Don't get me wrong, there's nothing stopping people from playing the mod out of enjoyment. It's just that that isn't the actual goal, from a development point of view. This could easily have been a closed alpha instead with only a select group of people testing the game, and then the rest of us would all be sitting around saying "wow I can't wait to play that, looks good". The game isn't available to the public so that they can enjoy it, is what I'm saying. It's so that bugs can be found quickly and easily because thousands of people are testing it rather than a few. And I'm not saying that you should still play when you're not enjoying it, because that's a waste. But I am saying it isn't fair to complain that it's buggy and unfinished, because you should have known better when you downloaded an alpha mod. You shouldn't get mad when some weird bug pops up and removes your weapon. You say "oh, that's a bug, I'll go report it" and then you're on your way. You lost your weapon, big deal. I simply don't like how people play this alpha, expect it to run and feel like a finished and polished game, and then complain when it turns out it isn't.
As far as the additional content in patches goes: Alpha is both adding content and fixing bugs. Beta is doing some final tweaking of content but is mostly about fixing remaining bugs. So the developers are doing nothing wrong here by throwing in additional content with bug fixes, even if that content ends up breaking stuff. I for one value any extra content. The content flow stops when it goes to the beta phase, usually.
The game isn't available to the public so they can test it. I mean how many people do you think actually report bugs? The game is probobly available to the public for a variety of reasons, including but not limited to: advertising, improving rocket's personal career prospects, fun. I can't find the link at the moment because RPS search function is being tempremental, but there's an article where Rocket talks about how dayz has something like 500,000 players? I can't remember the exact number, but he basically says "today we have 470,000. Tommorow we'll have 480,000, it just keeps growing."
99% of those people aren't playing to test bugs, and noone ever asked them to. It's perfectly valid to complain about bugs or broken features, just like with any other game. Especially when thing's are pushed out with like literally no testing. When an update is released that has the same thought put into it as a monkey just flipping switches in a nuclear power plant to see what happens, people are going to complain. When RPS or GiantBomb or whoever writes an article, or interviews Rockets, or generally promotes the game the message isn't "hop on and pitch in helping rocket test bugs!" it's "play this awesome game!" I don't think I've seen an article or interview anywhere where Rocket even mentions people finding bugs and reporting them.
I think a lot of the reasons people get upset about the changes with each patch is that the game
did feel like a finished (albiet buggy) game a few versions ago. I know when I first started playing I was enamoured with it. But each new update made it worse and worse. Though that might just be me.
@Fefnir: I think you got some points wrong.
1) Killing in the debug forest its considered exploiting a glitch/bug, anyone with more than 1 month in gaming knows thats bad, you can get banned, but you get banned FROM THE SERVER, you still can play ARMA 2, its not like you are putting your CDKey in danger.
2) People runing scripts to blab la bla: Thats plain and simple cheating, same as anyother game, break the rules pay the price.
3) In a persistent game doing things like that is obviously not permited, i dont think i have to explain why, specially when your character carries over another servers. You also enumerated all the wrong reasons to have a server. Want to do that? Go to regular arma, hop on a choper and spawn zombies with your friends.
I don't know why you didn't spell my name right? I mean it's written right there 3 posts above yours, and you don't seem to have any other problems spelling. :S
1) I've played video games all my life. Like 25+ years of video gaming experience. I don't see how this is supposed to be a self evident exploiting of a glitch/bug, or why it even mattered. Also you can't ban people from servers AFAIK. You can get blacklisted for banning people willy nilly. And the forum post I was referring to specifically mentioned BattleEye bans, which are CD key bans. And there are more than a few people who swear up and down that they've been banned and this is the only thing they could've possibly done to deserve it (usually finding out after the fact taht this is a bannable offense)
2)It's not breaking any rules of the game though? It's not like they're hacking... They're literally just using ARMA 2's scripting engine and the way the game is designed to be completely trusting of all clients connected to the server. If this is deserving of a CD-Key ban then why isn't killing the in debug forest? Why are either of them.
Surely in an alpha experiment test people SHOULD be finding the exploits and bugs that are possible? I mean isn't that one of the points of an alpha? Find all the ways to break the game so the developer can fix them?3)If you're paying for a server it doesn't matter what the reasons you have for it are. It's your server. And I find it kind of hillarious that on one hand "it's a persistant game so of course things aren't permitted" but on the other hand "lol you lost your character? It's an
alpha!"
This is the problem I'm having here, the game is persistant untill someone says "but my entire character was wiped because someone on the server put on a ghillie suit and everyones inventories were wiped. Then all of a sudden it's an experimental alpha and you can't expect persistance from that. But your CD key is still able to be banned. But it's all malleable and changes every day so none of it matters anyway. You should be playing to test the game for Rocket, but when Rocket changes something and huge amounts of people say "that was a bad decision" Rocket's response is "it's my game and I'll do what I want." Depending on what you're talking about it changes from being a game, to an experiment designed to not be a game.
It's all double talk and marketing speak designed to cover its own ass in any situation. Problem with the game? it's an alpha who cares! You got CD-key banned and don't know why? Well it's persistance is the most important part! Don't like major gameplay changes? Well it's not supposed to be fun! Etc. It's like nothing you say about the game matters because anything negative just changes it into something else to avoid any critisism. I'll say this, it's a masterfull PR/advertising campaign.