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Author Topic: Falling objects SCIENCE  (Read 14634 times)

DanteThanatos

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Re: Falling objects SCIENCE
« Reply #30 on: May 14, 2012, 06:42:55 pm »

Sadly bridges doesn't seem to throw anything. It seemed that the creatures/objects were pushed(fast) with the known bridge inacuracy. But nothing was going upward.

It did cause some on "air" colision tho.

My dwarf colided with one of the 5 rabbits I put there to be thrown.
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DrKillPatient

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Re: Falling objects SCIENCE
« Reply #31 on: May 14, 2012, 06:55:48 pm »

Has it been confirmed that dropping an object from higher up will cause more damage?
Also, how do stone-fall traps work as of this update? Not well, I'd suppose, due to the fact that they drop from only one z-level up.
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Urist Da Vinci

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Re: Falling objects SCIENCE
« Reply #32 on: May 14, 2012, 08:36:09 pm »

I just dropped a 15758 r (kg) platinum breastplate from a roc onto a human from 4z up, and it caused him to slam into the floor with enough force to shatter several bones.

I then tried to airdrop a bronze collossus on the human, but got the message "Human 1 jumps out of your flight path!" and he dodged me.

Other interesting result: for creatures that can become exhausted, dropping 100 of anything on them causes them to pass out from exhaustion even if they aren't injured.

ClkWrkJester

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Re: Falling objects SCIENCE
« Reply #33 on: May 14, 2012, 10:50:22 pm »

After spending some time dropping goblins onto screaming kobolds... it seems like the person getting dropped on takes more damage, especially from that final impact into the floor.  Same with being flung.  As a BC I was able to skip an elf 5 times along the ground... each impact was just one location worth of 'skidding' until that final bone-jarring collision with the floor which usually wrecked the filthy little pointear.
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Carve out a massive pit and construct a copper block tower! Challenge those goblin bastards with your phallus of justice!

dsi1

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Re: Falling objects SCIENCE
« Reply #34 on: May 14, 2012, 10:56:59 pm »

Other interesting result: for creatures that can become exhausted, dropping 100 of anything on them causes them to pass out from exhaustion even if they aren't injured.

So instead of coin shotguns we now have coin stun grenades? Or is that 100 separate and not a 100 stack...
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Mrhappyface

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Re: Falling objects SCIENCE
« Reply #35 on: May 14, 2012, 10:59:11 pm »

I tried loading single bolts in a cart and...it worked.
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Urist Da Vinci

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Re: Falling objects SCIENCE
« Reply #36 on: May 14, 2012, 11:09:11 pm »

Other interesting result: for creatures that can become exhausted, dropping 100 of anything on them causes them to pass out from exhaustion even if they aren't injured.

So instead of coin shotguns we now have coin stun grenades? Or is that 100 separate and not a 100 stack...

A stack counts as a single item.

Martin

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Re: Falling objects SCIENCE
« Reply #37 on: May 15, 2012, 12:19:19 am »

So it sounds like we might be able to stun FBs into cage traps just by dropping hundreds of socks on them. I must try this.

Urist Da Vinci

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Re: Falling objects SCIENCE
« Reply #38 on: May 15, 2012, 12:28:02 am »

So it sounds like we might be able to stun FBs into cage traps just by dropping hundreds of socks on them. I must try this.

Some testing suggests that we might have to find a softer object than socks:

Spoiler (click to show/hide)
« Last Edit: May 15, 2012, 12:30:03 am by Urist Da Vinci »
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Count Dorku

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Re: Falling objects SCIENCE
« Reply #39 on: May 15, 2012, 12:37:24 am »

So it sounds like we might be able to stun FBs into cage traps just by dropping hundreds of socks on them. I must try this.

Some testing suggests that we might have to find a softer object than socks

You have to love any game where you can reasonably inflict on someone the Death of a Thousand Socks.
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ClkWrkJester

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Re: Falling objects SCIENCE
« Reply #40 on: May 15, 2012, 12:44:00 am »

Drop a pile of dorfsocks on me, and I'd be stunned too.
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Carve out a massive pit and construct a copper block tower! Challenge those goblin bastards with your phallus of justice!

NW_Kohaku

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Re: Falling objects SCIENCE
« Reply #41 on: May 15, 2012, 12:54:23 am »

Drop a pile of dorfsocks on me, and I'd be stunned too.

Not just "stunned", but "get so badly nauseous that you vomit to the point that you fall unconscious, drown in your own vomit, and die".

When WAS the last time they washed those things?!
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Urist Da Vinci

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Re: Falling objects SCIENCE
« Reply #42 on: May 15, 2012, 01:02:33 am »

Dropped a pile of great axes on someone in the arena. Decapitation!

Dropped a pile of daggers on someone in the arena. Got stabbed in multiple arteries, the throat, and the heart. Bled out near instantly.

I noticed that legendary dodgers/shield users don't make any attempts to protect themselves against falling objects. They'll dodge falling creatures, and supposedly dodge minecarts, but if you dump rocks from a hatch they are oblivious.

Connal89

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Re: Falling objects SCIENCE
« Reply #43 on: May 15, 2012, 01:20:09 am »

Sounds like a bug if they don't try and dodge the stone. Unless the dodges from dropping creatures are coming from the creatures themselves attacking?

Like in the same way a charging unit strikes something before it collides with the target;

Urist McMilitia charges goblin
Urist McMilitia strikes goblin with hammer
Urist McMilitia collides with goblin

I see that sort of thing in the combat log all the time. Is it possible that the falling creature is getting an attack off between entering the same zlevel and the impact being resolved causing the intended target to dodge?
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Sus

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Re: Falling objects SCIENCE
« Reply #44 on: May 15, 2012, 02:25:33 am »

So it sounds like we might be able to stun FBs into cage traps just by dropping hundreds of socks on them. I must try this.

Some testing suggests that we might have to find a softer object than socks:

Spoiler (click to show/hide)

I'm going to ignore the damage reports and pretend it was the smell that caused all the retching and suffocating. :P

Dropped a pile of great axes on someone in the arena. Decapitation!

Dropped a pile of daggers on someone in the arena. Got stabbed in multiple arteries, the throat, and the heart. Bled out near instantly.
Wohoo, fletchette shells FtW! \o/
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Certainly you could argue that DF is a lot like The Sims, only... you know... with more vomit and decapitation.
If you launch a wooden mine cart towards the ocean at a sufficient speed, you can have your entire dwarf sail away in an ark.
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