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Voting closed: April 07, 2013, 10:34:35 am


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Author Topic: Einsteinian Roulette On ship Thread: Maurice's One Night Stand  (Read 5936674 times)

Parisbre56

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Re: Einsteinian Roulette: Repair and Rescue
« Reply #23040 on: January 19, 2014, 01:40:17 pm »

((Yeah, but it says that "The beam does 3 damage to anything that moves through or stops in its space." So one could theoretically run his carriers through his own lasers and destroy them.
Unless lasers cause damage only to the opponent. Do lasers cause damage to everyone or just the opponent?

Otherwise, you might want to have the carriers act as some sort of fighter population cap.

Oh, and another question, when you spawn a fighter, can it move immediately or does it wait until the next turn?
((I like this battlechess. If anyone else wants to, I'm game for a game.))
I'd like to play. I have a few half-thought strategies I want to try.

It sounds like a simple yet fun game. I could probably write a program to play it online when I have some time.))

piecewise

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Re: Einsteinian Roulette: Repair and Rescue
« Reply #23041 on: January 19, 2014, 02:05:29 pm »

((Yeah, but it says that "The beam does 3 damage to anything that moves through or stops in its space." So one could theoretically run his carriers through his own lasers and destroy them.
Unless lasers cause damage only to the opponent. Do lasers cause damage to everyone or just the opponent?

Otherwise, you might want to have the carriers act as some sort of fighter population cap.

Oh, and another question, when you spawn a fighter, can it move immediately or does it wait until the next turn?
((I like this battlechess. If anyone else wants to, I'm game for a game.))
I'd like to play. I have a few half-thought strategies I want to try.

It sounds like a simple yet fun game. I could probably write a program to play it online when I have some time.))
Hmm we'll say they don't damage friendlies.

It can move immediately.


Also, feel free to. I was just kinda messing around with creating a simple but still somewhat strategic game that players could play while waiting around on the ship.


((1. Fair.
2. By your logic, so would cases of child abuse. And why would high birthrate be good? The earth already has more people than it can support sustainably at a level most people want to live.))
((Hush, I was just trying to say it would be epic, you and your always reading too much into stuff, geez.))

No one really got close on the nature of the game. Give ya a hint. Ever seen highlander or Afro Samurai?
((The things I wish piecewise would GM are so far from the things he wants to GM :(

If you're wondering what I wish you would GM:
Min/Maxing your Child! The Munchkins Guide to Parenting!

Its a game about pushing your child(ren) into things they probably don't want to do in order to prepare them for an unrealistically competitive job market when they're older, and a all too real possibility of being kidnapped/molested in the meantime, all while trying not to emotionally break them so hard they commit suicide. FUN!))
Is this a thing already or something you want me to make?

((Something I want you to make, and add your own ideas to/spin on.))

LOADING.....

GreatWyrmGold

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Re: Einsteinian Roulette: Repair and Rescue
« Reply #23042 on: January 19, 2014, 02:26:17 pm »

((Is the AM a badass bastard that hits people for fun or is she actually a person (ie she doesn't automatically shoot you if you annoy her)? ))
((She's a nice person by HMRC standards.))

((Someone should ask the AM on a proper date. Hilarity would ensue. Maceration shortly after.))
((For extra hilarity, have someone slick convince someone naive like Grate to ask her on a "date". Or, better yet, ask him to ask the AM for things that will end up coming out like bad pickup lines.))

((Someone should ask the AM on a proper date. Hilarity would ensue. Maceration shortly after.))
((All I got for definition of that was effectively "stew" (mix solids with liquids) so what do you mean exactly?))
((Put two and two together.))

((I like this battlechess. If anyone else wants to, I'm game for a game.))
((As am I. I'm not reading the rules so I can properly roleplay a kid who doesn't understand how the horse-shaped ones move.))
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syvarris

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Re: Einsteinian Roulette: Repair and Rescue
« Reply #23043 on: January 19, 2014, 02:32:54 pm »

((I'm up for a game too. 

Is this in-character, or OOC?  Also, is this at all related to ARM's future space battles?   I doubt it, considering the relative simplicity of the game to what I'd think space battles would be like, but it's worth asking.))

Toaster

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Re: Einsteinian Roulette: Repair and Rescue
« Reply #23044 on: January 19, 2014, 02:34:27 pm »

1. If you see skeletons, run the other way. Same with ghosts. Your path is up some stairs in a cliff wall. If you find a guy hurling Molotov cocktails at you, you're going the right way.

2.Talk to the guy by the firelink bonfire. He gives you an idea what to do (Hint, it involves ringing a bell.)

3. Upgrading weapons and armor is more important then leveling. There are better and worse armors and weapons, but as long as you upgrade it, anything is fine. Pick what you're comfortable with. The guy you're looking for to level you up looks like zeus and you'll hear him hammering a way at the bottom of a tower, under a bonfire. It will probably be a little while till you find him.

4.Endurance is your friend. Endurance lets you have more stamina, lets you roll quicker, lets you shield better, it's a great stat. Resistance is shit. Never put a point into it.

5.Get a shield. Look at the stability. Higher stability is better. Hold that motherfucker up at all times. Move slow, keep an eye out, listen, plan, try to draw things into one on one fights and push every advantage you can get.  Do that, and you'll be fine.

6. Don't get the drake sword. That thing breeds bad habits and leave you without a good, upgraded weapon later, when you need it. It's a crutch, and if you don't learn your lessons here, when there's relatively little consequence to death, then you're gonna learn them later, when the consequences are much worse.

((That's pretty much what I needed- a set of tips but not a walkthrough.  Thanks!))


((Someone should ask the AM on a proper date. Hilarity would ensue. Maceration shortly after.))
((For extra hilarity, have someone slick convince someone naive like Grate to ask her on a "date". Or, better yet, ask him to ask the AM for things that will end up coming out like bad pickup lines.))

((She'd probably root through his mind, figure out who set you up, and defenestrate them via airlock.))
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HMR stands for Hazardous Materials Requisition, not Horrible Massive Ruination, though I can understand how one could get confused.
God help us if we have to agree on pizza toppings at some point. There will be no survivors.

GreatWyrmGold

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Re: Einsteinian Roulette: Repair and Rescue
« Reply #23045 on: January 19, 2014, 02:44:18 pm »

((I'm up for a game too. 

Is this in-character, or OOC?  Also, is this at all related to ARM's future space battles?   I doubt it, considering the relative simplicity of the game to what I'd think space battles would be like, but it's worth asking.))
((I think it's IC.
And it would probably be about as applicable to future space battles as chess is to medieval warfare: Good for metaphors, lethal if used in practice. But not the good kind of lethal.))
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piecewise

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Re: Einsteinian Roulette: Repair and Rescue
« Reply #23046 on: January 19, 2014, 03:16:17 pm »

If you guys are up for a game, pair off and set up ya boards. You can either actually paste the stuff into the board if you're a cool guy, or just use the grid to say where you want everything and have me do the paint work, if you're a lazy ham.


LOADING....

syvarris

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Re: Einsteinian Roulette: Repair and Rescue
« Reply #23047 on: January 19, 2014, 04:02:00 pm »

((I call Blue.  I didn't edit the map, but gave my units spacing along the right side.  I didn't put too much thought into this, because I just know I'd overthink it and never actually make a force.))

Spoiler: SS Forces (click to show/hide)
 

piecewise

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Re: Einsteinian Roulette: Repair and Rescue
« Reply #23048 on: January 19, 2014, 06:20:24 pm »

GreatWyrmGold

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WhitiusOpus

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Re: Einsteinian Roulette: Repair and Rescue
« Reply #23050 on: January 19, 2014, 11:40:15 pm »

((I'm up for a game o' battle chest of anyone wants to play.))
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smurfingtonthethird

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Re: Einsteinian Roulette: Repair and Rescue
« Reply #23051 on: January 20, 2014, 04:20:08 am »

((What is the scene in the kitchen at the moment? Is it covered in vomit or what? Someone has to clean it.))
((123not it)).
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piecewise

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Re: Einsteinian Roulette: Repair and Rescue
« Reply #23052 on: January 20, 2014, 12:07:41 pm »

"We done here, survivors. We done here," says Stacy with finality while dancing the Charleston idly.

Move survivors to the Sword! More specifically, the infirmary of the Sword. Then begin what is surely going to be a great year of loafing around and dancing wonderfully. Check if the power's still out, on that note.
Power's back. Assume the ship is working again.


Saint continues scowling at Steve for several seconds before he sighs and replies.

"Fine then.  I'm not buying a gun though, because I've never held one in my life.  I was working in a hospital before coming here, so I might make a decent medic.  I'll look around a bit before deciding."

Wander away, towards the infirmary/research labs area.  Watch for important or interesting looking people.
Well, the research and infirmary are on different sides of the ship...we'll have you head to the infirmary and find the doctor hanging around.


Projectile vomit on the interrupters face. Continue vomiting until interrupter is fairly disgusted. Then vomit on him again until feeling better.
[end:1]
You manage to rupture your stomach attempting to vomit on the meddler. You collapse to the ground in screaming agony.


((Saw Afro Samurai somewhere. Glowing King made me think of a) The Yellow King and b) radioactivity.))

Head to the armory to check whether the AM is there and in case she is:

"Hey. Feeling better?"
The armory master shrugs. She looks pretty much the same as always.

"It's been a while since I stretched. Might need to get back into shape."


"ACK BURCH LAN TACH."
Try and sleep.

((Yuck. Still, there has to be some normal-ish food for eating. Except I have a feeling I will run into the arm burger.))

((The arm burger is a true délicatesse, unparalleled by any other dish.))
((I hope that once this is all over, Milno starts a burger joint.))
Passing out is extremely easy; horrifying poisoning tends to do that.


Now thats what I call a fan art opportunity.

((OH DEAR.))


Escort the civilians homeward.  Resist urge to preach to them.


((I also just got Dark Souls.  So far I'm not quite sure what I'm supposed to be doing after the tutorial level besides get my ass kicked.))
[Will:4]
You manage to only whisper a few lines of praise, though not telling them about the glory of steve is eating you up inside.


I think that I will benefit from improving on the abysmal radiation protection around here
report to steve on completion of job, ask about pay

>That one wasn't a paid mission. Though you are effectively immortal now, so thats either a good payment or a horrible curse. Why, you want a gun or something?



"Don't you see what you've done?!" Jobasio shook the man by the shoulders whilst shouting in his face, really hamming it up.
"Why, you've doomed us all, you fool! We will starve out here amongst the stars, an entire revolution stymied by the actions of one gluttonous soul! Oh, woe is us!"

>Let him go, then comfort eat like a BOSS.

You leave the man in screaming agony on the ground and go eat pie.  Mmmm Delicious pie while people who slightly annoyed you suffer terribly.

 
((I call Blue.  I didn't edit the map, but gave my units spacing along the right side.  I didn't put too much thought into this, because I just know I'd overthink it and never actually make a force.))

Spoiler: SS Forces (click to show/hide)

Welp, looks like we have one person ready to go. Anyone else want to post their fleet so we can have a go at it?

GreatWyrmGold

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Re: Einsteinian Roulette: Repair and Rescue
« Reply #23053 on: January 20, 2014, 12:12:56 pm »

((Still waiting until Grate can interrupt watch a game in progress.
Also wow. Maybe we should change the title to reflect the physical ailments everyone's suffering. Maybe "Repair, Rescue, and Retching"?
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Harry Baldman

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Re: Einsteinian Roulette: Repair and Rescue
« Reply #23054 on: January 20, 2014, 12:35:35 pm »

Fantastic! Time to warm up that VR again. Enter it! Start VR! Yeah!

Then open up Tinker. Spawn an automated field manipulator. Examine it from the outside, don't mess with anything further.
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