEVEL:50:75:100]
[PERSONALITY:BASHFUL:0:0:0]
[PERSONALITY:IMMODESTY:0:0:0]
[PERSONALITY:ABSTRACT_INCLINED:0:0:0]
[NATURAL_SKILL:SNEAK:5]
[NATURAL_SKILL:BITE:2]
[NATURAL_SKILL:DISCIPLINE:2]
[NATURAL_SKILL:SITUATIONAL_AWARENESS:3]
[SKILL_LEARN_RATE:SNEAK:500] x5
[SKILL_LEARN_RATE:BITE:500] x5
[SKILL_LEARN_RATE:DISCIPLINE:500] x5
[SKILL_LEARN_RATE:SITUATIONAL_AWARENESS:500] x5
[PHYS_ATT_RANGE:STRENGTH:5000:5000:5000:5000:5000:5000:5000]           MAX
[PHYS_ATT_RANGE:AGILITY:450:950:1150:1250:1350:1550:2250]              +
[PHYS_ATT_RANGE:ENDURANCE:1250:1500:1750:2000:2500:3000:5000]          +++
[MENT_ATT_RANGE:INTUITION:700:1200:1400:1500:1600:1800:2500]           ++
[MENT_ATT_RANGE:FOCUS:700:1200:1400:1500:1600:1800:2500]               ++
[BODY:SPIDER:2EYES:HEART:GUTS:BRAIN:MANDIBLES]
[BODY_DETAIL_PLAN:CHITIN_MATERIALS]
[BODY_DETAIL_PLAN:CHITIN_TISSUES]
[BODY_DETAIL_PLAN:EXOSKELETON_TISSUE_LAYERS:CHITIN:FAT:MUSCLE]
[SELECT_TISSUE_LAYER:HEART:BY_CATEGORY:HEART]
[TL_MAJOR_ARTERIES]
[BODY_DETAIL_PLAN:STANDARD_HEAD_POSITIONS]
[USE_MATERIAL_TEMPLATE:SINEW:SINEW_TEMPLATE]
[TENDONS:LOCAL_CREATURE_MAT:SINEW:200]
[LIGAMENTS:LOCAL_CREATURE_MAT:SINEW:200]
[HAS_NERVES]
[USE_MATERIAL_TEMPLATE:ICHOR:ICHOR_TEMPLATE]
[BLOOD:LOCAL_CREATURE_MAT:ICHOR:LIQUID]
[GETS_WOUND_INFECTIONS]
[GETS_INFECTIONS_FROM_ROT]
[USE_MATERIAL_TEMPLATE:PUS:PUS_TEMPLATE]
[PUS:LOCAL_CREATURE_MAT:PUS:LIQUID]
[USE_MATERIAL_TEMPLATE:HAIR:HAIR_TEMPLATE]
[SELECT_MATERIAL:HAIR]
   [YARN]
[USE_TISSUE_TEMPLATE:HAIR:HAIR_TEMPLATE]
[BODY_DETAIL_PLAN:BODY_HAIR_TISSUE_LAYERS:HAIR]
[SELECT_TISSUE_LAYER:HAIR:BY_CATEGORY:ALL]
   [TL_RELATIVE_THICKNESS:10]
[BODY_SIZE:0:0:500]
[BODY_SIZE:1:0:350000] 3.5mg
[BODY_APPEARANCE_MODIFIER:LENGTH:90:95:98:100:102:105:110]
[BODY_APPEARANCE_MODIFIER:BROADNESS:90:95:98:100:102:105:110]
[MAXAGE:2:3]
[EQUIPS]
[ALL_ACTIVE]
[SWIMS_INNATE]
[APPLY_CREATURE_VARIATION:STANDARD_WALKING_GAITS:900:298:149:125:1900:2900] 70 kph
[APPLY_CREATURE_VARIATION:STANDARD_CRAWLING_GAITS:6561:6115:5683:1755:7456:8567] 5 kph
[APPLY_CREATURE_VARIATION:STANDARD_CLIMBING_GAITS:900:298:149:125:1900:2900] 70 kph
[STANCE_CLIMBER][NATURAL_SKILL:CLIMBING:15]
[HOMEOTHERM:10040]
[NOBONES]
[USE_MATERIAL_TEMPLATE:POISON:CREATURE_EXTRACT_TEMPLATE]
[STATE_NAME:ALL_SOLID:frozen wolf spider venom]
[STATE_ADJ:ALL_SOLID:frozen wolf spider venom]
[STATE_NAME:LIQUID:wolf spider venom]
[STATE_ADJ:LIQUID:wolf spider venom]
[STATE_NAME:GAS:boiling wolf spider venom]
[STATE_ADJ:GAS:boiling wolf spider venom]
[PREFIX:NONE]
[ENTERS_BLOOD]
[SYNDROME]
[SYN_NAME:wolf spider bite]
[SYN_INJECTED]
[CE_PARALYSIS:SEV:500:PROB:100:RESISTABLE:SIZE_DILUTES:START:5:PEAK:20:END:100]
[CE_PAIN:SEV:75:PROB:100:RESISTABLE:SIZE_DILUTES:START:10:PEAK:500:END:1500]
[ATTACK:BITE:CHILD_BODYPART_GROUP:BY_CATEGORY:BODY_UPPER:BY_CATEGORY:MANDIBLE]
[ATTACK_SKILL:BITE]
[ATTACK_VERB:bite:bites]
[ATTACK_CONTACT_PERC:100]
[ATTACK_FLAG_EDGE]
[ATTACK_PREPARE_AND_RECOVER:3:3]
[ATTACK_PRIORITY:MAIN]
[SPECIALATTACK_INJECT_EXTRACT:LOCAL_CREATURE_MAT:POISON:LIQUID:100:100]
[ATTACK_FLAG_CANLATCH]
[CASTE:FEMALE]
[FEMALE]
[LITTERSIZE:20:30]
[CASTE:MALE]
[MALE]
[SELECT_CASTE:ALL]
[SET_TL_GROUP:BY_CATEGORY:ALL:HAIR]
[TL_COLOR_MODIFIER:STRIPES_BROWN_BLACK:1]
[TLCM_NOUN:hair:SINGULAR]
[SET_TL_GROUP:BY_CATEGORY:ALL:CHITIN]
[TL_COLOR_MODIFIER:BLACK:1]
[TLCM_NOUN:chitin:SINGULAR]
[SET_TL_GROUP:BY_CATEGORY:EYE:EYE]
[TL_COLOR_MODIFIER:BLACK:1]
[TLCM_NOUN:eyes:PLURAL]

Logariter

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Re: [MODDING] CREATURE & ENTITY QUESTIONS THREAD
« Reply #4196 on: November 25, 2019, 01:36:52 pm »

If you have 2 TISSUE_LAYER tokens on a creature, will the first or second one be on the outside?
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Eric Blank

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Re: [MODDING] CREATURE & ENTITY QUESTIONS THREAD
« Reply #4197 on: November 25, 2019, 03:39:05 pm »

Brolol, I see nothing explicitly wrong with those creatures, no idea what could be causing them to crash the game. Maybe try remaking them anew?

@logariter; yes, last defined should end up on the outside.
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I make Spellcrafts!
I have no idea where anything is. I have no idea what anything does. This is not merely a madhouse designed by a madman, but a madhouse designed by many madmen, each with an intense hatred for the previous madman's unique flavour of madness.

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Re: [MODDING] CREATURE & ENTITY QUESTIONS THREAD
« Reply #4198 on: November 25, 2019, 04:01:16 pm »

OK
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brolol.404

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Re: [MODDING] CREATURE & ENTITY QUESTIONS THREAD
« Reply #4199 on: November 25, 2019, 04:33:45 pm »

Brolol, I see nothing explicitly wrong with those creatures, no idea what could be causing them to crash the game. Maybe try remaking them anew?
Thanks for taking a look. I'm going to try and remove different tags and see if it fixes it. If not, I will remake them. The arena mode crash may be separate from the worldgen crash (which could be an entity issue), but I'll spend some time with trial and error.
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