So here's a question. I've been trying to mod a creature so that it will have a dragonfire touch, since it's the closest thing I can get to having a melting touch, but i've been unable to get it to work. I've also been trying to see if I could get a breath weapon or anything really, that might freeze a creature, or give it extreme frostbite. How would I go about doing this? Also, is it possible to cause bursts of metal? Similar to bursts of flame, only with molten gold or silver or something. Coating the dead in molten metals as it were.
For a melting/burning touch, you might try a sting-type attack that injects something very hot, like molten metal or a special extract with a high fixed temperature. It would have to break the skin to work, but I think injections respect temperature, so it ought to burn people from the inside out. Note: I have not tested this. If you want your creature to burn everything around it, not relying on a specific attack, you could just give it a high enough fixed temperature to ignite anyone it grabs.
For the other two, you want a material emission, like the magma crab uses:
[CAN_DO_INTERACTION:MATERIAL_EMISSION]
[CDI:ADV_NAME:Spit molten rock]
[CDI:USAGE_HINT:ATTACK]
[CDI:BP_REQUIRED:BY_CATEGORY:MOUTH]
[CDI:MATERIAL:INORGANIC:BASALT:LIQUID_GLOB]
[CDI:VERB:spit a glob of molten rock:spits a glob of molten rock:NA]
[CDI:TARGET:C:LINE_OF_SIGHT]
[CDI:TARGET_RANGE:C:15]
[CDI:MAX_TARGET_NUMBER:C:1]
[CDI:WAIT_PERIOD:30]
For your purpose, I think that TRAILING_VAPOR_FLOW would probably be most effective. Use gold or silver or platinum instead of basalt for the molten metal attack, and a custom material with extremely low melting and boiling points for the cold attack. I'm not sure how lethal it'll be, but it ought to be cold.
Yeah, a bite using teeth won't work with no teeth. Try just using ATTACK:BITE:BODYPART:BY_CATEGORY:MOUTH, and see if that works?
Okay, I got the spewing of molten metal working, thank you!
I'm less sure on the process of making cold breath, however. Mostly because, if I used something with a low freezing and boiling point, it would always be a gas; meaning that it would instantly evaporate. If I used something with a high freezing and boiling point, it would end up as a solid. Not that being able to spew solid metal is a problem I suppose.
But I'm not really sure what kind of material, or even custom, would be able to be modified in a way that would make anything colder? Unless there's a way to set a default temperature?
As for the molten touch, I suppose what I'm looking for is something like the ability to transfer heat; the problem with making the creature so hot that it catches everything on fire is that it defeats the purpose. I suppose I'm thinking something like an ooze, where it touching things causes things to melt or burn, rather than catching things around it on fire. Alternatively, something with acid-like properties might work too.
Edit: So, some testing was done, and I found that the TRAILING_VAPOR_FLOW is actually really ineffective for a breath weapon made of Platinum. Reason being that as soon as the platinum vapor hits the air, it instantly blows up in your face, so you either need to be invulnerable or deal with instantly having your face melted by it.
Using the LIQUID_GLOB modifier however, creates a weird other situation. It creates a spit of molten platinum. However, once it touches something, it sets both the person and everything around it on fire; and melts the person pretty well. But the strange thing is that no matter where the spit hits, even the foot, when you look at the description of the person, only their upper body shows damage. They then slowly bleed out rather than the intended effect of melting their clothing and the like. It appears that, even if the glob of molten platinum touches their metal armor, it just instantly hurts them, somehow not harming the person's items until they die and everything else catches fire.
Edit 2: Alright, so something finally managed to live long enough to observe without bleeding to death.
Apparently, what's happening is that the molten platinum hits the armor of the person, and because that item is technically equipped to the upper body, regardless of where else it hits, it's the upper body that is melted. So say, if you're wearing a robe, that robe might cover the upper leg, but it counts as hitting the upper body, so the upper body melts and they begin to bleed out.
However, what was happening was that it was so hot that it seemed to have burnt a hole in the armor, which then slowly deteriorated; and in previous attempts the person died and a fire started and destroyed every thing. This time, the hole in the armor melted the torso, or perhaps it merely coated the armor attached to the upper body and melted that, and once the armor was destroyed, then everything else started melting. So if you hit someone in the upper leg, first the torso melts, then the armor is destroyed, and THEN the upper leg begins to melt. Also, by that point the human's upper body fat had also melted away, but it was somehow still alive, if heavily bleeding and unconscious.
Figured I should note that while I await an answer on trying to provide a cold weapon of some kind.