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Author Topic: Rolling through space: A way to complicated RTD (6/10)(OOC/Discussion)  (Read 64208 times)

Dwarmin

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Re: Rolling through space: A way to complicated RTD (0/6)
« Reply #75 on: April 18, 2012, 06:50:22 am »

@Cael: Also, have you decided if I'm going to be on your crew yet? :P

http://www.bay12forums.com/smf/index.php?topic=107532.msg3201688;topicseen#msg3201688
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10ebbor10

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Re: Rolling through space: A way to complicated RTD (0/6)
« Reply #76 on: April 18, 2012, 06:56:38 am »

I hope this isn't one of those games that goes for five pages of character creating and never gets started. :P

I suggest we make a split-this should be the OOC/planning thread. When we get it started, we make a game thread. Player list should also be made, right now we have about five say, I believe.
I fully intend to run this game.

Yeah, that seems logic.   Working on the player list btw.
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10ebbor10

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Re: Rolling through space: A way to complicated RTD (0/6)
« Reply #77 on: April 18, 2012, 07:02:33 am »

The intergalactic Mercenary tavern:

Name: Sai'oda Fresa
Race: Batarian
Role: Ship Security/Mercenary Commander
Ship: (not captain)

Skills:
Close combat skill: 4+7=11
Ranged combat skill:  4+7=11
Ship combat/Heavy weaponry skill: 4-2=2
Medical skill:    4
Mechanics skill: 4+1=5
Engineering skill: 4+1=5
Social skill: 4-2=2
Driving: 4+4=8
Piloting(Fighters): 4+4=8
Piloting( Large ship): 4

Inventory:
Medium Quality Melee Weapon: Vibro-Cutlass 500
Spoiler (click to show/hide)

Medium quality Ranged weapon: M-96 Mattock Assault Rifle 500
Spoiler (click to show/hide)
10x Assault Rifle Clips

0 Creds remain


Spoiler: Bio (click to show/hide)

This is in response to my request for Chief Tactical officer.
Spoiler (click to show/hide)
Spoiler (click to show/hide)


Name: George Miller
Race: Human
Role: Technician
Ship: None, for now.
Skills:
Ranged Combat: 4+4
Mechanics: 4+8
Engineering 4+8
Inventory:
EVA Suit: 250
Advanced Toolkit: 500
Hacking Kit: 250
Bio: George is a pretty tall, light skinned person. He is almost always wearing a green t-shirt and black pants.  George is a very good technician. He is incredibly intelligent, and many of his friends look up to him. He got incredible skills with a wrench, screwdriver, and many other techfixing things. When just 7 years old, he fixed the entire school robot system when it crashed. While 13, he fixed a broken colony ship that was crashed on Mars. While 21, he hacked into nearly all the banks in USA, and as punishment he was forced to work on this ship for life.
Note: I'm not good at creating backstories/bios, so i came with this one smashed together in 5 minutes :P

Crewmember Application

Name: Raelin Tal'dir
Race: Teleri
Role: Ship Helmsman/Tactical Officer
Ship: -
Spoiler: Skills (click to show/hide)
Quote from: Inventory
Portable field hospital (500)
Medium quality ranged weapon:
M-90 Indra
Spoiler (click to show/hide)
(500)
10 rounds of ammo

0 Credits Remaining.
Spoiler: Yep. Biography. (click to show/hide)

Possible employers


Spoiler: Ship; Godsplitter (click to show/hide)

That should be about everyone. Note that I might increase the player count or even the amount of ships if all goes well.
« Last Edit: April 18, 2012, 08:05:33 am by 10ebbor10 »
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Caellath

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Re: Rolling through space: A way to complicated RTD (0/6)
« Reply #78 on: April 18, 2012, 07:04:36 am »

@Cael: Also, have you decided if I'm going to be on your crew yet? :P
I would most certainly pick you and Tiruin. Always need your character to blow things up and Tiruin's to try and patch up the situation. The lack of applications most certainly has nothing to do with it.
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"Hey steve." You speak into the air.
>Yes?
"Could you guys also make a hamburger out of this arm when they cut it off? I wanted to eat it just for the sake of tasting it."
>That is horrible and disgusting. It will no doubt set you apart and create fear in your team mates. So of course.

Donuts

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Re: Rolling through space: A way to complicated RTD (0/6)
« Reply #79 on: April 18, 2012, 07:17:37 am »

Am i on the crew? I can fix all those fighters yer got there :3
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10ebbor10

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Re: Rolling through space: A way to complicated RTD (0/6)
« Reply #80 on: April 18, 2012, 07:33:54 am »

Am i on the crew? I can fix all those fighters yer got there :3
Probably. However, at the moment we aren't even sure who's going to be the captain, let alone who's on the crew. Tyrin just asked me to group all signups so that's what I did. The ships haven't been finished yet.
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Caellath

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Re: Rolling through space: A way to complicated RTD (0/6)
« Reply #81 on: April 18, 2012, 07:37:46 am »

I am in the process of foaming from the mouth and editing my sheet post.
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"Hey steve." You speak into the air.
>Yes?
"Could you guys also make a hamburger out of this arm when they cut it off? I wanted to eat it just for the sake of tasting it."
>That is horrible and disgusting. It will no doubt set you apart and create fear in your team mates. So of course.

10ebbor10

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Re: Rolling through space: A way to complicated RTD (0/6)
« Reply #82 on: April 18, 2012, 07:42:31 am »

I am in the process of foaming from the mouth and editing my sheet post.
The system isn't that bad, right ?

Also, feel free to repost it.
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Tiruin

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Re: Rolling through space: A way to complicated RTD (0/6)
« Reply #83 on: April 18, 2012, 07:45:33 am »

So...I'll be the Godsplitter's Helmswoman then? Leaving the Medic slot open? (Thinking about our survival here)

Any Viewer: We still have one more Player slot! (IronyOwl)

Edit: Oh my. Am I the only one who thinks Social skills have an effect in a galaxy that wants to kill you?  :P
« Last Edit: April 18, 2012, 07:57:02 am by Tiruin »
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Donuts

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Re: Rolling through space: A way to complicated RTD (0/6)
« Reply #84 on: April 18, 2012, 07:51:21 am »

I shall fix ze damages zat we get if we hit ze needle on ze explosive stuff!
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10ebbor10

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Re: Rolling through space: A way to complicated RTD (0/6)
« Reply #85 on: April 18, 2012, 07:54:50 am »

I shall fix ze damages zat we get if we hit ze needle on ze explosive stuff!
That is, if there's still a needle. Really, jump core meltdowns/ malfunctions can turn out to be nasty.( They can also transport your ship 50 meter to the left, depending on how good you roll)
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Donuts

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Re: Rolling through space: A way to complicated RTD (0/6)
« Reply #86 on: April 18, 2012, 07:55:40 am »

Drill 'em up the arse!
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Caellath

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Re: Rolling through space: A way to complicated RTD (0/6)
« Reply #87 on: April 18, 2012, 08:01:41 am »

The GM convinced me to not use the needle unless I am planning on asploding the whole cast of PCs. I may keep the idea in the form of the drilling missiles.
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"Hey steve." You speak into the air.
>Yes?
"Could you guys also make a hamburger out of this arm when they cut it off? I wanted to eat it just for the sake of tasting it."
>That is horrible and disgusting. It will no doubt set you apart and create fear in your team mates. So of course.

Tiruin

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Re: Rolling through space: A way to complicated RTD (0/6)
« Reply #88 on: April 18, 2012, 08:02:34 am »

Crewmember Application

Name: Raelin Tal'dir
Race: Teleri
Role: Ship Helmsman/Tactical Officer
Ship: -
Spoiler: Skills (click to show/hide)
Quote from: Inventory
Portable field hospital (500)
Medium quality ranged weapon:
M-90 Indra
Spoiler (click to show/hide)
(500)
10 rounds of ammo

0 Credits Remaining.
Spoiler: Yep. Biography. (click to show/hide)

Edited to include some skill in piloting.
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Donuts

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Re: Rolling through space: A way to complicated RTD (0/6)
« Reply #89 on: April 18, 2012, 08:05:17 am »

The GM convinced me to not use the needle unless I am planning on asploding the whole cast of PCs. I may keep the idea in the form of the drilling missiles.
Long range drilling their ammo stocks >:D
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