Go to the briefing room, push Flint's wheelchair in front of me.
(you're out of your Suit by the way.)
You push Flint the rest of the way to the Briefing room and sit down next to him on one of the benches.
A curious insight into Shakespeare's motivations. Not sure how accurate.
Still, that worked. Now, onto real business.
Lyra, I'm going to try to summon an exit.
shake my head horizontally four times, then
make an door leading from this place back to ourselves in front of me.
[will:4+1]
You make a lovely replica of the doors you've been walking through so far. It is closed.
((Toaster: Yup, I figured as much. Here's the questions we have now: was he ever a man? It this alien native to the body? What is it's goal? And so on... And keep in mind that Vich doesn't know that. In fact, he doesn't even know of Doctors cruelty. He still believes him to be a benevolent, if very weird and very busy man.))
>Some things are best left unsaid. As per how long you're in that tube, probably not that much longer.
And some things are said only to inspire the curiosity of others. I mean, you know that that kind of warning never works, right? Whatever. He's gone now, I can worry about that later.
Can you tell me what's happening outside? I actually heard some rumble in the Rec Room as I headed here. I didn't check it out, wanting my eyes back and all, but can you tell me what that was all about? And what's other stuff that's happening outside right now?(Once again, I want to have IC knowledge of what's happening around me, so I can both roleplay, and know what's happening).
((Goddamn slow connection speeds! 3 Minutes wasted, and I'm behind a turn. ))
>Exorcising an arch-demon. Same old, same old. ...
Do as he says and try to harden the left hand's flesh.
((Forgot to say, but +5 Will if level ups are already taking place.
Edit @GM: Wasn't the left arm the one which had been sausaged and replaced with a prosthetic?))
(I thought it was the right?)
[will:6+1]
The man releases he restraint on your hand, which ever one the flesh one is, and you look at it while thinking about it hardening. The flesh turns black and shiny and then seems to expand and solidify until your hand is a smooth, oblong, vaguely fist shaped lump. You stop thinking about it and it fades back to normal.
"Looks like you're even capable of forming things with it. " The man says, nodding to himself. "It presents no danger as far as we can see, but be careful with it. No doubt it could prove an invaluable asset but the matter it uses to build with has to come from somewhere, same as the energy it uses to function. Overexert yourself with it and you may find yourself and you may find yourself missing a limb. Or more."
He releases your straps and guides you back out to the front of the infirmary.
"Tell us if you experience any side effects. The sooner the better."
He closes the doors behind you.
(I'm gonna assume you head for the briefing room.)
((Hey uh, PW, you kinda missed my action. Not that it matters much right now))
Briefing Get. Check inventory and Mk.II condition
You get your Briefs. Your MK II has been removed and placed back in your locker, repaired.
Pancaek
+1 Exo
2/3 will, exo
1/3 str
-1 handi,uncon,aux, med
-2 speech,char
Thermite thrower. (4/10)
MK II
extra canister of thermite
2 cigars
spoons
booze
1 token.
((HE LIVES.))
"That...WAS AWESOME!"
Head back to rec room and loot ivans stuff or if not possible, watch the news after getting gear.
The only things of Ivan's you find around are a shotgun and a rather strange looking Gauss rifle. You pick them up.
If debriefing does not start right away, get celebratory drink of water mixed with the best damn drink mix the HMRC can provide, then return and take a sip.
You get a nice big cup of "I didn't die in space today-berry" Drink mix and sip it triumphantly.
((Hmm... did I get the booze and cigs from looting? Can't really remember. Oh well.))
Lars bowed to each teammate entering the briefing room. "May Steve's Light shine greatly on us all, as Pathmas's machinations has seen fit to ensure our return. We are all truly blessed. Would anyone care for a refreshement?" he said as he held up the cigs and booze.
Lars then looked up. "O Great Steve, I praise your name! May I never be spared from your light again! I hope my actions have pleased you?"
Pray to Steve. Offer cigs and booze to anyone who wants some.
>On the one hand you spent much of the time standing around screaming about doom and generally not being very helpful. On the other, when bullets started flying you did shoot back. I suppose you can consider me nonplussed
[Flint has brushed with mindfuckery and escaped unscathed. He has also begun coming to terms with his past. As such he gains +5 Will]
[Piloting a spaceship and creating a rocket pack in under 30 minutes has given Flint some knowledge about technology. As such he gains +1 Auxilliary.]
[Shooting doors while flying on a rocket propelled elevator is apparently good practice. Flint gains +2 Conventional]
((I'll probably never use aux again, but it's nice to get some skills relevant to what I did.))
Allow Miyamoto to take me to the briefing room (or in case we're already there just take me for a spin around the room), close my eyes and be happy.
EDIT: Thank Steve for his help. "Hey, Steve. I wanted to thank you for your help. I wouldn't be here without you. So, uhh... thanks. It's good to know that, despite what you say, you care about us."
Yay for not being dead!
>No problem. Attempt not to be stupid in the future. I know such things are impossible but a computer can dream. "Thanks."
Go to the Armory Master.
"Excuse me, officer... I had an item in my possession that came from the mystery-monger, but apparently it used to be known to the HMRC at some time, so I wondered if you recognized it... a black sphere with a button and an LCD display, and when pushed, it would ask something like 'The flesh is weak, what do you desire'. I didn't take the product yet."
"Phrase sounds familiar." The armory master says, settling back down onto her chair and picking up her book. "But I'm not sure from where. Never seen a ball like that though."
His scavenging complete, Anton returns to his usual behavior of "stay out of the way, work on something interesting".
Sit at a table in a far corner of the room and start working. Safety on. Pull the generator out of the Red Hand and confirm the fault, then set about to fixing it. If some other error creeps in, keep trying.
((I need my weapon operational for the mission, dammit!
I didn't even get a chance to test it after rewiring the laser...))
[handi: 5]
You fix the Red hand perfectly, even eliminating a minor intensity bug you hadn't noticed before.
FIRE BRAIN POWER! Wait, just close eyes and think of that exit door standing before me.
You disapprove, Lyra?
[will:4+1]
You create a door seemingly identical to your companion's
Disengage from pod.
Go to debriefing.
After getting naked, of course. Protocol.
It is called a "Debriefing" after all.
head to the infirmary to get patched up and have the doc put ivans head in stasis, then off to the briefing room we go
Ask steve to send a nurse to get me if i cant walk
You lay behind the table in the mess hall, no one around, trying to stand, trying to call for help but nothing happens. You turn your head to look at your shoulder and watch as the very last bit of Ivan's head vanishes into your flesh.
Be alive?
You wake up in the Infirmary in a biogel casing from the neck down.
"Ah...well...that sucks"
Jim reactivates, examines himself for damage, checks on Feyri (if possible), and then heads for the debriefing.
Feyri is still in back, being put back together, so you check yourself in to be repaired. They give you a pair of chemical bath casts for your arms and repair the synthetic bits that got shot/exploded.
Wake up. Go look around.
You wake up in the briefing room with may, who apparently dragged you there.
Simus pulls her brain from its wandering, idle thoughts, and back into its position in command of a robotic shell, checks herself and her stuff over, and heads to debriefing.
((You know, I think Simus got through with naught but superficial damage...I really like the Phase Armor.
Great mission, everyone, and we are all now one step closer to making PW scramble to figure out what to do with people that make 10 and stay.))
Simus
1/3 dex,int,str,handi
-2 Char, Speech
-1 aux, med
Grenade launcher
Chem nade
Kilo of Aster-ex explosive (5 detonators)
Ghost armor
Civ body armor.
Chemical has 1/10 chance not to work
frag is over sensitive and has a faulty fuse. [
Gauss pistol (14/14 rounds) 2 magazines
Gauss rifle (civ) 10/10. 2 magazines.
X2 Civ gauss rifle (empty)
4 token
You head to the debriefing.
If I'm not rebuilt yet, get rebuilt and gather my gear. Also, check my inventory.
You get your various roboguts put back in after crawling to the infirmary. Good thing you can't feel roboguts or this would be hellish rather then just mildly annoying
Monoatomic sword
Cutlass
Gauss rifle.
0 token
Debriefing will happen here in just a few minutes.