You roll the corpse over and start digging through its bag. It has 3 more of those black boxes and not much else. Hm.
"More black boxes? This is simply not my day." Lukas decides to take one of the black boxes with him. If there are so many of them, maybe they are important. Then he leaves the room and decides to inspect the one opposite of it.
Carefully open the door opposite of this room. If the door decides to eat me again, commit suicide
You cross the hall and open the door without it even falling on you. Beyond the door is another room very similar to the one you were just in, two bunks on either wall and a small table against the far wall.
No response. Pity.
See if there are entire systems which would also improve the reaction time (due to something like increased negative feedback, for example) - however, look for only those not involving synth-flesh.
Look for human size or few times that big cloth armor, worth up to 30 tokens.
Test how many four-circuit overcharge shots can a gauss rifle withstand, and reinforce the overall design if needed. See if something can be done to increse the coils' durability, and how much would the spare coils for the current design be.
(let me get back to you on the clothing. Need to think about cost balancing and world building a bit.)
A 4 circuit overcharge shot is gonna degrade them pretty quickly, probably no more then 20 shots before they need replacing. You could use larger, more sturdy coils, but the coils in a gauss rifle are designed to fit flush with the rest of the gun, so it would require a pretty extensive redesign. Spare coils are gonna be like a token, they're pretty cheap.
Attempt to assemble/find mechanical leg enhancers, fine-tuned for quick forward bursts. If successful/necessary for success, run tests using a monoatomic razor and training dummy, or pure robot for live tests.
Your search for "Mechanical leg enhancers" brings up a lot of results. You filter away the ones about simply replacing your legs with synth-flesh or robotic pieces, as well as the ones about pumping you full of drugs or altering your genetics and are left with a few possibilities.
There are things which look like leg braces or stilts with very springy metal crescents to propel you along at higher then average speeds and allow you to jump higher then normal (basically jumping stilts), but they look like you'd need a fair bit of dexterity to use without just falling on your ass.
There's a pair of what they call "Impact boots", which use Kinetic amplifiers -very much weakened ones- to amplify the force of your footsteps and propel you along at high speeds, but they require sturdy ground to work very well.
Finally there are rocket pods, smaller the MK III's and no where near as powerful or maneuverable, but they should be capable of speeding you up.
Enter the worm monster's simulation with a Kinect Amplifier, A Microwave Psychokinetic Amplifier(MPA) and a MKII suit.
Appear near May and Empyrean.
You appear in the simulation with your selected items and wave to May and E. They don't look very happy to see you.
Thomas closed the VR, and opened a battle of the greatest pirate captains of all of history against Scylla, the monster of greek legend. He gives himself a mobile bunker, adapted to travel above and below the water.
You appear in a cramped internal chamber of your submersible, sitting in a command seat. Monitors and instrument panels blink, beep and otherwise call out for your attention from every corner of the cockpit.