2 Insecticarps : Hunt for burrowed animals, eat, store enregy\nutrients. If full just kiiil and bring food to stockpile
400 antfishes: 20 groups of 20 antfishs hunt wildly, attack anything with 500 biomass or less (insects\toads\small fishes\anything else), avoid larger targets. Eat to max energy\nutrients. Everything else - to the stokcpile. Do not run if attacked by something large , instead the group should do a suicide acid attack to the death, either their or enemies. They are afraid of us, let them continue feeling that way
100 antfishes : guard food stockpile\ Rush to help insectocarps if they are in trouble.
If we lucky we'll get some new fun DNA and nice stockpile to fuel future mutations.
The Insecticarps are send out to gather food. They are bottom feeders afterall, but are not very succesfull. While they do manage to get some food, they ain't very effecitve, turning up no dna and only a small energy profit.
One of the insecticarp groups manages to kill a small eel, though the Dna is inrecoverable. They do get quite a lot of energy. Several other groups managed to get quite a lot of small insects, and gained some Dna of an underwater spider. The other groups are less succesfull and barely break even. 2 groups don't come back.
The hundred antfishes continue to guard the growing stockpile, which mostly contains depleted biomass.
You feel the temperatures falling, and darkness begins to cover the pond. Seems like it's starting to be night.
Food stockpile:
1560 biomass
Name: Deoxys
Biomass: 10 000
Energy: 2800/10.000
Nutrients: 5000/5.000
Abilities: DNA assimilation, splitting, Improved DNA modification (Can change size of parts, can modify DNA into similair parts, can randomly mutate DNA at will)
Current look: Insecticarp (1 m long, 10 high, 10 broad)
Status: Healed
Insect eyes (+50 to observation, -50 energy )
Insect stomach (Can turn biomass in energy)
-Fish mouth ( +100 to attack)
-Fins: (+175 to water movement. -200 energy)
-Swim bladder
-Gills (Allows you to stay underwater. -100 energy)
-Fish Scales spiked carapace (+250 to defense, -20 to movement. Melee tacking enemies take damage on failed roll)
-Essence of Carp (Bonus to relation with elephants, and other dangerous things.)
-Insect reproductory system: Allows you to spawn all types of followers:
-Instant Antfish: Cost: 60 biomass, 100 energy
-Antfish egg: Cost: 10 biomass, 20 energy. (Takes one day to develop into a full antfish)
460 Antfishes(60)(Attack:+2, defense:+1
Acid attack(E:53/60N:30/30). ))
1 Insecticarp(B:10.000 E=2800/10.000 N=0/5000)
-Antennae
-Planttick mouth(allows you to suck nutrients and energy out of plants)
-Insect eyes
-Insect legs
-Butterfly wings
-Dragonfly wings
-Insect stomach
-Insect egg/larvae(Non splitting reproduction)
-Cocoon (Reduces risk of being eaten while changing. Extra energy cost)
-Spider silk glands
-Ant mandibles
-Ant carapace (Notes,relatively light but strong)
-Air capturing hairs
-Ant pheromones
-Ant acid gland
-Other bits of butterfly DNA-Chloroplasts
-Fish mouth
-Fins: (+10 to water movement. -50 energy) Depends on size
-Swim bladder
-Gills (Allows you to stay underwater. -20 energy) Depends on size
-Fish Scales
-Essence of Carp (Bonus to relation with elephants, and other dangerous things.)
-Cell wall
-Large vacuole
-Roots
-Chloroplasts
Clones chematics for GM reference: (Doubt I'll need them)
-Chloroplasts(1)(4nutrients-->1energy per turn)
Insect eyes (Allows you to see)
Insect stomach (Can turn biomass in energy)
Ant carapace (+1 to defense)
4 * Ant acid gland (Succesfull attacks are followed up by a +4 poison attack. 10 energy and 5 Nutrients to use)
Enlarged Ant mandible (+2 to attack, -1 energy)
Fins (+1 to water movement. -5 energy)
Gills (Allows you to breath underwater. -2 energy)
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