A note on those versions I posted:
They crash if you start stonesense with either of the generated CSV files open.
Ahahaha, that may explain a few things...
Okay, so today's update is Roots, fruit and snow.
There's also a new tile for smoothed branches, but that won't show up here because that's only for elven trees.
I'm thinking of doing some stuff to the fruit so it won't clip as much.
I'm also a bit conflicted with the snow. In the end it was too bright so I halved the opacity so it won't stand out so much...
After this there's still the dead-branches and twigs to configure. As well as sprites for the burning branches(!) but the above ground generic tree is mostly done now.
https://www.dropbox.com/s/9jr4tcsydukz27l/DF_2014_Trees.zip(The above version is currently stuck in winter-time, but it's here to make sure that it won't get lost in serious cases.)
Next up is the shrooms.
Also, a call for help:
Right now Dwarf Fortress has around 60 trees that can bear fruit!
That's a damn lot of fruit!
So, I want to ask everyone to try and draw a fruit that shows up on their current embark(r whatever they fancy), following the following guidelines:
*The fruit should in the end fit on a 32x20 tile in the end.
*I drew the apples at 8x8~ but just use your instinct to determine the correct size.
*Try draw several of them, this way we can group them or vary them.
*Try to keep it pixel-art, this way several different fruits won't interfere due to aesthetical difference.
I think that if everyone chips in on this, we'll be much further than me just doing it alone!