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Author Topic: GEℕESIS Rᶒborℕ [5.43] || Dark Fantasy + Steampunk  (Read 329785 times)

LostLover

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Re: ۩۩۩ GENESIS Reborn ۩۩۩ [5.11] - Revocane's Let's play link in OP
« Reply #405 on: November 21, 2012, 10:23:45 am »

no)
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Crux

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Re: ۩۩۩ GENESIS Reborn ۩۩۩ [5.11] - Revocane's Let's play link in OP
« Reply #406 on: November 21, 2012, 03:51:31 pm »

Is anybody else getting a weird dwarf-caste distribution?
I've got:

6 Stone
23 Jade
5 Clay
1 Steel
26 Shroom
24 Obsidian
1 Dark
1 Deep

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Putnam

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Re: ۩۩۩ GENESIS Reborn ۩۩۩ [5.11] - Revocane's Let's play link in OP
« Reply #407 on: November 21, 2012, 03:53:14 pm »

Is anybody else getting a weird dwarf-caste distribution?
I've got:

6 Stone
23 Jade
5 Clay
1 Steel
26 Shroom
24 Obsidian
1 Dark
1 Deep

Well, I don't know how all the castes are weighted, but it's not unusual to have stuff like that.

Crux

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Re: ۩۩۩ GENESIS Reborn ۩۩۩ [5.11] - Revocane's Let's play link in OP
« Reply #408 on: November 21, 2012, 04:21:35 pm »

Is anybody else getting a weird dwarf-caste distribution?
I've got:

6 Stone
23 Jade
5 Clay
1 Steel
26 Shroom
24 Obsidian
1 Dark
1 Deep

Well, I don't know how all the castes are weighted, but it's not unusual to have stuff like that.

For stone the description says they should be the most frequent.
In previous versions of Genesis that is what I encountered so I find this a bit weird.
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Putnam

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Re: ۩۩۩ GENESIS Reborn ۩۩۩ [5.11] - Revocane's Let's play link in OP
« Reply #409 on: November 21, 2012, 04:22:59 pm »

Yeah, but there's always a chance of different distributions regardless.

AutomataKittay

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Re: ۩۩۩ GENESIS Reborn ۩۩۩ [5.11] - Revocane's Let's play link in OP
« Reply #410 on: November 21, 2012, 04:33:28 pm »

Is anybody else getting a weird dwarf-caste distribution?
I've got:

6 Stone
23 Jade
5 Clay
1 Steel
26 Shroom
24 Obsidian
1 Dark
1 Deep

Well, I don't know how all the castes are weighted, but it's not unusual to have stuff like that.

For stone the description says they should be the most frequent.
In previous versions of Genesis that is what I encountered so I find this a bit weird.

Sometimes when you flips coins over a certain runs, you get more heads than tail :D

It's possible that historical migrant draw acts somewhat differently, too.
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Logrin

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Re: ۩۩۩ GENESIS Reborn ۩۩۩ [5.11] - Revocane's Let's play link in OP
« Reply #411 on: November 21, 2012, 05:21:31 pm »

A little disappointed that, while I've no difficulty hewing the legs of a deathknight I only seem able to fracture/shatter their blade...

I was hoping to track one down in adventure mode so that I could run around with a giant-sized weapon.

Also, had some weirdness--rolled a kensari adventurer and his home civ was populated by nothing but nords.
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Re: ۩۩۩ GENESIS Reborn ۩۩۩ [5.11] - Revocane's Let's play link in OP
« Reply #412 on: November 21, 2012, 05:55:44 pm »

Are all races playable without additional modding?
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Siaru

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Re: ۩۩۩ GENESIS Reborn ۩۩۩ [5.11] - Revocane's Let's play link in OP
« Reply #413 on: November 21, 2012, 06:12:38 pm »

Are all races playable without additional modding?
Only dwarves are playable without additional modding. Dwarves are also of course the race that the mod is focused on, and as such, other races will not have castes or other similar things.
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Deon

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Re: ۩۩۩ GENESIS Reborn ۩۩۩ [5.11] - Revocane's Let's play link in OP
« Reply #414 on: November 22, 2012, 05:22:25 am »

A little disappointed that, while I've no difficulty hewing the legs of a deathknight I only seem able to fracture/shatter their blade...

I was hoping to track one down in adventure mode so that I could run around with a giant-sized weapon.

Also, had some weirdness--rolled a kensari adventurer and his home civ was populated by nothing but nords.
Kensari does not have towns, so you just started in nord town.

Are all races playable without additional modding?
This mod is dwarven-centric.
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✫ Cartographer's Lounge ✫ - a custom worldgen repository

Rumrusher

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Re: ۩۩۩ GENESIS Reborn ۩۩۩ [5.11] - Revocane's Let's play link in OP
« Reply #415 on: November 22, 2012, 10:19:18 am »

A little disappointed that, while I've no difficulty hewing the legs of a deathknight I only seem able to fracture/shatter their blade...

I was hoping to track one down in adventure mode so that I could run around with a giant-sized weapon.

Also, had some weirdness--rolled a kensari adventurer and his home civ was populated by nothing but nords.
Kensari does not have towns, so you just started in nord town.

Are all races playable without additional modding?
This mod is dwarven-centric.
someone could work on other races as a mod plugin.
I'm currently working on bringing False-wing kind over to Gen 5 as a race of liberated bogeymen who anti-fallen but neutral to night creatures
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narhiril

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Re: ۩۩۩ GENESIS Reborn ۩۩۩ [5.11] - Revocane's Let's play link in OP
« Reply #416 on: November 23, 2012, 12:57:08 pm »

I'm usually pretty good at figuring things out, but the steam engine has me stumped.  How the hell does that work?

Putnam

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Re: ۩۩۩ GENESIS Reborn ۩۩۩ [5.11] - Revocane's Let's play link in OP
« Reply #417 on: November 23, 2012, 01:17:37 pm »

I'm usually pretty good at figuring things out, but the steam engine has me stumped.  How the hell does that work?

DFHack has a steam engine module.

Deon

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Re: ۩۩۩ GENESIS Reborn ۩۩۩ [5.11] - Revocane's Let's play link in OP
« Reply #418 on: November 23, 2012, 05:10:38 pm »

You build it on top of water. Because you cannot build workshops over empty space, build it over stairs down leading to water. Then you can make it boil with fuel. Always read the first post, it shows all you need pretty much.
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✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
✫ Cartographer's Lounge ✫ - a custom worldgen repository

CaptainArchmage

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Re: ۩۩۩ GENESIS Reborn ۩۩۩ [5.11] - Revocane's Let's play link in OP
« Reply #419 on: November 23, 2012, 06:55:41 pm »

You build it on top of water. Because you cannot build workshops over empty space, build it over stairs down leading to water. Then you can make it boil with fuel. Always read the first post, it shows all you need pretty much.

Hang on there, you can build [REQUIRES_MAGMA] workshops over empty space and they work fine, no issues with collapse. That's not going to do well for the normal steam engines but it will work well for the magma steam engines.
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