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Voting closed: April 07, 2013, 10:34:35 am


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Author Topic: Einsteinian Roulette On ship Thread: Maurice's One Night Stand  (Read 5938614 times)

Grunhill

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Re: Einsteinian Roulette Mission 11: He is the One!
« Reply #20085 on: November 04, 2013, 07:25:46 am »


Keep waiting, observing any movements. See if I got any alteration done to my senses, like Cameyes or a better hearing. Try to deduce where the Shadow Walker would have put any traps. If see something hostile coming in my direction, enter BT to avoid and attack. Send messages.

Quote from: To everyone
Hey, Renen here. I'm at the towers where the SW may be in, waiting outside because there may be some traps here. And I ask for the people who have bots to put them to fly around searching for the SW and the Amp specialist. And please come here ASAP because he may run away.

Quote from: To Doc
Do I have cam eyes or anything that upgrade my senses?

Quote from: To AM
Do you have any tips on how to fight an Amp specialist?
Logged
>Probably. They're bad news. Very good at hiding and very good at killing. Then again, no one is better at killing then the HMRC.

"Steve, they're trying to talk to us. We need an orbital bombardment NOW!"

GreatWyrmGold

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Re: Einsteinian Roulette Mission 11: He is the One!
« Reply #20086 on: November 04, 2013, 08:32:20 am »

((Holy shit I just read Piecewise's blog thing that's in his sig and gotta say, that was the funniest thing ever.))
((I'll check it out sometime.))
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Tavik Toth

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Re: Einsteinian Roulette Mission 11: He is the One!
« Reply #20087 on: November 04, 2013, 12:13:25 pm »

"Hey Lars, where are you so I can team up with you?"
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Toaster

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Re: Einsteinian Roulette Mission 11: He is the One!
« Reply #20088 on: November 04, 2013, 12:22:22 pm »

Lars, hearing his name over the radio, tunes in for a response.  "I am in the building still with General Jim and his team.  We are sweeping a floor before we regroup.  With the will of the gods, we shall be out soon.  All praise to the most holy name of Steve."
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HMR stands for Hazardous Materials Requisition, not Horrible Massive Ruination, though I can understand how one could get confused.
God help us if we have to agree on pizza toppings at some point. There will be no survivors.

piecewise

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Re: Einsteinian Roulette Mission 11: He is the One!
« Reply #20089 on: November 04, 2013, 12:55:04 pm »


Form a layer of padding tissue around my brain (cartilage or fat or something) and then form a layer of bone around that, for starters. Then get the remaining amount of cells I have into a roughly circular shape and utilize the bottom half to form four short legs with digitigrade feet on them. Then form some wings of an appropriate proportion in order to fly from my body and form sensory organs ie eyes/ears on my 'front bit' in reference to my wing direction. The torso of myself will be fairly standard for now; basically for now a bird-like shape with no feathers, four legs, and sensory organs covering the front.
If this is done within the turn, make the motions of maniacal laughter (don't actually make lungs or anything), thank Doc nonverbally, and fly off to the food area. I'm pretty sure there's a food area. Follow the signs and such.
If it takes more than one turn to do, continue transforming for the turn.

Repeat.
[will:4+1]
You begin transforming yourself into some sort of bizarre dog legged, winged, pacman head thing.


"Hmm. Problem is your life support systems. Can't really fuck around with those so there's gonna be a pretty big chunk of your body that we can't change. And we probably want to keep some armor around it too...You're basically gonna be a skateboard with a big fat torso in the center of it."
((Hm...unless you made the skateboard big enough that the "big fat torso" didn't stand out that much...))



Grate watches the little animal skitter around.
"Okay, little guy, I'm putting you back in the box now. I promise I'll find a better arrangement for you soon!"

Recapture the little mutant and put it in the box. Try to think of a good name. (Would this be an Intuition roll, an Intelligence roll, or what?)
Search the ship for a box large enough to fit them all in comfortably, but small enough that it can fit in the locker (or some other storage that I can be fairly certain won't be sabotaged by a marauding teammate/accidentally vented into space/searched by a janiorbot/etc).
Stop by the cafeteria and grab a variety of foodstuffs, including meat, plants, and if available at least one kind of fungus. Bring the box and the food to the place where I left the little guys.

Transfer them to the larger box. Make sure they're doing well, then feed them the food and see what they eat. Also how.

Finish off this terrarium-creating stuff by grabbing a dish, filling it with water, placing it into the box, and finally sticking some chunks of scrap metal or something into the box so they can feel safe.

"I'm gonna call you...Bitey."

You get yourself a box from the armory, a giant plate of food from the cafeteria and lump everything together in your locker. The little whatevers seem to like meat and veggies, but stay away from the icecream. Oh well, more for you.

try to lick my own elbow
(I seriously have no idea what to do here and I don't want to test my luck with a mal bonus again.)
At this point you're basically waiting for The two giant synthflesh men to decide if your life is worth playing with or not. Welcome to the HMRC, 10 hours of digging a trench followed by 3 seconds of intense action and pain then waking up in the infirmary. It's like ditch digging combined with roller derby.


((As hilarious as it would be for STEPHEN HAWKING to have an encounter with a wheelchair bound cripple (I INVENTED THAT LOOK!) I am reasonably sure that he wouldn't survive the encounter. So I'll probably just stay and make gore angels.))

Arrange the assorted parts into an "angelic" form, then sew them together. Also obtain sewing materials.
Now, pardon my asking, but when you say angelic do you mean generic cherubim, or are we talking "real" angels?  Because real angels are much neater.


Get out of the Sword. Examine landscape thru scope.
The landscape is red and dusty. Mars like. And becoming increasingly covered in blood, organs and debris. HMRC like.


Hmm. This hopefully would go away in time...
Seeing that Maurice is otherwise occupied, Teal decides to make himself scarce.

Join the crew on the Blacktop.


((Kudos, Kriellya. Didn't see that.))

Not sure where the blacktop is...Maybe the Gangway?


Sit in a nearby room, and start flying some drones around to try to spot some of the opposition.
[aux:6]
The drones fly around you in a dizzying flurry of metal, like being trapped in some sort of centrifuge filled with ball bearings.


Try and assist Leo.

Spoiler: Gorat 'Chin' Ivanos (click to show/hide)
You can't even get near him. Admittedly, the effect is kinda cool. He looks like he has a shield made of metal and rocket exhaust flying around him.

Figure out if one can designate targets for the lasers sans reprogramming. If not, start thinking up how to change the program to accommodate that. (dynamic bonus)
Yeah, it's the dynamic bonus one.
(( Good to me. If Feyri can't deliver Milno and crew their gear, I can try and drop by in the blackship. Mostly dependent on whether I can stop at them safely or not. Or if I can get the AM to pack their gear in a droppod... that would be slick.

... you know, something occurs to me. I know we said they're weak at close range, but let's be honest... how weak can something with the strength to safely wield the LESHO possibly be?

Oh, and Renen is already *at* the towers. Damn, that was some impressive mod work the doctor did XD ))

Alright. Shadow Hunter team, Skylar Air will be departing for tower air-space shortly. Be aboard or make your own way. Flyers, you're welcome to hitch a ride to the towers and hop out at any point in flight.

Pan, welcome aboard, get ready to watch our views for incoming LESHO rounds. Try and deflect them with your amps, not destroy them. I don't know if the nuclear LESHO's will detonate on a near miss, but I know they'll blow up if they start to lose integrity.

Feyri, let me know if you can take Joker squad's gear, otherwise I'd like to get it loaded up for us to drop to them.

Anyone joining the Shadow team is welcome aboard, just be aware that there is a high risk of nuclear LESHO fire.
If any sweep teams want to be dropped at the top of a tower, that is a possibility we can discuss. I'll either drop you first, in the hopes that our friend hasn't gotten setup yet, or I'll want to do a few passes around the towers before setting you down.


More control examination! Today's goals: Figure out if there are different vision modes for any exterior cameras, and see if I can gauge how much lateral maneuverability I'll have in flight.

If no one else volunteers to take Joker squads gear, ask the AM if we can get Joker team's gear packed up in a drop-ready case, and ask someone heading towards the blackship or idling around the blackship to pick it up.

Your cameras have about the versitlity of cam eyes, you are pretty dang maneuverable-ship was probably designed for both space and in atmosphere flight- and the AM tells you that she's had their gear packed up in a box and that it is waiting in the hanger.



((Holy shit I just read Piecewise's blog thing that's in his sig and gotta say, that was the funniest thing ever.))

I really should update that some time...



Keep waiting, observing any movements. See if I got any alteration done to my senses, like Cameyes or a better hearing. Try to deduce where the Shadow Walker would have put any traps. If see something hostile coming in my direction, enter BT to avoid and attack. Send messages.

Quote from: To everyone
Hey, Renen here. I'm at the towers where the SW may be in, waiting outside because there may be some traps here. And I ask for the people who have bots to put them to fly around searching for the SW and the Amp specialist. And please come here ASAP because he may run away.

Quote from: To Doc
Do I have cam eyes or anything that upgrade my senses?

Quote from: To AM
Do you have any tips on how to fight an Amp specialist?
Running out of time here. Um. Basically you see that there's laser trip wires around the base of the towers. Same shit other people have been dealing with.

Harry Baldman

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Re: Einsteinian Roulette Mission 11: He is the One!
« Reply #20090 on: November 04, 2013, 01:06:16 pm »

You missed my action, but Lenglon pointed it out beneath me, so I have removed it from this post.
« Last Edit: November 04, 2013, 01:17:46 pm by Harry Baldman »
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Lenglon

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Re: Einsteinian Roulette Mission 11: He is the One!
« Reply #20091 on: November 04, 2013, 01:11:11 pm »

understood that you're out of time, posts you missed:
((good for me))

Quote from: Pancaek->people on amp hunting team
Hello there dear comrades,
As I am being put on the rapid response team, chances are good that I will not be there for the battle against the UWM amp specialist. I would hereby like to call dibs on that particular asshole's body. If you'd all let me call dibs on the juicy space magic generators in his brain, that would be super, but I suspect there will be other people interested in those, so I'll take what I can get. What I would like to ask is to be allowed the remains of the man's corpse, to present to The Doctor, in hopes of perhaps reverse engineering what they have done to him to be used on myself.

Kind regards and lots of hugs,
Pancaek

With that, he suddenly remembers that Steve is back online

Quote from: Pancaek -> Steve
Greetings, oh robotic overlord.
I don't suppose you know what they did to that amp specialist to make him so powerful?

Send both mails, then go to the blackship and be on standby for order. Try and get a feel for how well my mind has recovered.
Lean forward really really close to the helmet of my "prey" then meow loudly once. sit down on its chest and type into my wristpad. then meow once more before hopping off it, grabbing the invisibility cloak off of it, putting the cloak on and then walking a short distance away before sitting down. Avoid being near terrain hazards.

If given enough time and opportunities, switch out who is the inviso-person multiple times, and get a good standard of comparison between how hard it is for someone without my advantages to spot invis-people and how hard it is for me.
"Okay, okay... enough enough "
get up keep watch continue playing with catgirl when bored
"Holy shit. That is one hell of a bruise. Note to self, grab some padding for the coat."

Get treatment, praise Algis.

((Yikes. With that amount of bruising, I'm pretty damn sure I have internal bleeding.))
"Есть, начальник! Gonna find myself a lookout spot then, and report if I see anything odd. I'm going to set up my drones as stationary cameras around the place, too. Let's hope they can't fail sitting motionless on the ground."

Locate building chunk. Find a lookout position in some sufficiently concealing pile of debris with line of sight to the building chunk, preferably a safe distance away, and set the three drones down on the ground, some distance away from the lookout position, facing in different directions so as to cover as much of my surroundings as possible. Then settle in and keep watch for anything at all moving or interesting, and report to Steve if anything happens.

"Well, if there's one thing I got a lot of experience in in this Corps, it's staring for hours at boring video feeds waiting for something to happen. Let's hope there are no giant murdercrystals around."
"How about providing two viable configurations for my life support systems? The transformation would ostensibly be a switching between these two configurations, which would cut oxygen to my brain for only a few seconds, yes? You'd have one configuration of connections for the skateboard shape, and one for the human form. You could even use the same systems, presumably, just change up the connection settings. And the transformation switch would require a signal from my brain to initiate, but the procedure would otherwise happen without my mental involvement. Something of that sort, anyway."

"Or heck, maybe just let me turn into another vehicle instead. Like a motorcycle. I'd literally be the village bike in that situation."


Propose more!
« Last Edit: November 04, 2013, 01:32:31 pm by Lenglon »
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((I don't think heating something that is right above us to a ridiculous degree is very smart. Worst case scenario we become +metal statues+. This is a finely crafted metal statue. It is encrusted with sharkmist and HMRC. On the item is an image of HMRC and Pancaek. Pancaek is laughing. The HMRC is melting. The artwork relates to the encasing of the HMRC in metal by Pancaek during the Mission of Many People.))

Xantalos

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Re: Einsteinian Roulette Mission 11: He is the One!
« Reply #20092 on: November 04, 2013, 01:26:59 pm »

((Fukkit, I'll just post here and in TEN now. Not like I'm doing much right now.))

Fly over to a food place after I finish transforming. Obtain a considerable amount of food on the tray (use my digitigrade feet to carry it while walking on the other two) and proceed to chow down on that delicious biomass.
Grow a mouth if necessary. A beak or something.

Then, after I've eaten, go report to the docking cradle or wherever everyone is.
« Last Edit: November 04, 2013, 05:43:57 pm by Xantalos »
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XANTALOS, THE KARATEBOMINATION
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((The Xantalos Die: [1, 1, 1, 6, 6, 6]))

BFEL

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Re: Einsteinian Roulette Mission 11: He is the One!
« Reply #20093 on: November 04, 2013, 01:46:22 pm »

A happy medium between the generic "angel" and the "real" angel. Like a wingspan made of rib bones, with fleshy bits sewn between them. Lots of eyes. Basic shape of a generic "human-y" angel with all the details of a "real" one. Obtain more parts if necessary.
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7/10 Has much more memorable sigs but casts them to the realm of sigtexts.

Indeed, I do this.

Tavik Toth

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Re: Einsteinian Roulette Mission 11: He is the One!
« Reply #20094 on: November 04, 2013, 01:55:26 pm »

"Skylar, ETA till take off?"
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Parisbre56

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Re: Einsteinian Roulette Mission 11: He is the One!
« Reply #20095 on: November 04, 2013, 02:03:00 pm »

A happy medium between the generic "angel" and the "real" angel. Like a wingspan made of rib bones, with fleshy bits sewn between them. Lots of eyes. Basic shape of a generic "human-y" angel with all the details of a "real" one. Obtain more parts if necessary.
((Are you making a gift for the Doctor? How very thoughtful of you...))

GreatWyrmGold

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Re: Einsteinian Roulette Mission 11: He is the One!
« Reply #20096 on: November 04, 2013, 02:03:21 pm »

((I meant for the species.))
"Why did I think that they would like ice cream? ...Wait, there's ice cream? Huh, I wouldn't have expected that. Well, bright side, these little guys should be easy to feed. Might be a bit harder to test on them, though...only one way to find out, I guess."

Grab four spoons, a piece of cheese, a bit of meat, and a squishy fruit of some kind. Maybe something like a big grape?
Turn the four spoons into four spoon-pills.
Attempt to feed one pill to one of the critters. If this fails, do not try to force it down the critter's throats or anything.
Wrap one of the remaining pills in the cheese, stick another in the fruit or a small piece thereof, and stick the last pill in the meat. Attempt to feed the pills to the critters by this means.

Expect this post to be crossed out if someone tells Grate to do something mission-relevant.


"One sec, little guys, I'll be back in a sec."
« Last Edit: November 04, 2013, 08:39:36 pm by GreatWyrmGold »
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Grunhill

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Re: Einsteinian Roulette Mission 11: He is the One!
« Reply #20097 on: November 04, 2013, 03:35:44 pm »

Try to figure out a way to move on without passing through the lasers using logic and without moving. Send a message to hurry up everyone who wants a SW hunt.
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>Probably. They're bad news. Very good at hiding and very good at killing. Then again, no one is better at killing then the HMRC.

"Steve, they're trying to talk to us. We need an orbital bombardment NOW!"

Execute/Dumbo.exe

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Re: Einsteinian Roulette Mission 11: He is the One!
« Reply #20098 on: November 04, 2013, 03:43:12 pm »

continue licking that elbow! Tat elbow will be licked!
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He knows how to fix River's tiredness.
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IronyOwl   But Kyuubey can more or less be summed up as "You didn't ask."
15:52   IronyOwl   Whereas Dungbeetle is closer to "Fuck you."

Radio Controlled

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Re: Einsteinian Roulette Mission 11: He is the One!
« Reply #20099 on: November 04, 2013, 05:32:56 pm »

((Just so you guys know, you're going to have to give me in-character reports of this. My stuff is with the Armory Master, not in my locker, and I would think she wouldn't just give it to you without me giving an okay first.

Also, RC, would it be reasonable to assume that you pulled all the high-will people you could for Amp dude extermination, or were there other qualifiers?))

((I tried to take into account several different factors when dividing the teams (for example, did you notice that Feyri, Lyra and Grate have great RP together, and that they're on the same team? Funny how that works out huh) but the main factor for Amp hunt was that I tried not to take people who only have a gauss rifle or other basic weapons. Most people on that team are either fairly powerful combat-wise, or have unusual or weird gear that could be useful against that Amp specialist, who apparently laughs at conventional weapons. I don't think he has mindhack amps, otherwise he'd have used them when we first encountered them.))

Quote
((If the elevator rises this turn, I could deliver Joker's gear.I could also carry a couple of people. Anybody wants to take a ride with the battlesuit?))
(( That could work, though I'm a little concerned with the speed of the battlesuit. Still, would be a good option. And then I don't have to fiddle with trying to drop boxes on Milno's head :P ))

((I think it depends on whether Milno team wants to continue going via the underground passages or they want a sweep team to do it. If first, then Flint could sure do it, if second then Sky is better cause she can drop of team and deliver gear at the same time.))

So just to be clear how soon is this deployment gonna be? Kinda sewing together an abomination right now :P))

((Right now preferably. You can still mutate for a bit if needed, but the sooner you head out the faster we'll catch him. I'm pretty sure PW is letting the SW move every turn, so the longer we wait the harder for us to get him.))

Quote
[Could I ask where our objectives were and..well, did we talk about landscape given the design of the basin in relation to where the Sword is perched? From my viewpoint, the ShadowWalker could be...anywhere on a higher elevation/lower elevation that can directly see the Sword.]

((I think it's best if the sweep teams that don't know where to start searching ask Steve in-game for advise. My mental map of this place isn't good enough to give good pointers in that regard. But since you're on a team with Lyra, maybe you could take her there and see if she can pick up his smell?))



Now, since several people said they want in-game message of their new orders, the fact that there were no major objections to this plan, and because some people are making great use of their time...

continue licking that elbow! Tat elbow will be licked!

... I'll just do a general message so everybody can get moving again.

General message to all team members:
Hey team, Miyamoto here.

"After discussing with Jim, we've decided how to organize the hunt for the last remaining threats. You'll be divided into teams with distinct objectives so that you all will have an idea on what to do. If you are currently otherwise engaged in hunting for those two royal pains-in-the-ass however, you can continue doing that.

Remember people, it is imperative that we get the SW, Amp specialist, and any remaining UE's. If we allow them to slip away they'll still be very dangerous and even harder to root out than now. They could sabotage us every step of the way, and if we want to be ready for when the UWM retaliation comes, we simply cannot allow that to happen.

Now, these will be the teams (note: people in bold italic are team leaders, responsible for organizing their team and coordinating their efforts):


Any questions? If not, you have your orders, so gear up, find your squadmates, and move out!


Miyamoto out."
« Last Edit: November 04, 2013, 05:35:48 pm by Radio Controlled »
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