"Shouldn't I be seeing stars right now?"
Take a few more swigs.
[end:1]
Oh you start seeing stars alright. You find yourself completely lost in a great black veil of absolute nothingness, barely a pinprick light from the distant cold stars to illuminate the deep black.
"Now I can always eat the map and deny any part in a bombing."
Start the mission, I suppose.
The world fades and reforms. You're on a metal walkway, like a catwalk of sorts, suspended several hundred feet above a barren, reddish expanse. The catwalk extends from what seems like nothing; just a black wall, towards a massive building. It's all chrome and glass, with soft curves; almost like a giant green house or train station. However, you can see the metal shutters and the heavily reenforced innards through the glass. It may look pretty, but it's definitely military. Enormous laser and gauss cannons, even larger then the laser cannons you saw on china-9, are arrayed all around the building, clustered loosely in batteries of into batteries; dozens that you can see.
At the end of the catwalk, where it connects to the building, is a door; a blast door with two guards stationed at it. There are other men and women walking around; back and forth across the catwalk. The ones that reach the door show their papers or flash a badge and the doors open. The guards seem relaxed; but armed none the less.
"Well, we've got Synthflesh bodies that will work stealth and scouting, at the very least. Did you want something more designed to be so fast they never touch you or so stealthy they never see you?"
"hmm, what would the advantages and disadvantages of both of them be over a standard synthflesh body, and how much would they cost?"
Ask AM
"Same cost, but over all less strength, less robust, more dexterous and faster."
Tuck into a cannonball, to enter the great unknown with style.
You continue falling. You notice thats there's a Baalrog next to you. Oh. Hey.
"No, I'm fine! Shut up!"
Thomas screamed at nothing in particular, before finishing the violent eradication of his latent mental issues.
Well, you gun down the last of your latent mental issues. Or at least the last of the things that represent them. This clearly is helpful to your psyche. CLEARLY.
Ahh, well, it is as it is.
Pat chest for cigarettes, remember not having any, sigh, and proceed out of the room to the next room.
The next room is a rather plain metal hallway. The only thing interesting about it is the colored signs on the wall and the matching arrows on the ground. The signs point to places like "The Armory" and the "Rec/mess" and the "R&R department". The arrows on the ground seem to point toward the various places.