Turn 19: Treacherous MirrorsNassharath Enedrasi attempts to allow the dragons to mix the species they can shapeshift into, creating hybrid species. He also tries to make his power generating region capable of absorbing the violent passions and conflict from the jungle size of Idathoras.
[3] You let them blend a handful of features or tendencies in, but it's still basically the same shape with a bit of something else thrown in.
[5] You extend the cauldron's reach to the jungles.
-4 Power, -8 Power
-11 Power to Nikalas
+11 Powercreate the temple of the dead metal (I.e broken, rusted, all that happen to metal and what may happen if misused) In the blazing fortress
(jagged mountain is all the glories of metal, the abyss is the failiures and death of metal)
Fix the weak scales of sauri gills
Create the fireheart, an ruby cut in a multitude of facets, each inscribed with a rune of power, this is the tool of fire, light, and destruction,
aka dont get in front of the bastard that have this, the Flame and light of Ahnaros is reflected from the runes if the wielder can control the runes.
[2+1] You create a modest shrine of gnarled, rusted, low-quality metal in the boiling city.
[3] You reinforce the regions around the gills, but they remain vulnerable to a precise or lucky strike.
[2+1] You create a ruby that can shoot fire. Just not very far or well.
-3 Power, -3 Power, -5 Power
+11 PowerMake the high dwarves more varied. Make Arcanium into a easily craft able crystal that reacts to creatures with an aptitude for earthen magic by strengthening and acting as a conduit. Make the statues into pure Arcanium which are always in the hardened form, but can shape themselves and choose their own shapes. Make the island larger, and make an Arcanium teleporter from the treasure room deep within the mountain to it.
"Let it be done." Tuwa gives Nikalas the power for the dark world, then he places a portal to the shadow world within the caverns of the low dwarves, and embedds it within a temple to both of them. The seal will be imperfect, allowing the dark dwarves to gain the power of fear, at the loss of their healing and buffing powers.
[6] You make the high dwarves incredibly varied. So varied, in fact, that they often find reason to quarrel, and all manner of unsavory and heretical individuals, viewpoints, and activities can now be found
somewhere amongst them.
[3+1] You modify Arcanium to react readily to earth magic, strengthening itself upon contact and serving as a conduit for earth energies.
[3+1] You modify the guardians into proper guardians of Arcanium, able to meld themselves as they see fit.
[3-1] You fail to do more than clump on a bit of extra floating earth.
[1] You make an Arcanium duplicator instead of a teleporter- it creates an earthen doppleganger of the target, usually with imperfect, often different features and traits.
[4] You create an imperfect shadow gate in the caverns of the low dwarves. They might be able to access it, were they ambitious and foolhardy.
[3+1] You create a temple for yourself around the shadow gate.
-3 Power, -5 Power, -4 Power, -5 Power, -5 Power, -5 Power, -3 Power
-1 Power to Nikalas
+9 PowerNikalas creates The Terror (Divine Biome) A alternate "Dark" world where all creatures capable of fear are reprensted (kind of) and the world is perfectly recreated expect for Mount Onett. All creaturs capable of thought are shown as flimsy 2d cutouts casting a wide shadow that turns into their greatest fear. When a creature comes into The Terror they replace their "cutout"expect for one thing, no matter how hard they try they will not be able to see the thing behind them, assitance for Gods and spells nonwithstanding of course. In the place of Mount Onett Nikalas will have his palace city. A sprawling metropolis devoted to the god of Fear, filled with terrible monsters and beings.
(Any help on this would be amazing and awesome.)
[1+1] You create a blank, uninhabited, gently rolling plain instead of a shadow image of Innominatam.
[5+1] You create a crowded metropolis in the center of this barren landscape, filled to the brim with writhing shadows and horrifying entities.
[3+1] You create a passable impression of the Dead Waters around Innominatam.
[1+1] You create a somewhat deep impression of The Maw, but still not really accurate. It's uninhabited.
[3+1] You create a passable impression of The Edge surrounding Ferrokai.
[6+1] You add your own essence to the low dwarves' temple, completely subsuming and corrupting Tuwa's influence. It's a monument to your victory and superiority over the False God of the Earth.
-8 Power, -5 Power, -8 Power, -8 Power, -8 Power
+11 Power from Caellath
+1 Power from Tuwa
+13 PowerIdle
Apotheosi bides her time.
+11 PowerIdle
Mavet bides his time.
+8 PowerIdle
Ferren bides his time.
+17 PowerNassharath Endrasi (Caellath)
11 Power (11/Turn)
+Warfare, Military Technology, Fighting+
-Peace, Magic, Diplomacy-
Tuwa (Spinal Taper)
16 Power (9/Turn)
+Order, Earth+
-Chaos, Air-
Apotheosi (dermonster)
83 Power (11/Turn)
+Knowledge, Magic+
-Stupidity, Skepticism-
Ahnaros (Ahra)
15 Power (11/Turn)
+Fire, Light, Metal+
-Calm, Darkness, Softness-
Ferren (Morelli)
99 Power (17/Turn)
+Peace, Art+
-War, Phillistines-
Mavet (JackoftheBox)
77 Power (8/Turn)
+Death, Balance+
-Unsustainability, Imbalance-
Nikalas (mcclay)
13 Power (13/Turn)
+Fear, Bravery, Monsters+
-Calm, Cowardice, Harmlessness-
I think I may start counting inactive people towards the inactive gods limit; ie every time derm doesn't post an action, everyone loses 2 Power income instead of 1. I'm not sure if I'd apply this to legitimate excuses and my own impatience or not.