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Author Topic: Day Z  (Read 221551 times)

Urist McScoopbeard

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Re: Day Z - A Zombie mod for Arma 2
« Reply #540 on: June 20, 2012, 06:47:25 pm »

The hatchet fix, yesh
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sluissa

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Re: Day Z - A Zombie mod for Arma 2
« Reply #541 on: June 20, 2012, 09:48:55 pm »

Hatchet is a bit OP, but I wouldn't know what to do to fix it. Zombies can't seem to hear anything now... shot an enfield in the middle of a medium town, not a single zombie came running, and there were a few somewhat nearby. Except, I was prone, so perhaps they heard it, but didn't see it and lost interest quickly? I'm not sure. Also... I miss my starting morphine. Now I"m on the west side of the map with broken legs. It'll be a long crawl to a hospital.
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Whitefoxsniper

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Re: Day Z - A Zombie mod for Arma 2
« Reply #542 on: June 20, 2012, 10:46:17 pm »

I've discovered how to take care of zombies without a weapon.

Once they lock on to you run to the top of a steep hill and run down it. You will run down the hill but zombies will run up into the air and come crashing down, the impact of landing kills them.

It's foolproof unless you're bleeding and can't find a hill.
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sluissa

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Re: Day Z - A Zombie mod for Arma 2
« Reply #543 on: June 20, 2012, 10:59:21 pm »

I've discovered how to take care of zombies without a weapon.

Once they lock on to you run to the top of a steep hill and run down it. You will run down the hill but zombies will run up into the air and come crashing down, the impact of landing kills them.

It's foolproof unless you're bleeding and can't find a hill.

Wat...?

Sad part is... this doesn't surprise me at all.
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Astral

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Re: Day Z - A Zombie mod for Arma 2
« Reply #544 on: June 21, 2012, 03:23:28 am »

I've discovered how to take care of zombies without a weapon.

Once they lock on to you run to the top of a steep hill and run down it. You will run down the hill but zombies will run up into the air and come crashing down, the impact of landing kills them.

It's foolproof unless you're bleeding and can't find a hill.
This is hilarious. Probably because they run faster than the ArmA 2 engine generally allows, causing their "gravity" stat to not kick in fast enough, before they've moved too far horizontally.
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Johuotar

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Re: Day Z - A Zombie mod for Arma 2
« Reply #545 on: June 21, 2012, 03:41:53 am »

Yeah Ive noticed that happen too, didnt know it could be used more consistently though.
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head

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Re: Day Z - A Zombie mod for Arma 2
« Reply #546 on: June 21, 2012, 05:00:43 am »

The latest patch zombies are fucking annoying.

I noticed he seems to have nerfed stealthing in whole again(yay secret nerfs)

It's not impossible to sneak.


CRAWLING OVER ROAD? EVERY ZOMBIE GET U
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Jake

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Re: Day Z - A Zombie mod for Arma 2
« Reply #547 on: June 21, 2012, 06:55:14 am »

This is hilarious. Probably because they run faster than the ArmA 2 engine generally allows, causing their "gravity" stat to not kick in fast enough, before they've moved too far horizontally.
You know, that's not so much a bug as a somewhat buggy emergent behaviour; zombies occasionally falling arse over appetite while attempting to chase their target across steep or uneven terrain makes sense.
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Never used Dwarf Therapist, mods or tilesets in all the years I've been playing.
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Urist McScoopbeard

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Re: Day Z - A Zombie mod for Arma 2
« Reply #548 on: June 21, 2012, 07:36:45 am »

The latest patch zombies are fucking annoying.

I noticed he seems to have nerfed stealthing in whole again(yay secret nerfs)

It's not impossible to sneak.


CRAWLING OVER ROAD? EVERY ZOMBIE GET U

Well for starters roads make everything loud as hell. That being said why did you need to crawl over a road at all? (Didn't they teach you problem-solving abilities in school?) THAT also being said (and feeling trollish now :O) sneaking is simply a matter of crouching and tincans
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The Fool

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Re: Day Z - A Zombie mod for Arma 2
« Reply #549 on: June 21, 2012, 09:10:46 am »

I'll be joining the DayZ fun as soon as I can get the mod running.

I'm The Fool [B12] on Steam.
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Steam ID: The Fool [B12]
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sluissa

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Re: Day Z - A Zombie mod for Arma 2
« Reply #550 on: June 21, 2012, 11:22:48 am »

Died twice this morning to stairs.
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ThtblovesDF

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Re: Day Z - A Zombie mod for Arma 2
« Reply #551 on: June 21, 2012, 12:06:30 pm »

B12-DayZ - Steam group anyone?

(I'm to inactive/uncaring to create such a group and admin it, but I'd join and we could meet up over the chat or make play-times on the weekend)
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head

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Re: Day Z - A Zombie mod for Arma 2
« Reply #552 on: June 21, 2012, 12:31:14 pm »

The latest patch zombies are fucking annoying.

I noticed he seems to have nerfed stealthing in whole again(yay secret nerfs)

It's not impossible to sneak.


CRAWLING OVER ROAD? EVERY ZOMBIE GET U

Well for starters roads make everything loud as hell. That being said why did you need to crawl over a road at all? (Didn't they teach you problem-solving abilities in school?) THAT also being said (and feeling trollish now :O) sneaking is simply a matter of crouching and tincans

Derp.


Considering they seem to made crouch running useless and crouch walking is pretty much the same <.<
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The Fool

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Re: Day Z - A Zombie mod for Arma 2
« Reply #553 on: June 21, 2012, 12:33:20 pm »

I've made a steam group. If anyone wants to add anything just let me know in steam.

EDIT: I abandoned the group in favor of the one with members.
« Last Edit: June 21, 2012, 01:41:45 pm by The Fool »
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Steam ID: The Fool [B12]
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The Mechanical Man

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Re: Day Z - A Zombie mod for Arma 2
« Reply #554 on: June 21, 2012, 01:18:38 pm »

I already have a Steam group and it's already got a bunch of people in it.

https://steamcommunity.com/groups/bay12survivors
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