A response to some 4chan posts, mainly because it's useful criticism and I can preserve my answers here. Thank you!
Seems good, these holes are still bothering me though. Any way to edit the graphics to fill them up, or at the very least make them smaller?
Also, do I need dfhack to be able to see multiple z-levels below me, or can I get it to work in standalone?
Image:
No, there's nothing that can be done about the holes. The only way to completely fill them would be to make the walls the entire width of the tile, but that would be not only ugly but problematic: many tiles would become indistinguishable from each other. It's possible that TWBT could help resolve it, but I'm not interested in making my pack rely on DFHack (nor do I know if it can detect "inner walls"). For what it's worth, my "straight hollow walls" are probably the tileset where I notice it the least.
I'll try to widen the solid walls for the next release to minimize this problem.
Yes, you need DFHack to see multiple z-levels below you. You don't need a starter pack or anything to install it, but obviously you will need to be running a version it supports: ignore the init.txt and d_init.txt files in my pack along with the keybindings and make the appropriate changes to the old version yourself.
edited the dwarf icons as they were practically indistinguishable from humans. Pretty gud tileset otherwise.
Thank you kindly. I like the pointy beards in particular. You're right, dwarves are almost identical to humans right now. There are alternate graphics files for you to use in my pack if you prefer, but I'll see what I can do about that by default: humans might become a little grumpier with the next release.