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Author Topic: [MODDING] CREATURE & ENTITY QUESTIONS THREAD  (Read 686442 times)

Legendary Marksdorf

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Re: [MODDING] CREATURE & ENTITY QUESTIONS THREAD
« Reply #2610 on: May 15, 2017, 05:25:24 pm »

Okay, after a lot of fixing, these errors remain :


Your tissue templates reference SKIN, MUSCLE, and FAT. You will either need to change you BODY_DETAIL_PLAN or your TISSUE_TEMPLATEs

That's because I use custom templates for the materials only, the tissue template is just the standard one

Roses

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Re: [MODDING] CREATURE & ENTITY QUESTIONS THREAD
« Reply #2611 on: May 15, 2017, 06:14:05 pm »

Okay, after a lot of fixing, these errors remain :


Your tissue templates reference SKIN, MUSCLE, and FAT. You will either need to change you BODY_DETAIL_PLAN or your TISSUE_TEMPLATEs

That's because I use custom templates for the materials only, the tissue template is just the standard one

Yes I know, but the standard tissue template references the standard material templates. That's why you are getting these errors:

undefined local creature material set to default: SUNTOUCHED MUSCLE
undefined local creature material set to default: SUNTOUCHED FAT
undefined local creature material set to default: SUNTOUCHED SKIN
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scamtank

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Re: [MODDING] CREATURE & ENTITY QUESTIONS THREAD
« Reply #2612 on: May 15, 2017, 08:36:47 pm »

Oh, shit, that's right. You can name the tissue whatever you like, but using the original SKIN_TEMPLATE in the default tissue templates still has this caveat:

Code: [Select]
[TISSUE_TEMPLATE:SKIN_TEMPLATE]
[TISSUE_NAME:skin:NP]
[TISSUE_MATERIAL:LOCAL_CREATURE_MAT:SKIN]

And since the only material available is named SKIN_SUNTOUCHED instead...
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Etc_Guy

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Re: [MODDING] CREATURE & ENTITY QUESTIONS THREAD
« Reply #2613 on: May 17, 2017, 01:54:14 pm »

I'm trying to make a megabeast that is playable in adventure mode that starts underground. The only way you can spawn is in a room full of mortals which doesn't lead to the smoothest start. Sword Angels are suppose to wield adamantine weapons and armor but I don't know how to spawn one with the equipment outside of the testing arena. Also, the natural skills they have don't appear as an adventurer (not sure about naturally).
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Rethi-Eli

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Re: [MODDING] CREATURE & ENTITY QUESTIONS THREAD
« Reply #2614 on: May 17, 2017, 03:58:04 pm »

I'm trying to make a megabeast that is playable in adventure mode that starts underground. The only way you can spawn is in a room full of mortals which doesn't lead to the smoothest start. Sword Angels are suppose to wield adamantine weapons and armor but I don't know how to spawn one with the equipment outside of the testing arena. Also, the natural skills they have don't appear as an adventurer (not sure about naturally).

I have a few tips for you.

1. Your first problem is unavoidable if you make it a megabeast. What you can do is make the Sword Angels a civ that spawns with 1 inhabitant, has a max of 1 resident per site, and... well, you get the picture.

2.As for the adamantine weapons, there's nothing that can be directly done about that, as far as I know.

3. Can you tell me what natural skills you want in? I'll write something up for you that you can paste in the raws.
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Shonai_Dweller

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Re: [MODDING] CREATURE & ENTITY QUESTIONS THREAD
« Reply #2615 on: May 17, 2017, 10:30:57 pm »

Natural skills don't seem to work as an adventurer (despite being fine in arena).

http://www.bay12games.com/dwarves/mantisbt/view.php?id=9447
« Last Edit: May 17, 2017, 10:32:40 pm by Shonai_Dweller »
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Rethi-Eli

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Re: [MODDING] CREATURE & ENTITY QUESTIONS THREAD
« Reply #2616 on: May 18, 2017, 10:53:13 am »

Is the [FREQUENCY] tag necessary in a creature?
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Demonic Gophers

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Re: [MODDING] CREATURE & ENTITY QUESTIONS THREAD
« Reply #2617 on: May 18, 2017, 12:18:52 pm »

Sword Angels are suppose to wield adamantine weapons and armor but I don't know how to spawn one with the equipment outside of the testing arena.
The easiest way I know to get reliable, immediate access to specific items in adventure mode is to set up an adventure-enabled reaction that creates them out of thin air.

Is the [FREQUENCY] tag necessary in a creature?
The wiki says that FREQUENCY defaults to 50 if not specified.
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Rethi-Eli

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Re: [MODDING] CREATURE & ENTITY QUESTIONS THREAD
« Reply #2618 on: May 18, 2017, 01:54:57 pm »

Ok, thanks! I have another question. For some reason, these guys keep pushing even though I gave them a bite attack:
Code: [Select]
[CREATURE:BLOODMITE]
[DESCRIPTION:An insectoid monster with a powerful bite.]
[NAME:bloodmite:bloodmites:bloodmite]
[CREATURE_TILE:'B'][COLOR:4:0:1]
[NATURAL]
[BIOME:NOT_FREEZING]
[FREQUENCY:5]
[POPULATION_NUMBER:50:60]
[CLUSTER_NUMBER:10:20]
[PREFSTRING:red chitin]
[DIURNAL]
[NO_SLEEP]
[USE_MATERIAL_TEMPLATE:SINEW:SINEW_TEMPLATE]
[TENDONS:LOCAL_CREATURE_MAT:SINEW:200]
[LIGAMENTS:LOCAL_CREATURE_MAT:SINEW:200]
[HAS_NERVES]
[CANNOT_JUMP]
[USE_MATERIAL_TEMPLATE:ICHOR:ICHOR_TEMPLATE]
[BLOOD:LOCAL_CREATURE_MAT:ICHOR:LIQUID]
[CREATURE_CLASS:GENERAL_POISON]
[GETS_WOUND_INFECTIONS]
[GETS_INFECTIONS_FROM_ROT]
[USE_MATERIAL_TEMPLATE:PUS:PUS_TEMPLATE]
[PUS:LOCAL_CREATURE_MAT:PUS:LIQUID]
[MAXAGE:10:30]
[NOBONES]
[CASTE:FORAGER]
[CASTE_NAME:bloodmite forager:bloodmite foragers:bloodmite forager]
[POP_RATIO:5000]
[CASTE:SOLDIER]
[CASTE_NAME:bloodmite soldier:bloodmite soldiers:bloodmite soldier]
[POP_RATIO:1000]
[CASTE:DRONE]
[MALE]
[CASTE_NAME:bloodmite drone:bloodmite drones:bloodmite drone]
[POP_RATIO:5]
[CASTE:QUEEN]
[FEMALE]
[CASTE_NAME:bloodmite queen:bloodmite queens:bloodmite queen]
[POP_RATIO:1]
[SELECT_CASTE:DRONE]
[BODY:INSECT:2EYES:HEART:GUTS:BRAIN:MOUTH]
[BODYGLOSS:INSECT_UPPERBODY:INSECT_LOWERBODY]
[BODY_SIZE:0:0:1000]
[APPLY_CREATURE_VARIATION:STANDARD_WALKING_GAITS:3512:2634:1756:878:4900:6900] 10 kph
[APPLY_CREATURE_VARIATION:STANDARD_CRAWLING_GAITS:9000:8900:8825:8775:9500:9900] 1 kph
[APPLY_CREATURE_VARIATION:STANDARD_CLIMBING_GAITS:9000:8900:8825:8775:9500:9900] 1 kph
[STANCE_CLIMBER][NATURAL_SKILL:CLIMBING:15]
[SELECT_CASTE:FORAGER]
[BODY:INSECT:2EYES:HEART:GUTS:BRAIN:MOUTH]
[BODYGLOSS:INSECT_UPPERBODY:INSECT_LOWERBODY]
[BODY_SIZE:0:0:10000]
[APPLY_CREATURE_VARIATION:STANDARD_WALKING_GAITS:3512:2634:1756:878:4900:6900] 10 kph
[APPLY_CREATURE_VARIATION:STANDARD_CRAWLING_GAITS:9000:8900:8825:8775:9500:9900] 1 kph
[APPLY_CREATURE_VARIATION:STANDARD_CLIMBING_GAITS:9000:8900:8825:8775:9500:9900] 1 kph
[STANCE_CLIMBER][NATURAL_SKILL:CLIMBING:15]
[SELECT_CASTE:SOLDIER]
[BODY:INSECT:2EYES:HEART:GUTS:BRAIN:MOUTH]
[BODYGLOSS:INSECT_UPPERBODY:INSECT_LOWERBODY]
[BODY_SIZE:0:0:100000]
[APPLY_CREATURE_VARIATION:STANDARD_WALKING_GAITS:3512:2634:1756:878:4900:6900] 10 kph
[APPLY_CREATURE_VARIATION:STANDARD_CRAWLING_GAITS:9000:8900:8825:8775:9500:9900] 1 kph
[APPLY_CREATURE_VARIATION:STANDARD_CLIMBING_GAITS:9000:8900:8825:8775:9500:9900] 1 kph
[STANCE_CLIMBER][NATURAL_SKILL:CLIMBING:15][NATURAL_SKILL:BITE:5]
[SELECT_CASTE:QUEEN]
[BODY:INSECT:2EYES:HEART:GUTS:BRAIN:MOUTH]
[BODYGLOSS:INSECT_UPPERBODY:INSECT_LOWERBODY]
[BODY_SIZE:0:0:1000000]
[APPLY_CREATURE_VARIATION:STANDARD_WALKING_GAITS:9000:8900:8825:8775:9500:9900] 1 kph
[APPLY_CREATURE_VARIATION:STANDARD_CRAWLING_GAITS:9000:8900:8825:8775:9500:9900] 1 kph
[APPLY_CREATURE_VARIATION:STANDARD_CLIMBING_GAITS:9000:8900:8825:8775:9500:9900] 1 kph
[STANCE_CLIMBER][NATURAL_SKILL:CLIMBING:15]
[SELECT_CASTE:ALL]
[BODY_DETAIL_PLAN:CHITIN_MATERIALS]
[BODY_DETAIL_PLAN:CHITIN_TISSUES]
[BODY_DETAIL_PLAN:EXOSKELETON_TISSUE_LAYERS:CHITIN:FAT:MUSCLE]
[BODY_DETAIL_PLAN:STANDARD_HEAD_POSITIONS]
[SET_TL_GROUP:BY_CATEGORY:ALL:CHITIN]
[TL_COLOR_MODIFIER:BLACK:1:RED:1:MAHOGANY:1]
[TLCM_NOUN:chitin:SINGULAR]
[SET_TL_GROUP:BY_CATEGORY:EYE:EYE]
[TL_COLOR_MODIFIER:BLACK:1]
[TLCM_NOUN:eyes:PLURAL]

I tried making the bite hinge on their teeth, mouth, and even their head, and yet it doesn't work.
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scamtank

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Re: [MODDING] CREATURE & ENTITY QUESTIONS THREAD
« Reply #2619 on: May 18, 2017, 02:19:57 pm »

Ok, thanks! I have another question. For some reason, these guys keep pushing even though I gave them a bite attack:
Code: [Select]
[CREATURE:BLOODMITE]
[DESCRIPTION:An insectoid monster with a powerful bite.]
[NAME:bloodmite:bloodmites:bloodmite]
[CREATURE_TILE:'B'][COLOR:4:0:1]
[NATURAL]
[BIOME:NOT_FREEZING]
[FREQUENCY:5]
[POPULATION_NUMBER:50:60]
[CLUSTER_NUMBER:10:20]
[PREFSTRING:red chitin]
[DIURNAL]
[NO_SLEEP]
[USE_MATERIAL_TEMPLATE:SINEW:SINEW_TEMPLATE]
[TENDONS:LOCAL_CREATURE_MAT:SINEW:200]
[LIGAMENTS:LOCAL_CREATURE_MAT:SINEW:200]
[HAS_NERVES]
[CANNOT_JUMP]
[USE_MATERIAL_TEMPLATE:ICHOR:ICHOR_TEMPLATE]
[BLOOD:LOCAL_CREATURE_MAT:ICHOR:LIQUID]
[CREATURE_CLASS:GENERAL_POISON]
[GETS_WOUND_INFECTIONS]
[GETS_INFECTIONS_FROM_ROT]
[USE_MATERIAL_TEMPLATE:PUS:PUS_TEMPLATE]
[PUS:LOCAL_CREATURE_MAT:PUS:LIQUID]
[MAXAGE:10:30]
[NOBONES]
[CASTE:FORAGER]
[CASTE_NAME:bloodmite forager:bloodmite foragers:bloodmite forager]
[POP_RATIO:5000]
[CASTE:SOLDIER]
[CASTE_NAME:bloodmite soldier:bloodmite soldiers:bloodmite soldier]
[POP_RATIO:1000]
[CASTE:DRONE]
[MALE]
[CASTE_NAME:bloodmite drone:bloodmite drones:bloodmite drone]
[POP_RATIO:5]
[CASTE:QUEEN]
[FEMALE]
[CASTE_NAME:bloodmite queen:bloodmite queens:bloodmite queen]
[POP_RATIO:1]
[SELECT_CASTE:DRONE]
[BODY:INSECT:2EYES:HEART:GUTS:BRAIN:MOUTH]
[BODYGLOSS:INSECT_UPPERBODY:INSECT_LOWERBODY]
[BODY_SIZE:0:0:1000]
[APPLY_CREATURE_VARIATION:STANDARD_WALKING_GAITS:3512:2634:1756:878:4900:6900] 10 kph
[APPLY_CREATURE_VARIATION:STANDARD_CRAWLING_GAITS:9000:8900:8825:8775:9500:9900] 1 kph
[APPLY_CREATURE_VARIATION:STANDARD_CLIMBING_GAITS:9000:8900:8825:8775:9500:9900] 1 kph
[STANCE_CLIMBER][NATURAL_SKILL:CLIMBING:15]
[SELECT_CASTE:FORAGER]
[BODY:INSECT:2EYES:HEART:GUTS:BRAIN:MOUTH]
[BODYGLOSS:INSECT_UPPERBODY:INSECT_LOWERBODY]
[BODY_SIZE:0:0:10000]
[APPLY_CREATURE_VARIATION:STANDARD_WALKING_GAITS:3512:2634:1756:878:4900:6900] 10 kph
[APPLY_CREATURE_VARIATION:STANDARD_CRAWLING_GAITS:9000:8900:8825:8775:9500:9900] 1 kph
[APPLY_CREATURE_VARIATION:STANDARD_CLIMBING_GAITS:9000:8900:8825:8775:9500:9900] 1 kph
[STANCE_CLIMBER][NATURAL_SKILL:CLIMBING:15]
[SELECT_CASTE:SOLDIER]
[BODY:INSECT:2EYES:HEART:GUTS:BRAIN:MOUTH]
[BODYGLOSS:INSECT_UPPERBODY:INSECT_LOWERBODY]
[BODY_SIZE:0:0:100000]
[APPLY_CREATURE_VARIATION:STANDARD_WALKING_GAITS:3512:2634:1756:878:4900:6900] 10 kph
[APPLY_CREATURE_VARIATION:STANDARD_CRAWLING_GAITS:9000:8900:8825:8775:9500:9900] 1 kph
[APPLY_CREATURE_VARIATION:STANDARD_CLIMBING_GAITS:9000:8900:8825:8775:9500:9900] 1 kph
[STANCE_CLIMBER][NATURAL_SKILL:CLIMBING:15][NATURAL_SKILL:BITE:5]
[SELECT_CASTE:QUEEN]
[BODY:INSECT:2EYES:HEART:GUTS:BRAIN:MOUTH]
[BODYGLOSS:INSECT_UPPERBODY:INSECT_LOWERBODY]
[BODY_SIZE:0:0:1000000]
[APPLY_CREATURE_VARIATION:STANDARD_WALKING_GAITS:9000:8900:8825:8775:9500:9900] 1 kph
[APPLY_CREATURE_VARIATION:STANDARD_CRAWLING_GAITS:9000:8900:8825:8775:9500:9900] 1 kph
[APPLY_CREATURE_VARIATION:STANDARD_CLIMBING_GAITS:9000:8900:8825:8775:9500:9900] 1 kph
[STANCE_CLIMBER][NATURAL_SKILL:CLIMBING:15]
[SELECT_CASTE:ALL]
[BODY_DETAIL_PLAN:CHITIN_MATERIALS]
[BODY_DETAIL_PLAN:CHITIN_TISSUES]
[BODY_DETAIL_PLAN:EXOSKELETON_TISSUE_LAYERS:CHITIN:FAT:MUSCLE]
[BODY_DETAIL_PLAN:STANDARD_HEAD_POSITIONS]
[SET_TL_GROUP:BY_CATEGORY:ALL:CHITIN]
[TL_COLOR_MODIFIER:BLACK:1:RED:1:MAHOGANY:1]
[TLCM_NOUN:chitin:SINGULAR]
[SET_TL_GROUP:BY_CATEGORY:EYE:EYE]
[TL_COLOR_MODIFIER:BLACK:1]
[TLCM_NOUN:eyes:PLURAL]

I tried making the bite hinge on their teeth, mouth, and even their head, and yet it doesn't work.

this might seem like a crazy question, but uh

what bite attack
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Rethi-Eli

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Re: [MODDING] CREATURE & ENTITY QUESTIONS THREAD
« Reply #2620 on: May 18, 2017, 02:23:11 pm »

I removed it because it was broken, sorry. Here's what I had
Code: [Select]
[ATTACK:BITE:CHILD_BODYPART_GROUP:BY_CATEGORY:HEAD:BY_CATEGORY:TOOTH]
[ATTACK_SKILL:BITE]
[ATTACK_VERB:bite:bites]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PENETRATION_PERC:100]
[ATTACK_FLAG_EDGE]
[ATTACK_PREPARE_AND_RECOVER:3:3]
[ATTACK_PRIORITY:MAIN]
[ATTACK_FLAG_CANLATCH]
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armads

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Re: [MODDING] CREATURE & ENTITY QUESTIONS THREAD
« Reply #2621 on: May 18, 2017, 03:52:55 pm »

So here's a question. I've been trying to mod a creature so that it will have a dragonfire touch, since it's the closest thing I can get to having a melting touch, but i've been unable to get it to work. I've also been trying to see if I could get a breath weapon or anything really, that might freeze a creature, or give it extreme frostbite. How would I go about doing this? Also, is it possible to cause bursts of metal? Similar to bursts of flame, only with molten gold or silver or something. Coating the dead in molten metals as it were.
« Last Edit: May 18, 2017, 04:17:45 pm by armads »
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scamtank

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Re: [MODDING] CREATURE & ENTITY QUESTIONS THREAD
« Reply #2622 on: May 18, 2017, 05:08:57 pm »

I removed it because it was broken, sorry. Here's what I had
Code: [Select]
[ATTACK:BITE:CHILD_BODYPART_GROUP:BY_CATEGORY:HEAD:BY_CATEGORY:TOOTH]
[ATTACK_SKILL:BITE]
[ATTACK_VERB:bite:bites]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PENETRATION_PERC:100]
[ATTACK_FLAG_EDGE]
[ATTACK_PREPARE_AND_RECOVER:3:3]
[ATTACK_PRIORITY:MAIN]
[ATTACK_FLAG_CANLATCH]

No wonder, the attack demands teeth and your gnat-men don't have any. Shouldn't errorlog.txt be screaming red hot rage at this?

Give your critters some teeth bodyparts in their [BODY:] litanies or repurpose something like a horse's kick or something. Switch out the HOOF_REAR for a MOUTH to make them gum your enemies to death. Or if they're supposed to be more like stinging insects, give them beaks they can stab people with, I dunno.
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Demonic Gophers

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Re: [MODDING] CREATURE & ENTITY QUESTIONS THREAD
« Reply #2623 on: May 18, 2017, 06:02:44 pm »

So here's a question. I've been trying to mod a creature so that it will have a dragonfire touch, since it's the closest thing I can get to having a melting touch, but i've been unable to get it to work. I've also been trying to see if I could get a breath weapon or anything really, that might freeze a creature, or give it extreme frostbite. How would I go about doing this? Also, is it possible to cause bursts of metal? Similar to bursts of flame, only with molten gold or silver or something. Coating the dead in molten metals as it were.
For a melting/burning touch, you might try a sting-type attack that injects something very hot, like molten metal or a special extract with a high fixed temperature.  It would have to break the skin to work, but I think injections respect temperature, so it ought to burn people from the inside out.  Note: I have not tested this.  If you want your creature to burn everything around it, not relying on a specific attack, you could just give it a high enough fixed temperature to ignite anyone it grabs.

For the other two, you want a material emission, like the magma crab uses:
Spoiler (click to show/hide)
For your purpose, I think that TRAILING_VAPOR_FLOW would probably be most effective.  Use gold or silver or platinum instead of basalt for the molten metal attack, and a custom material with extremely low melting and boiling points for the cold attack.  I'm not sure how lethal it'll be, but it ought to be cold.


Yeah, a bite using teeth won't work with no teeth.  Try just using ATTACK:BITE:BODYPART:BY_CATEGORY:MOUTH, and see if that works?
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Quote from: Shades of Gray
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Opinions are great, they're like onions with pi.

Rethi-Eli

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Re: [MODDING] CREATURE & ENTITY QUESTIONS THREAD
« Reply #2624 on: May 18, 2017, 07:56:27 pm »

I'm rather terrible at tissues and the like, and I'd like to make a creature that's made of steel everywhere except its head. How would I go about doing so? If possible, can you provide an example using an otherwise normal human?

In addendum, is there any way I can create a creature that has its weapon attached to it? If so, how would I go about doing so?

Finally, and most complicatedly, how do Necromancers work exactly? I want to make a creature that's made out of steel sans one weakpoint, has weapons for arms, and will act like a necromancer in the sense that they make towers. If this is possible, since I've seen other mods that make towers for pyromancers, biomancers, etc., how would I make it so that my creature creates a tower, including the legion of undead?
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In the end, the winner is the one with the most snake venom.
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