So i bought this game and started playing vs a normal AI ... The first time, the AI won by having way more territory than me (it was one of the 2 victory conditions allowed), and i noticed that i didnt change the tax rate which seems to be too high by default. So i started a new game in a huge galaxy, deactivating all victory conditions except the one where you conquer the home planet, and this time i went bankrumpt around turn 100. Turns out those system upgrades i was building had an upkeep (i thought it was just a one time cost).
So basically am i just supposed to build a few select upgrades where it's most efficient and colonize every system ever ? My playstyle tends to be about focusing on a few systems and upgrading them as much as possible, and then colonizing a new one, but it doesn't seem to be the way to go here... Which also means i don't think i really like this game. I wish there was a 4X where you get to really control in depth what happens on your planets, what is being built, mineral surveys, etc... kinda like a mix of 4X and RTS. Here planets (or even systems) feel like nodes to capture with a couple randomized features, and everything that's interesting is abstracted.
I mean, planets are interesting because they are huge and there could be hundreds of things to discover on each of them, sprawling infrastructures to build and organize, ressources to manage, many settlements, etc... But no, instead it seems that every game is made so that you can only choose a production focus and that's about it. Isn't anyone else disappointed by that ?