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Author Topic: Evil Genius 2! EVIL HARDER! Turn 21 now up!  (Read 47322 times)

Maxinum McDreich

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Re: Evil Genius 2! EVIL HARDER! Turn 10 now up!
« Reply #180 on: June 05, 2012, 05:41:00 pm »

''Progress, surpassing.'' The voice rasped on the screen. The group nearly jumped for joy. ''Will attend... personally... in a month... Keep up the work. For PH34R!''
''FOR PH34R!'' The group responded, treated with far greater respect than they could ever hope. Their real test came now. They would have to follow up their success with a good month so that their leader would be satisfied on arrival. The Voice will reveal himself.

And the world will quake in terror!


Aura Of Fear is upgraded!

Orders:
Buy 25 resources (-1250 moneys)
Buy 7 laser rifles (- 21 resources)
Buy 4 concentration drugs (-4 resources)

2 Guards guard with 2 laser rifles.
5 thugs with 5 laser rifles are sent on the mission given by the Oracle.


Research:
2 scientists and The Cutter: Offensive Physics.
2 scientists: Offensive Chemistry
1 scientist + 4 concentration drugs: Support Biology (he be the same scientist that was the test subject last turn :P)
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Toaster

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Re: Evil Genius 2! EVIL HARDER! Turn 9 now up!
« Reply #181 on: June 07, 2012, 10:20:04 am »

I know, slack on flavor.

Construction:
Change cash into resources and put together a Giant Laser and a Pit Trap.

Orders:
Leader plus 5 Thugs Extort Cash with Laser Rifles
Guard Guards with Giant Laser
Tech Mayhems with Giant Laser
3 Regulars plot without Sudoku

Research:
Cal Gore + 5 sci research Physics Offensive

Perk:  Upgrade Offer You Can't Refuse
« Last Edit: June 07, 2012, 01:57:54 pm by Toaster »
Logged
HMR stands for Hazardous Materials Requisition, not Horrible Massive Ruination, though I can understand how one could get confused.
God help us if we have to agree on pizza toppings at some point. There will be no survivors.

RulerOfNothing

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Re: Evil Genius 2! EVIL HARDER! Turn 10 now up!
« Reply #182 on: June 09, 2012, 06:25:19 pm »

Orders:
4 Regulars will steal cash.
Thug will extort.
Tech will do general mayhem.
Guard will guard.

Research:
3 Scientists will research Defensive Chemistry.

Other:
Recruit 2 Thugs and 1 Guard (-$1200)
Upgrade Elusive Shadow trait.
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Neyvn

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Re: Evil Genius 2! EVIL HARDER! Turn 9 now up!
« Reply #183 on: June 10, 2012, 04:05:46 am »

Odd thought I did post an action...



Hire 3 Scientists -$1200
Hire 4 Regulars -$400
Total -$1600

Bad Results in the missions left with loss of men, but we had the plant...

Scientist Chem Team (3) - Chem Research, Also study Plant for more details...

2 x Regulars - Plotting mission.
1 x Tech -  General Mayhem + 1 Goo Cannon + 1 HR (2Ru)
2 x Thug + Knuckles - Extortion + Goo Cannon + 3 HR (6Ru)

Gain Trait Elusive Shadow.
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Quote from: Ubiq
Broker: Wasn't there an ambush squad here just a second ago?
Merchant: I don't know what you're talking about. Do you want this goblin ankle bone amulet or not?
My LIVESTREAM. I'm Aussie, so not everything is clean. Least it works...

Terenos

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Re: Evil Genius 2! EVIL HARDER! Turn 10 now up!
« Reply #184 on: June 15, 2012, 05:43:49 pm »


Week 11: DONT STOP! BELIEVING!







------
Don't forget you have 2 trait points total, so if you havent spent them, do so.

If I missed anything do let me know, im sure i did.
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But despite what you've been told, I once had a soul. Left somewhere behind...

Maxinum McDreich

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Re: Evil Genius 2! EVIL HARDER! Turn 11 now up!
« Reply #185 on: June 16, 2012, 12:40:54 pm »

''Stupid concoction...'' Jerald lamented the loss of their scientist. 1 in 10 chance, and he snuffs it anyway. What luck.
It was getting busy now. That raid was a large success, that Oracle was worth it. But the increased notoriety was a little early. The only good thing was the Guards hadn't picked up any suspicious movements. There were now openings too, and Jerald was determined to fill them.

PH34R were having to make their moves earlier than expected, but they were surprisingly better prepared than anticipated.


Orders:
Recruit: 3 scientists, 2 Thugs, 1 Guard. (-2400 dosh... :'()
Sell 40 resources (+2000 dosh, yay!)
Get an Oracle mission. (-2000 dosh... fudge)

2 Guards guard with laser rifles.
5 thugs go and raise cash, with laser rifles for fun.

Build 3 more laser rifles. (-9 resources)
Gain a Concentration Drug (-1 resource)


Research:
1 scientist plus Jerald: Offensive Physics.
2 scientists: Offensive Chemistry.
1 scientist + Concentration Drug: Support Biology.


(Overall expenditure: 10 resources (40 converted to money), 4400 dosh (2000 income from resource conversion)
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IronyOwl

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Re: Evil Genius 2! EVIL HARDER! Turn 11 now up!
« Reply #186 on: June 18, 2012, 09:38:19 pm »

Von Iron smiled at his new researchers. It was time for some progress.

Orders:
The Thinker, 6 scientists: Research Support Physics
3 regulars: Plot
5 regulars, 1 thug: Cash Raising (EDIT: using giant laser)
« Last Edit: June 18, 2012, 10:01:43 pm by IronyOwl »
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Quote from: Radio Controlled (Discord)
A hand, a hand, my kingdom for a hot hand!
The kitchenette mold free, you move on to the pantry. it's nasty in there. The bacon is grazing on the lettuce. The ham is having an illicit affair with the prime rib, The potatoes see all, know all. A rat in boxer shorts smoking a foul smelling cigar is banging on a cabinet shouting about rent money.

RulerOfNothing

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Re: Evil Genius 2! EVIL HARDER! Turn 11 now up!
« Reply #187 on: June 18, 2012, 10:23:26 pm »

Bah. Snowe was not impressed with his scientific staff at the moment, especially since all they had to show for two weeks of effort was "well at least we didn't burn down the lab." He decided to have two of his scientists train his minions this week, especially in light of the current funds shortage.

The thug he had hired was considerably more successful in his efforts, vindicating the decision to hire two more. He would have them go and secure more income sources for the Foundation.


Orders:
2 Regulars will plot.
3 Thugs will extort.
2 Guards will guard.
1 Tech will sit around and not do very much.

Training:
2 Scientists will train 2 Regulars to become Scientists.

Research:
The remaining Scientist will research Defensive Biology.

Other:
Recruit 2 Regulars (-$200)
Purchase 10 Resources (-$500)
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Neyvn

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Re: Evil Genius 2! EVIL HARDER! Turn 10 now up!
« Reply #188 on: June 18, 2012, 10:39:36 pm »


Finally things were starting to form solid shape here with VENOM. Two teams of 3 Scientists each began their works fully into their selected field, one Chemistry, the other Physics. Meanwhile the remaining forces began their preperations for that mission that had failed a couple of weeks beforehand. Gathord did not enjoy the idea of wasted opportunities...

Chem Team - Chem Research
Phys Team - Phys Research

6 Regs + 1 Tech + 2 Thugs + Knuckles + 10HP (20Ru) + 2 Goo Cannons - Mission Gather Research material from previously failed Plotted Mission...
Logged
Quote from: Ubiq
Broker: Wasn't there an ambush squad here just a second ago?
Merchant: I don't know what you're talking about. Do you want this goblin ankle bone amulet or not?
My LIVESTREAM. I'm Aussie, so not everything is clean. Least it works...

Toaster

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Re: Evil Genius 2! EVIL HARDER! Turn 9 now up!
« Reply #189 on: June 21, 2012, 11:22:34 am »

Cleaver was reasonably pleased with the success of last week.  If that plan worked, why not do it again?


Construction:
Build a Small Generator.

Orders:
Leader plus 5 Thugs Extort Cash with Laser Rifles
Guard Guards with Giant Laser
Tech Mayhems with Giant Laser
3 Regulars plot without Sudoku

Research:
Cal Gore + 5 sci research Physics Offensive


Turn look familiar?
Logged
HMR stands for Hazardous Materials Requisition, not Horrible Massive Ruination, though I can understand how one could get confused.
God help us if we have to agree on pizza toppings at some point. There will be no survivors.

Terenos

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Re: Evil Genius 2! EVIL HARDER! Turn 12 now up!
« Reply #190 on: June 27, 2012, 07:56:40 am »

Week 12: I'm Bad At Personal Deadlines. Or Just Busy.






-----------

Action World News: TONIGHT!

Good evening. I'm Drake Nightly.
Panic grips the world today as several high profile acts of evil have been reported on by a variety of news sources. Insisting on being directly in our faces, the forces of the evil organization codenamed VENOM have been busy the past few weeks. They have been responsible for the heist of a rare and valuable plant used in chemical and botanical experiments, and just recently attempted to steal valuable research data in the field of robotics. They were thwarted in their efforts by the aptly named Clockwork Sentinel. In this reporters humble opinion this shows great strength of character, and a return to the ideals put forth by the mighty and selfless heroes who last defended us from the rigorous terror of the past.

In a move certain police experts are claiming stems from their history as far reaching gang of ill repute, the Crimson Fists are endeavoring to set up a strong and unbreakable series of extortions to fund their acts of evil. Police Consultant June Berry is concerned that after they were nearly eradicated and imprisoned, the Crimson Fists appear to have come back even stronger. The police are urging the government to establish a well funded agency with which they will have the tools to defuse these building blocks of criminal power.

Experts state that once famed Layabout Playboy Reginald Gathord (recently escaped from maximum security psychological monitoring at an undisclosed facility) is believed to be behind the forces of VENOM. While infamous gangland leader 'Cleaver' (real name unknown), leads the Crimson Fists. We urge our viewers to call this special hotline if either of these individuals or their minions are sighted, as they are considered a dangerous and serious threat to the safety and well being of the public. Thank you.

Up next, this detective wont talk but you will! Mime and Punishment..*Click*
« Last Edit: June 28, 2012, 02:37:17 am by Terenos »
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But despite what you've been told, I once had a soul. Left somewhere behind...

Neyvn

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Re: Evil Genius 2! EVIL HARDER! Turn 12 now up!
« Reply #191 on: June 27, 2012, 08:54:03 am »

-----------

6 Regulars - Plotting mission - Resource/Cash Supply increase. - Web of Information Trait

Scientist Team numbers are changed, 2 Sci to each team of Phys, Chem and Rbtc

Chem Team - Research - Passive

Phys Team - Research - Offensive

Rbtc Team - Research - Passive

Technician - Purchase Ru and begin Construction of Blast Chamber

2 Thugs + Knuckles - Extortion - Equipment :: Goo Cannon + 2 HP (4Ru) to Thugs - Elusive Shadow Trait


((Note:: My Traits don't have descriptions T_T ))
« Last Edit: June 27, 2012, 08:57:42 am by Neyvn »
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Quote from: Ubiq
Broker: Wasn't there an ambush squad here just a second ago?
Merchant: I don't know what you're talking about. Do you want this goblin ankle bone amulet or not?
My LIVESTREAM. I'm Aussie, so not everything is clean. Least it works...

Toaster

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Re: Evil Genius 2! EVIL HARDER! Turn 12 now up!
« Reply #192 on: June 27, 2012, 09:35:55 am »

Beneath us?  Such is the life we lead.


Orders:
1 Guard Guards with Giant Laser
Leader + 5 Thugs + 2 Regs + Tech, with Laser Rifles and Giant Laser for the tech execute the plotted mission.
1 Reg plots.


Research:
Dr. Cal + 5 Sci research Physics Offensive

Other:
Fix the damn lab.



Also, oops;  I forgot I had already made a generator.  Does having two increase the benefit?

Also, I see blowing up my lab leveled my henchman, at least.  Perhaps next time he can blow something else up for XP?   :P
Logged
HMR stands for Hazardous Materials Requisition, not Horrible Massive Ruination, though I can understand how one could get confused.
God help us if we have to agree on pizza toppings at some point. There will be no survivors.

Maxinum McDreich

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Re: Evil Genius 2! EVIL HARDER! Turn 12 now up!
« Reply #193 on: June 27, 2012, 06:57:48 pm »

Jerald massaged his temples. It was an ok week, but it didn't seem to advance anything. Still, the news was both good and bad. Bad, that PH34R got NO recognition at all. Good, PH34R got no recognition at all meant they weren't a target. This was still a vulnerable time, and they could scarce afford major problems.
Then there was that stupid Oracle mission. Still, he supposed it was handy to have such a mission up their sleeve for when their time to strike came. For now, though, they needed breakthroughs, and they needed to frighten their enemies.
''Ok, things are simple for now. We still need assets, we still need research results. Our leader is to show himself to us soon. We need to make sure we're ready to receive. Hop to!'' Jerald spoke, as everyone jumped to their jobs. Even the thugs moved when Jerald spoke, such was The Cutter's reputation amongst the gang. Now with substantial numbers, expansion could happen at a greater rate.


Orders:
7 Thugs with their laser rifles go and get stealin' money!
3 Guards with their laser rifles guard.

Contact Oracle for second missions pertaining to research in the field: Psycology. Bonus of 25% of pay if the mission gives an initial boost in the field and a starting breakthrough.


Research:
2 scientists + Jerald: Offensive Physics.
3 scientists: Offensive Chemistry.
2 scientists: Support Biology
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IronyOwl

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Re: Evil Genius 2! EVIL HARDER! Turn 12 now up!
« Reply #194 on: June 27, 2012, 07:00:09 pm »

Doctor von Iron nodded approvingly to himself at the report for the new personal shielding devices. Keeping his minions safe and well-armored was a noble goal indeed.

Speaking of defenses, he also felt it was time to start officially guarding his lair. He wasn't on anyone's radar as far as he knew, but the forces of Justice were mobilizing, and that meant he needed to be prepared.


Orders:
The Thinker, 5 Scientists: Research Physics Support
1 Scientist: Build Holding Cells (-20R, completed)
1 Thug, 4 Regulars: Kidnap Guard
2 Regulars: Cash Raising, take giant laser
2 Regulars: Plotting

Purchase 60 resources for $3000 (+60R, -$3000)
Make 1 giant laser (-10R)
Make 10 Energy Shielding Devices (-30R)
Logged
Quote from: Radio Controlled (Discord)
A hand, a hand, my kingdom for a hot hand!
The kitchenette mold free, you move on to the pantry. it's nasty in there. The bacon is grazing on the lettuce. The ham is having an illicit affair with the prime rib, The potatoes see all, know all. A rat in boxer shorts smoking a foul smelling cigar is banging on a cabinet shouting about rent money.
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