Cities XL doesn't feel like a good game. Some parts of it were too easy, and some parts of it were totally unintuitive. Do you want your industries to hire unskilled labor, skilled labor, and expert labor (and they generally need all of 'em past the early game)? Better zone three different types of residential, because there's a super-strict caste system where housing is concerned! Your people are dumb as stumps, though, and will happily expand to fill the buildings available. You are personally responsible for keeping the employee and employer levels balanced, or they will whine at you constantly instead of just not moving into an imbalanced city. This is terrible if you want to plot out a lot of housing space for executives, in the expectation of future expansion. Tons of rich executives will move into your city, say "Where are my jobs!", then whine. Do you want tourism in your city--sorry, I mean, do you want to "export vacations"? Plop some hotels down anywhere. ANYwhere, they don't care about land value. Just not too close together. Tourism is just another ground-based resource, and whether it's a hotel or an oil well, it'll suck up all the available resource around it. Want to widen your roads in-place? Sure! There's no tiles, so you can just bump them up to something 20% wider. Have fun destroying all the buildings along it though, because there's no simple way to say "I want a normal sized road right now, but space the buildings out so I can upgrade to an avenue later."