Ah. I see it now. I had to go back and read through everything again but I can finally make some sense of it all.
Very nice. I don't know how you can stand switching between so many Z-levels though.
Aww, thank you
. I appreciate it. I do admit the multiple Z level thing is difficult to say the least, but I think it's worth it with the finished product, or will be at some point. This is what I've been striving towards for years with what I consider realistic and pretty Fortress building. That's just me though. I've probably got months of work ahead of me if I ever dig out the free time.
If anyone is wondering, "Morul" is that dwarf in the Govnor's tomb. I don't think the game can actually do this by the software, but It's just....
Morul was Zuglar's friend. She placed her in her coffin, brought all of the clothing Zuglar the govnor was wearing at her time of death to her tomb (she's currently in the same square tile as said clothing), and she seemingly refuses to leave the tomb.... (I might be able to coax her out by doing some lever restricted task or something; I dunno). She's just standing there with no job. She's got "content" happiness, but she's refusing to haul or eat or do much of anything really. Its sorta sad and fitting in a way. She brought 15 items of clothing separately into the tomb without being told to do so (technically these holy relics should go in the coffer on the alter one z level up...). I imagine the ever so rare high idler count might have something to do with it, but that just goes to why she's not doing a job right now. Why she chose not to do a job in the tomb of her friend as opposed to say, the massive dining hall, is anyone's guess. Same with the hauling stuff to the tomb.