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Author Topic: A new use for the wagon  (Read 3354 times)

Particleman

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A new use for the wagon
« on: April 15, 2012, 12:40:18 pm »

Okay, so how about making the initial wagon that your starting seven bring along a sort of mini-dormitory? Your dwarves would be able to sleep in it by default, but the thought for sleeping in the wagon would still be "slept without a proper room" (but it's better than sleeping in the dirt, unless there are already nine dwarves sleeping in the wagon, in which case there would be no option but to sleep in the dirt.)

This would just be a temporary measure, obviously, to make setting up a "real" dormitory or bedrooms a slightly lower priority than it is now.
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slothen

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Re: A new use for the wagon
« Reply #1 on: April 15, 2012, 12:42:44 pm »

why
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rampaging-poet

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Re: A new use for the wagon
« Reply #2 on: April 15, 2012, 04:39:50 pm »

First, the dwarves presumably slept in the wagon on the way from their civ to the embark site, so there's no reason they shouldn't be able to sleep there once they arrive.
Second, it ensures that not everyone will deconstruct their wagon the instant they embark.  Until you get set up, nine sleeping places on the wagon are more useful than the three beds you could have made from it.
Third, as the original poster said, it makes moving everything inside immediately less of a concern.
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GreatWyrmGold

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Re: A new use for the wagon
« Reply #3 on: April 15, 2012, 04:44:02 pm »

Hm, I thought this was about wagons, as in the kind of stuff traders drag along. They'd be like minecarts, except bigger and requiring draft animals instead of rails. That could be neat. Hey, maybe the embark wagon could be one of those mobile wagons! That'd make moving everything inside easier, wouldn't it?
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nanomage

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Re: A new use for the wagon
« Reply #4 on: April 15, 2012, 11:58:58 pm »

Hm, I thought this was about wagons, as in the kind of stuff traders drag along. They'd be like minecarts, except bigger and requiring draft animals instead of rails. That could be neat. Hey, maybe the embark wagon could be one of those mobile wagons! That'd make moving everything inside easier, wouldn't it?
I'm pretty sure that's how it's going to be, but not before the wagons are implemented ptoperly, i.e. not as 3*3 animal hauling the stuff.
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aka010101

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Re: A new use for the wagon
« Reply #5 on: April 16, 2012, 02:12:20 am »

Yeah, i kinda picture the embark wagon as one of those caravan wagons, Hopefully before too long it'll be mobile AND can double as a place to sleep early on. Would certainly make it less of a rush to make beds before you even have food. Another line of suggestion i'd like to throw out in this direction is to have tents available at embark, Same as the wagon, not as good as a bedroom, but better than sleeping on the ground. AND tents or a wagon would be useful to have around in adventure mode.
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slothen

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Re: A new use for the wagon
« Reply #6 on: April 16, 2012, 08:56:27 am »

First, the dwarves presumably slept in the wagon on the way from their civ to the embark site,
I imagine the wagon is full of stuff, and the dwarves walked alongside it and made camp on the ground at night.
Quote
Second, it ensures that not everyone will deconstruct their wagon the instant they embark.
Is this a problem?
Quote
Third, as the original poster said, it makes moving everything inside immediately less of a concern.
explain further.
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Silverionmox

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Re: A new use for the wagon
« Reply #7 on: April 16, 2012, 10:05:57 am »

I'd rather have them use pieces of cloth as blankets, and pieces of sail (cloth of different plants, really) as tents.
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jaxy15

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Re: A new use for the wagon
« Reply #8 on: April 16, 2012, 10:52:31 am »

Hm, I thought this was about wagons, as in the kind of stuff traders drag along. They'd be like minecarts, except bigger and requiring draft animals instead of rails. That could be neat. Hey, maybe the embark wagon could be one of those mobile wagons! That'd make moving everything inside easier, wouldn't it?
I would love to see marksdwarves riding to war on a wagon carried by +trained+ giant cave spiders.
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Supersnes

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Re: A new use for the wagon
« Reply #9 on: April 16, 2012, 11:19:58 am »

Maybe wagons can eventually be implemented as a form of siege equipment in that:
  • Can be loaded with siege engines and equipment=Similar to how a weapon trap works in terms of weapon attachment and stacking
  • allow mobile fortifications and battlements=movable obstacle that can be arranged to make a impromptu defensive wall
  • troop transports

Also maybe certain other varieties can be crafted leading to boats and ships.
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peskyninja

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Re: A new use for the wagon
« Reply #10 on: April 16, 2012, 12:42:47 pm »

Attaching siege engines to a wagon makes no sense, it's like trying to attach a helicopter to a plane. Just make possible to build siege engines with wheels.
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Supersnes

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Re: A new use for the wagon
« Reply #11 on: April 16, 2012, 02:38:51 pm »

More or less what I was going for while using something that was already in the game.
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Personally, I like it because after climbing the damned learning cliff, I'm too elitist to consider not liking it.
If murdering parents in front of their kids in the most gruesome manner possible is too much for you, you have not played Dwarf Fortress
You should be drowning babies by now, human.

NW_Kohaku

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Re: A new use for the wagon
« Reply #12 on: April 16, 2012, 02:52:54 pm »

More or less what I was going for while using something that was already in the game.

That's not really how wagons work, however.

Wagons are basically a kludge.  Nothing about them works in any other setting but what it takes to make wagons work.  I think the embark wagons are really nothing more than a hard-coded kludge workshop, anyway. 

Before any of this seige engine stuff or added functionality can possibly start working, Toady is going to have to start working on vehicles in general, and building a framework within which all sorts of other vehicle actions make sense. 

By then, there would be no reason for the wagon as it is now to continue existing - just scrapping the whole thing and starting over from scratch is faster.
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dree12

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Re: A new use for the wagon
« Reply #13 on: April 16, 2012, 04:19:11 pm »

I've been beginning my recent embarks by first building a floor over the wagon so things don't rot, and then moving things indoors (food first so no rotting). So, I wouldn't say all players deconstruct the wagon immediately; my last wagon was still storing a couple bars after the dwarven caravan left (then, I finally made the bar/block stockpile).
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rampaging-poet

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Re: A new use for the wagon
« Reply #14 on: April 16, 2012, 05:25:43 pm »

First, the dwarves presumably slept in the wagon on the way from their civ to the embark site,
I imagine the wagon is full of stuff, and the dwarves walked alongside it and made camp on the ground at night.
That seems reasonable too.  I suppose it depends on how much stuff and how it's packed.  In any case, there will be space on the wagon when they stop an unload the supplies at the embark site, and sleeping in the (now empty) wagon seems preferable to sleeping in the mud.

Quote
Quote
Second, it ensures that not everyone will deconstruct their wagon the instant they embark.
Is this a problem?
It's not really a problem, but at the moment there is no reason not to destroy the wagon.  It's a small thing, but this would introduce an actual tradeoff between some pre-built sleeping space and the wagon's raw materials. 

Quote
Third, as the original poster said, it makes moving everything inside immediately less of a concern.
Again, it's a small thing, but you currently need to get inside and have beds set up before your dwarves get tired for the first time, or you'll be starting with a few more unhappy thoughts.  It won't make a huge difference in the long run, but this gives less experienced players a little more breathing room.
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Lame excuse? 'Having a drink instead' is the dwarfiest reason to not get something done, short of accidentally flooding your home with magma. Or intentionally flooding your home with magma.
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