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Author Topic: GEℕESIS Rᶒborℕ [5.43] || Dark Fantasy + Steampunk  (Read 333169 times)

CaptainArchmage

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Re: ۩۩۩ GENESIS Reborn ۩۩۩ [5.11] - Revocane's Let's play link in OP
« Reply #435 on: December 01, 2012, 12:33:45 pm »

It's not done yet, but the first post has some info.

Sorry for the lack of updates, I am down with nasty flu. And I will try to release 5.12 soon.

Get well then!

In other news, in my "dwarven capitol" game a peasant just showed up on my map with a missing leg and all body parts yellow. WTF? This was a fresh worldgen, and we're on the first autumn. Any idea what caused this? My belief is it was a megabeast attack or something, but whatever it was did some pretty nasty things. The peasant just collapsed on arriving in the fortress, and is under a "recover wounded" order. I'll have to get some healthcare up...
He just fought in some battle during the world generation, it happens. Also it means he's some important figure, tsk tsk.

Actually, this guy doesn't have any kills. He is married to another one of the migrants though. He might be a vampire, but I'll have to check.

Edit (bug report!): I've got a "Dark clan" dwarf as a migrant. Now, it says on the description that they do not grow beards, but his thoughts and preferences screen shows that his long beard is arranged in double braids. The face tentacles are there, however.

Suggestion: Orthoclase and Microcline are apparently used to make porcelain (I think this is also mentioned in the raws) and I've often modded the minerals to be used to make porcelain. You could try something like this, or alternatively have an "orthoclase ceramic" and "microcline ceramic".
« Last Edit: December 01, 2012, 12:45:19 pm by CaptainArchmage »
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Maulkin

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Re: ۩۩۩ GENESIS Reborn ۩۩۩ [5.11] - Revocane's Let's play link in OP
« Reply #436 on: December 02, 2012, 02:50:51 pm »

Hi!

Thought you'd liek to know, Utility spider gets bit by mosquitos, probably not easy or important to fix, but fyi :)

and when i am in Stockpiles menu, and press low cap 'c' to select custom stockpile, it also opens Compaion menu :) (but also selcts the custom stockpile when you have left the companion menu)
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Maulkin

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Re: ۩۩۩ GENESIS Reborn ۩۩۩ [5.11] - Revocane's Let's play link in OP
« Reply #437 on: December 02, 2012, 04:17:06 pm »

Suggestion:

Thought about adding like a finery smelter to smelt precious ore like silver and Gold, and that Gold and silver takes more ore per bar to smelt. making it easier to add higher value to gold, and since in real life it takes since you get an average of 3-6 grams of ore per 1 ton of goldcarrining ore
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Maulkin

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Re: ۩۩۩ GENESIS Reborn ۩۩۩ [5.11] - Revocane's Let's play link in OP
« Reply #438 on: December 02, 2012, 06:06:11 pm »

Bug:
The thing with the 'c' button, happens whenever i hit the c key

EDIT: Seems to have stoped happening now, seems to be intermittent, will trace conditions to when i happens, (if it happens again
)
« Last Edit: December 02, 2012, 06:33:06 pm by Maulkin »
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Putnam

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Re: ۩۩۩ GENESIS Reborn ۩۩۩ [5.11] - Revocane's Let's play link in OP
« Reply #439 on: December 02, 2012, 09:42:22 pm »

Maulkin, use the "modify" button instead of posting multiple times.

The "getting bit my mosquitos" thing isn't fixable.

CaptainArchmage

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Re: ۩۩۩ GENESIS Reborn ۩۩۩ [5.11] - Revocane's Let's play link in OP
« Reply #440 on: December 02, 2012, 11:06:13 pm »

Maulkin, use the "modify" button instead of posting multiple times.

The "getting bit my mosquitos" thing isn't fixable.

If that causes a syndrome, you can make the utility spider immune to it? I haven't checked so I'm not sure whether mosquito bites actually cause syndromes (they did in one of the later versions of the old genesis, I think).
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Putnam

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Re: ۩۩۩ GENESIS Reborn ۩۩۩ [5.11] - Revocane's Let's play link in OP
« Reply #441 on: December 02, 2012, 11:29:37 pm »

If they do, it's probably specific to GENERAL_POISON, which I'm guessing the spiders don't have, being automatons.

Smashness

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Re: ۩۩۩ GENESIS Reborn ۩۩۩ [5.11] - Revocane's Let's play link in OP
« Reply #442 on: December 05, 2012, 10:47:48 pm »

Noob question ahead

I noticed that the 'natural ability' and such categories have been removed from the "X" screen, and was wondering if it's possible to even use natural abilities anymore (dragonfire and such), and I noticed that those batshit insane snakemen can still use natural abilities
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Putnam

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Re: ۩۩۩ GENESIS Reborn ۩۩۩ [5.11] - Revocane's Let's play link in OP
« Reply #443 on: December 05, 2012, 10:58:23 pm »

Noob question ahead

I noticed that the 'natural ability' and such categories have been removed from the "X" screen, and was wondering if it's possible to even use natural abilities anymore (dragonfire and such), and I noticed that those batshit insane snakemen can still use natural abilities

They shouldn't be, if you're actually using any version past 34.01. That is something that is impossible to mod out.

TomiTapio

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Re: ۩۩۩ GENESIS Reborn ۩۩۩ [5.11] - Revocane's Let's play link in OP
« Reply #444 on: December 06, 2012, 11:50:45 pm »

Hi guys it's me, TomiTapio the squirrel photographer / Genesis assistant.
Resumed DF after X months away. (Current game: XCOM on Xbox)
Here are my notes on Genesis 5.11 Ironhand:

k*buk dorf name to fix. Al*th too. *rith.
I think Mica should be more brown. Biotite is the black, iron-tinted mica.
Are my Rock Salt additions in? Boulder to kitchen-use salt.
Are wooden trap components still super effective? (stupid corkscrew attack)
Could we have cloth quivers?
I think my goat just headbutted a TREANT to death. Strengthen treant heads.
Should Gully Shriekers be faster than running dorfs?
Green slime blinks as dorf icon?

My dorfs sure throw a lot of rocks! (I have custom Announcements)
Armor and shield use goes up too fast?

EDIT:
Wereape symbol is some sort of food.
Utility spider looks numb? Do they get such effects?
Crash on migrants arriving.
« Last Edit: December 07, 2012, 02:43:33 am by TomiTapio »
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==OldGenesis mod== by Deon & TomiTapio. Five wood classes, four leather classes. Nine enemy civs. So much fine-tuning.
47.05e release: http://dffd.bay12games.com/who.php?id=1538
OldGenesis screenshots: https://twitter.com/hashtag/OldGenesis?src=hashtag_click&f=image
My Finnish language file: http://dffd.bay12games.com/file.php?id=14884

Siaru

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Re: ۩۩۩ GENESIS Reborn ۩۩۩ [5.11] - Revocane's Let's play link in OP
« Reply #445 on: December 08, 2012, 01:35:18 am »

I'm rather curious about the Bandit Civilization. In easily 200+ world generations, different amounts of Civilzations and different Genesis versions, I've only ever seen Bandits on the Embark screen a grand total of one time. Makes me wonder how competent they are if they can't last 100 years.
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TomiTapio

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Re: ۩۩۩ GENESIS Reborn ۩۩۩ [5.11] - Revocane's Let's play link in OP
« Reply #446 on: December 09, 2012, 10:01:29 am »

*looks at Bandit raws*
Maybe they starve, they have USE_ANIMAL_PRODUCTS but not any of
Spoiler (click to show/hide)
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==OldGenesis mod== by Deon & TomiTapio. Five wood classes, four leather classes. Nine enemy civs. So much fine-tuning.
47.05e release: http://dffd.bay12games.com/who.php?id=1538
OldGenesis screenshots: https://twitter.com/hashtag/OldGenesis?src=hashtag_click&f=image
My Finnish language file: http://dffd.bay12games.com/file.php?id=14884

Di

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Re: ۩۩۩ GENESIS Reborn ۩۩۩ [5.11] - Revocane's Let's play link in OP
« Reply #447 on: December 09, 2012, 05:40:27 pm »

Um, is this okay that I can erect a great fortress built with ash blocks obtained from burning vermin hunted by my batwings?
Feels great though.
« Last Edit: December 09, 2012, 05:42:40 pm by Di »
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Quote from: Creamcorn
Dwarf Fortress: Where you meet the limit of your imagination, moral compass, sanity and CPU processor.
http://www.bay12forums.com/smf/index.php?topic=103080.0 Fix sober vampires!
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narhiril

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Re: ۩۩۩ GENESIS Reborn ۩۩۩ [5.11] - Revocane's Let's play link in OP
« Reply #448 on: December 09, 2012, 09:30:24 pm »

Um, is this okay that I can erect a great fortress built with ash blocks obtained from burning vermin hunted by my batwings?
Feels great though.

I see no reasonable objection to this.

lwCoyote

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Re: ۩۩۩ GENESIS Reborn ۩۩۩ [5.11] - Revocane's Let's play link in OP
« Reply #449 on: December 11, 2012, 10:53:31 pm »




Is it just me, or does the above picture look a lot like Ultima Vs shadowlords?
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Quote
This is an exceptional obsidian statue of Daral Darkscab.
The item is an exceptionally designed image of Daral Darkscab the dwarf and a slag bar (massive) in obsidian by Ksoth Lolorumril. Daral Darkscab is raising the slag bar (massive). The artwork relates to the masterful slag bar (massive) created by the dwarf Daral Darkscab for the Corridor of Matyrs at Monstergores in the late spring of 312.

I'm so glad my masons have chosen to memorialize the really important events.
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