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Author Topic: [MODDING] CREATURE & ENTITY QUESTIONS THREAD  (Read 686411 times)

Dunamisdeos

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Re: [MODDING] CREATURE & ENTITY QUESTIONS THREAD
« Reply #2640 on: May 22, 2017, 05:47:30 pm »

Radical, thanks.
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Rethi-Eli

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Re: [MODDING] CREATURE & ENTITY QUESTIONS THREAD
« Reply #2641 on: May 23, 2017, 09:40:15 am »

Okay, so I made this guy
Spoiler: A lot of code (click to show/hide)

And yet its attacks (sans the kick) always pass through their targets. Here's what I have in body_default and b_detail_plan_default, respectively

Spoiler: body_default (click to show/hide)
Spoiler: the other one (click to show/hide)


Why do his attacks keep passing through, and how do I fix this?
(also how do i make just his handsword things steel? i forrgetterd agin)
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Roses

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Re: [MODDING] CREATURE & ENTITY QUESTIONS THREAD
« Reply #2642 on: May 23, 2017, 10:17:10 am »

You are using VERTEBRATE_TISSUE_LAYERS which has BY_CATEGORY:HAND, but you have no HAND category, you have a BLADE category. You need to create a new TISSUE_LAYER detail plan. Basically your feet are made of something, your blade hands are not made of anything.
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Rethi-Eli

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Re: [MODDING] CREATURE & ENTITY QUESTIONS THREAD
« Reply #2643 on: May 23, 2017, 10:19:59 am »

Wow, thanks! I appreciate the help.
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Demonic Gophers

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Re: [MODDING] CREATURE & ENTITY QUESTIONS THREAD
« Reply #2644 on: May 23, 2017, 01:40:31 pm »

Rethi-Eli, I didn't spot a steel tissue for that critter.  Unless I missed it, you'll need to add one to make steel swords.  You could base it on the bronze from the bronze colossus:
Code: [Select]
[TISSUE:BRONZE]
[TISSUE_NAME:bronze:bronze]
[TISSUE_MATERIAL:INORGANIC:BRONZE]
[MUSCULAR]
[FUNCTIONAL]
[STRUCTURAL]
[RELATIVE_THICKNESS:1]
[CONNECTS]
[TISSUE_SHAPE:LAYER]
Just use steel instead of bronze.  You can then add a layer of it to your BLADE category, with one line in the creature definition.
Code: [Select]
[TISSUE_LAYER:BY_CATEGORY:BLADE:STEEL]
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Rethi-Eli

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Re: [MODDING] CREATURE & ENTITY QUESTIONS THREAD
« Reply #2645 on: May 23, 2017, 01:56:01 pm »

Rethi-Eli, I didn't spot a steel tissue for that critter.  Unless I missed it, you'll need to add one to make steel swords.  You could base it on the bronze from the bronze colossus:
Code: [Select]
[TISSUE:BRONZE]
[TISSUE_NAME:bronze:bronze]
[TISSUE_MATERIAL:INORGANIC:BRONZE]
[MUSCULAR]
[FUNCTIONAL]
[STRUCTURAL]
[RELATIVE_THICKNESS:1]
[CONNECTS]
[TISSUE_SHAPE:LAYER]
Just use steel instead of bronze.  You can then add a layer of it to your BLADE category, with one line in the creature definition.
Code: [Select]
[TISSUE_LAYER:BY_CATEGORY:BLADE:STEEL]

I originally did have the hand-blades be steel, but that proved to be a bit too unbalanced, so I removed it in favor of regular flesh. That is, at least I thought I did.

However, thanks to the help everyone gave me, the Fallen Lords now work correctly! Thanks, everyone!
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Rethi-Eli

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Re: [MODDING] CREATURE & ENTITY QUESTIONS THREAD
« Reply #2646 on: May 23, 2017, 10:22:58 pm »

Well, I thought I was done asking questions here, but apparently I'm not.

I finally finished my mod, which implements a few new races. During worldgen, however, some of the races (including the vanilla ones!) don't show up, and are replaced with other creatures. I've had worlds that have no dwarves and goblins, but had fly man and deer civilizations. I even got a thrips civ :s

I looked in entity_default, but nothing is out of order. What could possibly be causing this?!
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scamtank

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Re: [MODDING] CREATURE & ENTITY QUESTIONS THREAD
« Reply #2647 on: May 23, 2017, 10:50:04 pm »

A duplication cascade. You've got more than one thing under the same name. Judging by the number of "spots" your dwarf and elf and human have jumped down the list, you're probably doubling down on whole files.
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Rethi-Eli

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Re: [MODDING] CREATURE & ENTITY QUESTIONS THREAD
« Reply #2648 on: May 24, 2017, 09:06:47 am »

A duplication cascade. You've got more than one thing under the same name. Judging by the number of "spots" your dwarf and elf and human have jumped down the list, you're probably doubling down on whole files.
Wait, I don't understand. My entity_default file only has one entry for each race. Are you saying that there might be a second entity_default file somewhere in the raws?
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Putnam

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Re: [MODDING] CREATURE & ENTITY QUESTIONS THREAD
« Reply #2649 on: May 24, 2017, 10:09:14 am »

check your errorlog

Rethi-Eli

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Re: [MODDING] CREATURE & ENTITY QUESTIONS THREAD
« Reply #2650 on: May 24, 2017, 10:21:09 am »

omg it fix
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Dunamisdeos

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Re: [MODDING] CREATURE & ENTITY QUESTIONS THREAD
« Reply #2651 on: May 24, 2017, 03:19:12 pm »

Those Fallen Lords have hand-swords made out of regular flesh, and that is terrifying.
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FACT I: Post note art is best art.
FACT II: Dunamisdeos is a forum-certified wordsmith.
FACT III: "All life begins with Post-it notes and ends with Post-it notes. This is the truth! This is my belief!...At least for now."
FACT IV: SPEECHO THE TRUSTWORM IS YOUR FRIEND or BEHOLD: THE FRUIT ENGINE 3.0

Rethi-Eli

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Re: [MODDING] CREATURE & ENTITY QUESTIONS THREAD
« Reply #2652 on: May 24, 2017, 05:30:00 pm »

And they can somehow beat a pair of bronze colossi without sustaining a single wound
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Asin

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Re: [MODDING] CREATURE & ENTITY QUESTIONS THREAD
« Reply #2653 on: May 24, 2017, 10:45:16 pm »

How do you mod it so that vampirism spreads via bite? I'm trying to get a definitive answer...

overseer05-15

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Re: [MODDING] CREATURE & ENTITY QUESTIONS THREAD
« Reply #2654 on: May 24, 2017, 11:04:33 pm »

How do you mod it so that vampirism spreads via bite? I'm trying to get a definitive answer...

Make an inject syndrome spread by biting would be my first guess.
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