Turn 0
Calla45 minutes to the Awakening.
Acucar I4 Offshore Drilling Platform, 12 kilometres off the Coast of Brazil.
Headquarters of the Lemurian Fellowship.Closing the hood of your ceremonial robes, you as always pause to study yourself from the dull, scratched mirror in your quarters. You've gone too long without maintenance to your looks. The dye of your 'hair' is cracked and gone all across its lenght, revealing glistening purple and black beneath. It's noticeable enough as it is, nearly to your waist. Your attempts to put it up in a ponytail or somesuch have all been met with pain and frustration, making your head look like a nest of snakes as it tries to straighten out.
It would help if you knew if they were intending to let you out anytime soon. The self-appointed 'heirs of Atlantis' you've lived nearly your entire life in the service of have never shown great care to your personal comfort. The staff and guards are, for the most part, averse to talking with you. Atleast you have Sophie, and the Site B freaks they bring around every now and then.
You know today's the day for something big, and something to do with your sister. You've barely seen Sophie in the last few days, and she's been uncharacterically silent about the whole thing. More than that, you've felt your own power grow by the day, your resistance to pain rising to even more superhuman levels, your second sight becoming clearer and more potent. When you've previously only felt the distant echoes of thoughts, swimming around people's minds, now they lay wide open, practically begging to be peeked into. You know it's not a good thing. You have no particular interest in seeing the Return, no matter how confident the old men are in their ability to 'repulse the Doom of Atlantis'.
Well. Time to go. You pass outside the imaginary safety of your rooms and make your way down the humid metal corridor. Oil rigs haven't exactly been designed for comfort, and despite the Fellowship's take-over, it remains a bleak place to live. You pass a few acolytes and Fellowship staff, who, you notice, haven't had to put on their own robes. They avoid your gaze - even more than usual, you realize.
You enter the wide second level main corridor, emblazoned with Fellowship insignia - an open hand breaking through waves - and, in delightful contrast, large modern TV screens fixed to news reports and Fellowship feeds. Open air and sunlight floods in through stairs to the top level. Guards and more staff mill around, and you spot Sophie, Doctor Murdoch and other familiar faces talking at their bottom. Captain Stirling, responsible for the defense of this place, nods and steps towards you when she spots you.
'Hello, Calla. Are you excited about today?' she asks, beaming. Behind her friendly eyes, a complex machinery of layers and layers of misdirection and mental conditioning await to block casual mind-reading and surprise attacks.
Calla - Abyssal Hybrid
Health: Unharmed
Inventory: Empty
Traits and Powers:
*Beyond Human (As an Abyssal half-breed, you possess incredible physical and mental capability. You are capable of mental 'psychic' warfare and considerable thought suggestion, and of easy genetic manipulation by touch on-the-fly, even to fatal extremes. +1 to mental power, +2 to mutation and genetic alteration)
*Aura of Terror - INACTIVE (You share the Deep Ones' incapaciting presence, which causes deep fear and anxiety in the mortal psyche. You are currently suppressing your aura.)
Current Effects: None
Location: Second Level Corridor, Fellowship HQ
Alex Vondgas10 minutes to Awakening.
Greyson Foundation Luxury Yacht, Coast of Thailand.
On-going Foundation pleasure cruise.Lucia giggles as the yacht bounces onward, bright water splashing over the top. The vibrant tropical coast around you flashes past in bursts as the yacht jumps forward on the crest of the waves, cliffs bursting with vivid green vegetation rising from the sea, the waters bright, almost transparent, and the sky blue. You came along to be out of the Greyson Foundation facility back home, but you have to admit the place is pretty spectacular. And as the Foundation is paying everything, there's little reason to worry.
Lucia seems to think so, as well. The darling of the Foundation, who they believe is the distant spawn of the 'goddess' Aylit that Greyson started the whole thing for, she's more pampered and protected than any rich and priviledged kid in existence. You live a life of comfort as well - atleast compared to what would've awaited you had they not approached you - but it's nothing compared to the attention she receives. Maybe it's for the best.
The Foundation agents with you are as edgy as always, recognizable as bodyguards even out of their suits and armor. Four of them in the yacht with you, and two more waiting at the hotel, all of them trained professionals. It's a wonder they let you out with this little protection, really.
You watch their informal leader, Theo, grasping the railing with one hand and talking in a low voice to someone through his phone. Stretching your senses, you think you can make out what's he's saying - you've been getting more and more powerful lately, even though you retain your high level of control over the Fae.
'...if you're sure, sir. We'll return to the hotel and book a flight home as soon as she's had her fill. She won't like it, though,' he says. 'Yes, I know, sir. I'll try.'
There's a low, distant rumble from the north, on the edge of hearing. The agent pauses. 'I'm sorry, sir, I'm getting some interference. Can you rep-'
He's cut short by a earthshaking rumble and shudder, returning from the north. The yacht shakes and nearly tips over, sending everyone grasping for the railings. You see rocks and soil splash down from the cliffs, cracks appearing in the stone. Then it's over, just as quickly as it began. Theo loosens his grip on the railing, peering into the water.
'Was that an earthquake? Is everyone alright?'
You feel strange. Something... stirs in the back of your mind.
'Shit! Look at those waves! Get us behind the cliffs before we get capsized!' one of the agents shouts, pointing. You look to see a barrier of high waves appear in the horizon - no tsunami, but still fairly dangerous. The yacht accelerates, diving into safety behind the nearest cragged pillar of stone. Just before the horizon is hidden behind a wet cliff-face, you see - or sense - something terrifyingly familiar in the distance, beneath the ocean surface.
'Alright. I think that's it,' the agent says after a while. 'That was... odd. Alex, are you okay? You look pretty pale.'
Alex Vondgas - Imprisoned TitanHealth: Unharmed
Inventory: Empty
Traits and Powers: *
Immortal Prisoner (In the back of your mind, ever-raging, ever-moving, lays 'the Fae', a Titan from before the dawn of history. By tapping into its power, you can take on incredible physical and mental capability. The more of yourself you give in, the more powerful you become, but the higher the risk of losing control is. Your current control level is High. +1 to physical damage, -1 to all taken damage)
*
Slow Regeneration (Your control over the Titan grants you slow wound regeneration. Heal all wounds by 1 on a 3-6.)
Current Effects: None
Location: Back of luxury yacht, just off the coast of Thailand
Turiel10 minutes to Awakening.
Raduzhnyy Facility, Western Siberia
Headquarters of the Ark Projekt'All primary systems check out. Moving vessel to launch tube,' the static-distorted voice says into your ear. You feel faint tremors as the KOSCHEI is carried forward by the system rails, the sound of servos whirring and clicking penetrating into the cockpit.
'Vessel in position. Disengaging mag-locks. Awaiting engine ignition.'
More clicks and humming. Harsh artificial light spills into the cockpit, and you work the control panel as you've trained to these past months. The engines awaken with a roar. You can feel their heat at their back.
'Proceeding. Field booster online,' he continues. You feel light-headed as always. In a moment, your consciousness flashes wide, your weak Field boosted to envelope the entire craft. Somewhat blockier and less manoueverable than a basic Russian fighter due to the extra machinery, you're supposed to compensate with a defensive field.
'Opening launch tube. Prepare for countdown. Releasing manual control.'
The cockpit around you lights up, and you let your hands fall to the controls. The sturdy helm and mask feel uncomfortable on your face, digging into your jawline.
'Three... two...' the voice seems to become more distant, like a whisper. 'One. KOSCHEI is in the air.'
The world explodes into view. You stabilize the aircraft, and take a moment to appreciate the bleak beauty of the sprawling Siberian landscape. The facility, two grey blotches in the tundra, disappears quickly. Townships and hamlets dot the region. A river snakes across the plains.
'I am in the air. All systems in the green,' you make the required statement, and bring up the required test order. The plane is still a prototype, and you had to convince the Projekt staff to allow you to take it up for a few tries. The first test went well, and you have no reason to doubt this won't too. Your... work with Ark Projekt has been good so far. Some of the brightest minds of the generation, holed up here in the Siberian wastes to ensure humanity's survival, long-forgotten by Moscow.
You spend the next few minutes running tests and exercices, enjoying the feeling of flight through the open air. A power once reserved only for older beings. Humanity has come a long way.
'Err...' the voice cuts in, again. 'Operative Turiel, please abort testing and head twenty kliks west. We're getting some odd readings there. Probably nothing, but it'll let us test the long-range scanners.'
You do as ordered, and turn the craft hard left, feeling the winds battering against your Nexus Field. To the west is more forest and tundra, with the occasional village and larger town. Ill-maintained paved roads connect these settlements across the wind-swept plains.
The first thing that catches your attention is a dust cloud, sweeping into the forests. Zooming in, you can make out a sizeable crack in the earth nearby. The packed soil around it begins to crumble as you watch. Hmm - an earthquake, here?
'What can you tell us, Operative? Is everything working alright?'
---
Status: Unharmed
Location: Russian Airspace, Western Siberia
Equipment: *
30mm GSH-30 Cannon [-] (Fires three shots per turn. -3 to Damage)
*
RUS Guided Missiles [4] (-2 to Damage, -1 to Enemy Dodge)
Special Traits: * Field Booster (Capable of co-opting and considerably enlarging a pilot's Nexus Field.)
Turiel - Star God HybridHealth: Unharmed
Inventory: Empty
Traits and Powers: *
Beyond Human (As a Star God half-breed, you carry within your veins incredible physical and mental capability, but more importantly, innate knowledge of Star God technology and powers, including rudimentary control of your Nexus Field.)
*
Nexus Field - DEFENSIVE MODE (You have the power to control a personal force field that can be used to redirect and turn away attacks, supercharge fired projectiles, energy weapons and physical attacks, or knit together wounds or mechanical damage. Only one mode can be active at once. Defensive: +1 to dodge. Offensive: +1 to damage. Regenerative: Heals all wounds/damage by 2 on a 3-6.)
Current Effects: None
Location: Inside the cockpit of the KOSCHEI Modified Jet Fighter, Western Siberia
Alexei Zielkov and 'Doctor' Erik Tourigny15 minutes to Awakening.
Vladivostok, eastern tip of Russia.
Warehouse 59, Harbor District.Alexei Zielkov moves into cover behind the Council agents, taking up positions on both sides of the main doors. They move in silence, years of experience and training showing their mark. Standing tall over the others, with an intimidating muscular bulk, the superhuman is a giant of a man. Hardened, genetically-engineered skin and specialized cells give him strenght beyond any other.
The warehouse he's about to lead a co-ordinated attack into is, according to the latest details, the headquarters of a cult of some kind, with confirmed Ancient knowledge and/or technology. They're responsible for over a dozen disappearances - and, likely, deaths - over the past month. The kidnappings have only increased in pace during the last week, and all signs point to something big happening soon. The Council took the liberty of bringing in a non-Russian, a Swiss 'biologist' who Alexei could instantly tell was no more human than he was. Estimates on cult strenght place it around thirty or more, fanatical but ill-armed and unskilled.
Erik Tourigny leads another team of agents, two of them, to come in through the back door. They don't question his lack of weaponry or unseeming appearance. He waits for the go signal impatiently.
Then, his enchanced senses pick up the cling of metal on metal. He motions his agents to the shadows as a cultist walks into the walkway going around the building on the level of the second floor, and begins pulling out a cigarette. Erik can sense his mind, open to the wind, begging to be touched. One of his agents gives him a questioning look, half-drawing his gun.
---
Alexei Zielkov - Experimental Superman
Health: Unharmed
Inventory: Compact SMG [18/2] (Fires six shots per turn, -3 to Damage), Heavy Pistol [5/0] (Fires one shot per turn, -3 to Damage), Flashbangs [2]
Traits and Powers:
*Genesculpted Superhuman (Your extensive genetic modification and training have made you superior both physically and mentally to any other human being alive. The Shackled, on the other hand, are another matter entirely. +1 to all Damage taken, -2 to physical Damage,+1 to Dodge.)
Current Effects: None
Location: By the main doors, Warehouse 59, Vladivostok
Erik Tourigny - Abyssal Hybrid
Health: Unharmed
Inventory: Empty
Traits and Powers:
* Beyond Human (As an Abyssal half-breed, you possess incredible physical and mental capability. You are capable of mental 'psychic' warfare and considerable thought suggestion, and of easy genetic manipulation by touch on-the-fly, even to fatal extremes. +2 to mental power, +1 to mutation and genetic alteration)
*Aura of Terror - INACTIVE (You share the Deep Ones' incapaciting presence, which causes deep fear and anxiety in the mortal psyche. You are currently suppressing your aura.)
Current Effects: None
Location: By the cargo door, Warehouse 59, Vladivostok
Alfonz Wulfric3 minutes to Awakening.
Runway, New Orleans Lakefront Airport.
DRU Airlines DY353 flight to New York.'Sir, I must ask you to stay in your seat. We will be taking off in a few short minutes,' the flight stewardess says to the man ahead of you. You twist uneasily in your seat. You're headed for New York because you've been offered a job that would apparently suit your... unique talents. You assume it's a government job, no doubt some long-buried secret division.
You suppose being anxious is natural, but you've been uneasy all day. And you're certainly not natural, though you are faintly aware you are not the only one of your kind.
The man in front of you - drunk, the idiot - calms down and the stewardess heads back for the cockpit. You look out of the window, following the runway as it stretches out towards the waters with your gaze. Deep breaths, deep breaths. You close your eyes, and wait.
Soon enough, the plane begins rolling forward. But you only seem to be feeling more and more unsettled by every passing second. You open your eyes, and see the first sign, going unnoticed by all these humans without your enchanced senses.
Out by the lake, the water bubbles. The air seems to ripple and
twist, like trying to break free of reality. In the back of your mind, a distant voice begins screaming; run, run, you fool!
'Prepare for take-off. The air is clear, and...' the captain's voice begins, but you barely hear it. The plane turns on the runway, and begins making its way towards the bubbling waters, towards the place radiating with sheer wrongness.
Alfonz Wulfric - Imprisoned ReaperHealth: Unharmed
Inventory: Empty
Traits and Powers: *
Immortal Prisoner (Drawing from the Reaper in you rhead, you are physically and mentally superior to any normal human on the planet. You have innate power over the life forces of living beings, and can draw, give and imbue it at will. Your current level of control is high.)
*
Life Force [6/6] (You can imbue objects and living beings with life force to create more potent weapons and combat constructs. You will regain spent life force automatically over time, and by devouring others - though this bears the risk of harmful energy damaging you. You can also draw the life force of others and imbue it as long as you also include some of your own.)
Current Effects: None
Location: DY353 Flight to New York, Business Class
---
This must be the only game where a trait called 'Genesculpted Superman' INCREASES the damage you take.
Alexei's and Erik's segment flows badly, blame it on the shift from 'you' to 'he'.
Whaddya mean, walls of text? I don't see any. They're... fences, really. 3071 words only.
I'll be glad to ask any questions you will have. Like about damages; no, Alexei's gun and the KOSCHEI cannons do not do the same amount of damage. They work on different scales; the KOSCHEI does Ancient damage, small arms do Shackled-scale damage. And point out the mistakes I've made, too.