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Author Topic: Evil Genius 2! EVIL HARDER! Turn 21 now up!  (Read 47652 times)

RulerOfNothing

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Re: Evil Genius 2! EVIL HARDER! Turn 12 now up!
« Reply #195 on: June 30, 2012, 06:50:41 am »

Orders:
4 Regulars will plot.
3 Thugs will extort.
2 Guards will guard.
1 Tech will continue sitting around the base.

Research:
2 Scientists will research Defensive Chemistry.
3 Scientists will research Defensive Biology.

Other:
Purchase 10 Resources (-$500)
(also I think the Environment Simulator should be complete. At least that's what turn 11 tells me)
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Terenos

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Re: Evil Genius 2! EVIL HARDER! Turn 13 now up!
« Reply #196 on: July 06, 2012, 01:07:07 pm »

Week 13: Hunting the Elusive Turn






------
Dont forget you have 2 trait points total, so if you havent spent them, do so.

If I missed anything do let me know, im sure i did.
« Last Edit: July 06, 2012, 07:40:46 pm by Terenos »
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But despite what you've been told, I once had a soul. Left somewhere behind...

Maxinum McDreich

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Re: Evil Genius 2! EVIL HARDER! Turn 13 now up!
« Reply #197 on: July 07, 2012, 12:07:30 pm »

''The Voice will not like all this activity on his arrival.'' One of the scientists said, as they all crowded around. They were to get their leader soon, he was to arrive.
''PH34R is based on the notion of letting people know that they are to cower.'' Jerald interjected. ''Let them know us, then let them fear us.''
''Is that why...?'' A thug spoke.
''Yes, that is why we got the Oracle to give us a specific mission. We strike, and we begin our greatest mission.'' Jerald declared. ''Now, is the time to further our goals.''

The group had come a long way from the indecisive lost from before.

Orders:
150 dosh converted into 3 resources. Make a laser rifle with that.

7 Thugs and Jerald armed with laser rifles go on the mission.
3 Guards with rifles guard.


Research:
3 Scientists research: Offensive Physics.
3 Scientists research: Offensive Chemistry.
1 Scientist research: Support Biology.
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RulerOfNothing

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Re: Evil Genius 2! EVIL HARDER! Turn 13 now up!
« Reply #198 on: July 10, 2012, 07:45:02 pm »

Orders:
3 Thugs will extort.
2 Guards will guard.
Gears, 4 Regulars and the Technician will take HCs, RIGs and PIPs on the plotted mission

Production:
Produce 10 PIPs (-40 Ru)

Research:
5 Scientists will research Defensive Biology

Other:
Purchase 20 Ru with $1000.
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Toaster

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Re: Evil Genius 2! EVIL HARDER! Turn 13 now up!
« Reply #199 on: July 12, 2012, 03:43:32 pm »

Orders:
1 Guard Guards with Giant Laser
Leader + 5 Thugs Extort
1 Tech Mayhems
2 Regs plot

Hire a Thug


Research:
Dr. Cal + 5 Sci research Physics Offensive

Other:
Fix the damn lab.  Again.
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HMR stands for Hazardous Materials Requisition, not Horrible Massive Ruination, though I can understand how one could get confused.
God help us if we have to agree on pizza toppings at some point. There will be no survivors.

IronyOwl

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Re: Evil Genius 2! EVIL HARDER! Turn 13 now up!
« Reply #200 on: July 13, 2012, 02:10:51 am »

Orders:
7 regulars, 1 thug, 2 scientists: Equip ESDs, use Giant Laser, capture heirloom. Attempt at little collateral as possible, despite the laser.
Guard: Guard the base, using the other giant laser
The Thinker, 4 scientists: Research Support Physics
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Quote from: Radio Controlled (Discord)
A hand, a hand, my kingdom for a hot hand!
The kitchenette mold free, you move on to the pantry. it's nasty in there. The bacon is grazing on the lettuce. The ham is having an illicit affair with the prime rib, The potatoes see all, know all. A rat in boxer shorts smoking a foul smelling cigar is banging on a cabinet shouting about rent money.

Neyvn

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Re: Evil Genius 2! EVIL HARDER! Turn 13 now up!
« Reply #201 on: July 16, 2012, 01:32:41 am »


6 Regulars - Resource Capture - 2 Goo Cannons + 4 Laser Rifles (As constructed - Primary Need)(12Ru) + 6 HPS (12Ru) + 6 HC (6Ru)

2 Thugs + Knuckles - Extort - 3 Laser Rifles (As Constructed - Secondary Need)(9Ru) + 3 HPS (6Ru) + 3 HC (3Ru)

Tech - Build Laser Rifles

Phys Team - Offensive
Chem Team - Support
RBTC Team - Offensive

Total Cost 48Ru - Purchase as Needed

NOTE:: Needs are addressed for Equipment as Primary and Secondary means that they are constructed and given out to that order first then second regardless of if the full construction amount is made. Query if not clear...
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Quote from: Ubiq
Broker: Wasn't there an ambush squad here just a second ago?
Merchant: I don't know what you're talking about. Do you want this goblin ankle bone amulet or not?
My LIVESTREAM. I'm Aussie, so not everything is clean. Least it works...

Terenos

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Re: Evil Genius 2! EVIL HARDER! Turn 13 now up!
« Reply #202 on: July 24, 2012, 08:52:17 pm »

Week 14: LOOK! I CAUGHT A TURN!







------
Dont forget you have 2 trait points total, so if you havent spent them, do so.

If I missed anything do let me know, im sure i did.
« Last Edit: July 24, 2012, 10:26:57 pm by Terenos »
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IronyOwl

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Re: Evil Genius 2! EVIL HARDER! Turn 14 now up!
« Reply #203 on: July 24, 2012, 09:43:46 pm »

Orders:
1 Thug, 5 Regulars: Cash Raising using ESDs and a giant laser
The Thinker, 6 Scientists: Research Physics Defense
Guard: Guard things with giant laser

Hire 2 regulars (-$200, +2 regs)
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Quote from: Radio Controlled (Discord)
A hand, a hand, my kingdom for a hot hand!
The kitchenette mold free, you move on to the pantry. it's nasty in there. The bacon is grazing on the lettuce. The ham is having an illicit affair with the prime rib, The potatoes see all, know all. A rat in boxer shorts smoking a foul smelling cigar is banging on a cabinet shouting about rent money.

Neyvn

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Re: Evil Genius 2! EVIL HARDER! Turn 13 now up!
« Reply #204 on: July 24, 2012, 10:59:41 pm »


6 Regulars - Plot - Ru Extort possibility if possible. Otherwise another Ru capture.

2 Thugs + Knuckles - Extort - 3 Laser Rifles + 3 HPS (6Ru) + 3 HC (3Ru)

Tech - Build 2 more Laser Rifles (6Ru) and Build Simulation Supercomputer (75Ru). Also look into plans for any Robotic Upgrades that can be done for the Lab.

Phys Team - Offensive
Chem Team - Support
RBTC Team - Offensive

Total Cost 90Ru - Purchase as Needed
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Quote from: Ubiq
Broker: Wasn't there an ambush squad here just a second ago?
Merchant: I don't know what you're talking about. Do you want this goblin ankle bone amulet or not?
My LIVESTREAM. I'm Aussie, so not everything is clean. Least it works...

Maxinum McDreich

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Re: Evil Genius 2! EVIL HARDER! Turn 14 now up!
« Reply #205 on: July 25, 2012, 06:26:33 pm »

(Oh blegh! That was poor)

''...'' The Cutter looked bemused. Soon, their great leader was to join, and Jerald comes back from a mission that he wished went a little better to find his precious lab in ruins. ''Can't anything go right when I'm not around?'' He lamented, as he set about jobs to everyone.


Orders:
3 Guards guard with laser rifles.
6 Thugs go steal stuff.
We hire a new thug. (-400)
However many scientists needed repair the lab.


Research:
Every scientist not working on the lab repairs, plus Jerald, research: Offensive Psycology.
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Toaster

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Re: Evil Genius 2! EVIL HARDER! Turn 13 now up!
« Reply #206 on: July 26, 2012, 08:18:37 am »

Orders:
1 Guard Guards with Giant Laser
Leader + 3 Thugs Extort
2 Regs plot

Hire a Guard, Tech, 3x Thug and 2x Scientist (-2800)


Research:
Dr. Cal + 5 Sci research Physics Offensive

Other:
Fix the damn lab.  Again.  Holy crap it's not broken!  Let's Buy 20 Resources instead.
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HMR stands for Hazardous Materials Requisition, not Horrible Massive Ruination, though I can understand how one could get confused.
God help us if we have to agree on pizza toppings at some point. There will be no survivors.

RulerOfNothing

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Re: Evil Genius 2! EVIL HARDER! Turn 14 now up!
« Reply #207 on: July 31, 2012, 08:37:48 pm »

Orders:
3 Thugs will extort.
2 Guards will guard.
4 Regulars will plot.

Construction:
Add 2 Lockdown devices and 1 Gas trap (if hallucinogenic gas is possible use that otherwise use knockout gas) (-$1000)
1 Tech will build a Containment Chamber for the lab (-40 Ru)

Production:
Produce 5 Hallucinogens and 12 RIGs (-29 Ru)

Research:
5 Scientists will research Defensive Biology.
« Last Edit: July 31, 2012, 08:39:33 pm by RulerOfNothing »
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Terenos

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Re: Evil Genius 2! EVIL HARDER! Turn 14 now up!
« Reply #208 on: August 08, 2012, 08:50:16 pm »

Week 15: Evil Never Dies!







------
And with this comes the 3rd Trait point!

If I missed anything do let me know, im sure i did.
Yeah sorry this one took forever, I just cannot find the time to work on it. BUT IT WILL NOT DIE!
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But despite what you've been told, I once had a soul. Left somewhere behind...

Neyvn

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Re: Evil Genius 2! EVIL HARDER! Turn 15 now up!
« Reply #209 on: August 11, 2012, 05:29:27 am »

Right...
 
Tech :: Finish Supercomputer.

Sci Team shape change :: 1 Chem/Phys, 4 Rbtc.

Chem:: Offensive.
Phys:: Offensive.
Rbtc:: Offensive.

6 Regulars :: Reattempt previous mission of Ru Extort or Ru Capture.

2 Thug + Knuckles :: Cause General Mischief. Rob, Steal and cause problems. Equipment:: Base Gear/Drugs (will edit if not obvious as on phone at moment.)

Buy Ru as needed.

EG trait up Web of Information...

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Quote from: Ubiq
Broker: Wasn't there an ambush squad here just a second ago?
Merchant: I don't know what you're talking about. Do you want this goblin ankle bone amulet or not?
My LIVESTREAM. I'm Aussie, so not everything is clean. Least it works...
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