Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 2 [3] 4 5 6

Author Topic: (3.5) The Arena: Dragon's Lair  (Read 12207 times)

Azthor

  • Bay Watcher
  • Doomy Dooms of Doom, Discount Sale!
    • View Profile
Re: (3.5) The Arena: Dragon's Lair
« Reply #30 on: April 24, 2012, 10:06:00 pm »

Zombie invasion? I will go with a Radiant Cleric of Pelor.

Wrong thread, Az.

EDIT : Can I buy scrolls for my wizard, and assume I wrote them in my spellbook?
I suppose, but you'll need to have paid both the cost of the scroll and the scribing cost.

Skyrunner, do you mind if I do this for Paradise? I'll include the scribing costs, of course.
Go ahead.




I think I'll make another Succubus, and this time go for a bard route, instead of sorc as Nieve. Is that OK with Araph?

Also, can I take the Outsider Naturalization feat for free?(All it does is my subtype is changed from Extraplanar to Native, preventing me from being Banished, Dismissed or other unsavory things.)

True, I mistook Araph's for Adwarf's.
Logged

The Fool

  • Bay Watcher
    • View Profile
Re: (3.5) The Arena: Dragon's Lair
« Reply #31 on: April 24, 2012, 10:54:36 pm »

Can the dragon take a Vow of Poverty (BoED)? Technically they can use magic items like everyone else, but I can't imagine a dragon wearing magic items without thinking of something ridiculous like a dragon wearing goggles, or a robed dragon. It also solves the lack of magic weapons with a +1 magic 'effect'.

VoP isn't broken (you can get similar effects for less by just buying things with those effects), but I think it would be less silly for a dragon to take a vow then wear robes and such.
Logged

Steam ID: The Fool [B12]
A Flexible Mind (Suggestion Game)

Azthor

  • Bay Watcher
  • Doomy Dooms of Doom, Discount Sale!
    • View Profile
Re: (3.5) The Arena: Dragon's Lair
« Reply #32 on: April 24, 2012, 11:11:28 pm »

Can the dragon take a Vow of Poverty (BoED)? Technically they can use magic items like everyone else, but I can't imagine a dragon wearing magic items without thinking of something ridiculous like a dragon wearing goggles, or a robed dragon. It also solves the lack of magic weapons with a +1 magic 'effect'.

VoP isn't broken (you can get similar effects for less by just buying things with those effects), but I think it would be less silly for a dragon to take a vow then wear robes and such.

While blatantly out of character, as a dragon would never open hand of its hoard, I've never thought VoP to be overpowered; maybe at low levels, yes, but it becames quite the burden as gear starts improving. Still, I'd never use a True Dragon as a PC, they are ridiculously weak in comparison to similarly leveled player races.

There is a reason for humans, with their bonus feat and total lack of ability bonuses, to be usually considered the single best race.
« Last Edit: April 24, 2012, 11:14:19 pm by Azthor »
Logged

The Fool

  • Bay Watcher
    • View Profile
Re: (3.5) The Arena: Dragon's Lair
« Reply #33 on: April 24, 2012, 11:15:53 pm »

You're right. I thought good dragons would be exempt from hoarding, but I was wrong. I'll just invest in rings and such and reflavor magic items to be a bit more logical for a dragon then.

EDIT: If you look at the homebrewed Blue Dragon class that I posted earlier you'd see that it isn't all that bad. It isn't as optimizable as some other classes, but it has a nice breath weapon and improved multiattack, so I'm willing to forgive it.

Here's Pok Ihk Rasvim. The name translates as 'Stop for Treasure'. :P The Blue Dragon class, and Improved Multiattack (Draconomicon, p.70) are yet to be approved.
« Last Edit: April 25, 2012, 01:16:03 am by The Fool »
Logged

Steam ID: The Fool [B12]
A Flexible Mind (Suggestion Game)

Azthor

  • Bay Watcher
  • Doomy Dooms of Doom, Discount Sale!
    • View Profile
Re: (3.5) The Arena: Dragon's Lair
« Reply #34 on: April 25, 2012, 08:54:44 am »

You're right. I thought good dragons would be exempt from hoarding, but I was wrong. I'll just invest in rings and such and reflavor magic items to be a bit more logical for a dragon then.

EDIT: If you look at the homebrewed Blue Dragon class that I posted earlier you'd see that it isn't all that bad. It isn't as optimizable as some other classes, but it has a nice breath weapon and improved multiattack, so I'm willing to forgive it.

Here's Pok Ihk Rasvim. The name translates as 'Stop for Treasure'. :P The Blue Dragon class, and Improved Multiattack (Draconomicon, p.70) are yet to be approved.

Venerable Loredrake Earth Dragonwrought Kobold Sorcerer. While a real dragon casts as though his HD was 7 units lower, that kobold does it with a CL 4 units greater than it should be.
Logged

The Fool

  • Bay Watcher
    • View Profile
Re: (3.5) The Arena: Dragon's Lair
« Reply #35 on: April 25, 2012, 11:06:23 am »

With feats like Multiattack and Flyby Attack I doubt I'm going for a caster build. The spells are just a bonus, even if they won't do much damage.

With that said I think I wouldn't mind switching to something a bit more simple, but still dragon-like. Would a wyvern be acceptable? It has a more powerful (and poisonous) bite attack, but it only has 2 6 natural weapons.

EDIT: I think Weave is balanced since Weave stops the wyvern from making AoO's against enemies, which I think is a fair trade for a better chance at a full attack.

Spoiler: Dragon v. Wyvern (click to show/hide)
« Last Edit: April 25, 2012, 12:20:33 pm by The Fool »
Logged

Steam ID: The Fool [B12]
A Flexible Mind (Suggestion Game)

Skyrunner

  • Bay Watcher
  • ?!?!
    • View Profile
    • Portfolio
Re: (3.5) The Arena: Dragon's Lair
« Reply #36 on: April 25, 2012, 01:58:36 pm »

Fool, who do you think will be better both now and in the near future?

A succubus bard (which right now would be just a succubus) or Screwtape the Stronghearted Halfling Wizard/Force Missile Mage?

I'll do the pro/con thing too! :D

Spoiler (click to show/hide)

You know, I think I'd better go with the succubus. (goes make character sheet)
Logged

bay12 lower boards IRC:irc.darkmyst.org @ #bay12lb
"Oh, they never lie. They dissemble, evade, prevaricate, confoud, confuse, distract, obscure, subtly misrepresent and willfully misunderstand with what often appears to be a positively gleeful relish ... but they never lie" -- Look To Windward

Azthor

  • Bay Watcher
  • Doomy Dooms of Doom, Discount Sale!
    • View Profile
Re: (3.5) The Arena: Dragon's Lair
« Reply #37 on: April 25, 2012, 02:51:57 pm »

Fool, who do you think will be better both now and in the near future?

A succubus bard (which right now would be just a succubus) or Screwtape the Stronghearted Halfling Wizard/Force Missile Mage?

I'll do the pro/con thing too! :D

Spoiler (click to show/hide)

You know, I think I'd better go with the succubus. (goes make character sheet)

Givent he level we are starting at, a plain Troll Barbarian is quite effective.
Logged

Skyrunner

  • Bay Watcher
  • ?!?!
    • View Profile
    • Portfolio
Re: (3.5) The Arena: Dragon's Lair
« Reply #38 on: April 25, 2012, 03:02:28 pm »

Unfun! D:<

I'm going to be a succubus bard~  >_<
Logged

bay12 lower boards IRC:irc.darkmyst.org @ #bay12lb
"Oh, they never lie. They dissemble, evade, prevaricate, confoud, confuse, distract, obscure, subtly misrepresent and willfully misunderstand with what often appears to be a positively gleeful relish ... but they never lie" -- Look To Windward

Azthor

  • Bay Watcher
  • Doomy Dooms of Doom, Discount Sale!
    • View Profile
Re: (3.5) The Arena: Dragon's Lair
« Reply #39 on: April 25, 2012, 03:52:24 pm »

Unfun! D:<

I'm going to be a succubus bard~  >_<

Just don't abuse Bluff, or I might accidentaly mistake Planar Turning for Turn Undead.

Also, Fool, no, the Dragon class you wanted to use isn't even remotely OP.
« Last Edit: April 25, 2012, 03:57:01 pm by Azthor »
Logged

The Fool

  • Bay Watcher
    • View Profile
Re: (3.5) The Arena: Dragon's Lair
« Reply #40 on: April 25, 2012, 04:03:53 pm »

I know, but the breath weapon scaled at 1d6 per level with a 1d4 wait time. If I wanted I could make it 1d4-1. Combine that with multiattack while you wait and you have a fun character. I think you underestimate multiattack.

EDIT: Just so you know, this dragon was an attempt to get away from powergaming. In one of the Arena threads Sky mentioned one of the scariest builds she'd seen. That was mine. What's funny is that I could make it so much more powerful by swapping a few feats around.
« Last Edit: April 25, 2012, 04:08:07 pm by The Fool »
Logged

Steam ID: The Fool [B12]
A Flexible Mind (Suggestion Game)

Azthor

  • Bay Watcher
  • Doomy Dooms of Doom, Discount Sale!
    • View Profile
Re: (3.5) The Arena: Dragon's Lair
« Reply #41 on: April 25, 2012, 04:11:03 pm »

I know, but the breath weapon scaled at 1d6 per level with a 1d4 wait time. If I wanted I could make it 1d4-1. Combine that with multiattack while you wait and you have a fun character. I think you underestimate multiattack.

EDIT: Just so you know, this dragon was an attempt to get away from powergaming. In one of the Arena threads Sky mentioned one of the scariest builds she'd seen. That was mine. What's funny is that I could make it so much more powerful by swapping a few feats around.

Show me the build.
Logged

The Fool

  • Bay Watcher
    • View Profile
Re: (3.5) The Arena: Dragon's Lair
« Reply #42 on: April 25, 2012, 04:25:03 pm »

Here's the sheet.

It's level 14 right now with a useless feat taking up the level 12 spot. It takes a 1 BAB hit to take 4 levels in scout, but it gains fast movement, which I wanted at the time. I traded off several things when I went into ranger, such as the animal companion, for things I would use, like distracting attack.

He can take a ten foot step 3/day to full-attack with skirmish damage, but the number of steps is really only limited to your tumble bonus. If you can make a DC40 tumble check you can take a step like that. He has a reach of 10 feet as well, but that isn't shown in the damage really. Skirmish works on everything but oozes right now thanks to favored enemies and the swift hunter feat.

The damage for one full attack with skirmish damage is... 5d6 + 47 + 3d6 (electric) + 20d6 (skirmish) for an average of 145 damage (75-215). Keep in mind that this is at level 14 and that there is more that can be done before level 20.

EDIT: Oh, and everyone he hits is flat-footed until their turn after the attack.
Logged

Steam ID: The Fool [B12]
A Flexible Mind (Suggestion Game)

Azthor

  • Bay Watcher
  • Doomy Dooms of Doom, Discount Sale!
    • View Profile
Re: (3.5) The Arena: Dragon's Lair
« Reply #43 on: April 25, 2012, 04:37:09 pm »

Isn't the will save tempting fate though?
Logged

Araph

  • Bay Watcher
    • View Profile
Re: (3.5) The Arena: Dragon's Lair
« Reply #44 on: April 26, 2012, 05:56:00 pm »

Wyvern is okay because why not.

I think I'll make another Succubus, and this time go for a bard route, instead of sorc as Nieve. Is that OK with Araph?

Also, can I take the Outsider Naturalization feat for free?(All it does is my subtype is changed from Extraplanar to Native, preventing me from being Banished, Dismissed or other unsavory things.)
Go the bard route? How? You don't have any levels to spend after LA. The feat is okay, though.
Logged
Pages: 1 2 [3] 4 5 6