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Poll

How often to you use stonesense?

I consider it an essential part of Dwaf Fortress, and can't play without it.
- 119 (18.4%)
I use it for pretty screenshots, but otherwise don't use it during play.
- 211 (32.7%)
I only try it occasionally.
- 174 (27%)
I have no idea why I'm even in this thread, I don't use it.
- 141 (21.9%)

Total Members Voted: 642


Pages: 1 2 3 [4] 5 6 ... 85

Author Topic: Stonesense: Usage Poll!  (Read 736858 times)

Rose

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Re: Stonesense: New official thread.
« Reply #45 on: April 11, 2012, 04:23:05 am »

Open stonesense/creatures/index.txt, and change the line that says large_256/index.txt into #large_256/index.txt

that will disable these, and bring back the old ones.
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kaypy

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Re: Stonesense: New official thread.
« Reply #46 on: April 11, 2012, 06:29:22 am »

the only way I know to fix it involves reading from a different list of items which would be hell slow.
By 'different list of items' are we talking trawling through the all-the-items-anywhere vector again?
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Rose

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Re: Stonesense: New official thread.
« Reply #47 on: April 11, 2012, 06:31:15 am »

Indeed, yes, unless the items in the map-block lists are actually all there but are being skipped somehow.
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Gizogin

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Re: Stonesense: New official thread.
« Reply #48 on: April 11, 2012, 06:52:14 am »

Just posting to say that I tried Stonesense for the first time yesterday, and I'm really impressed.  Keep up the awesome work!
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kaypy

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Re: Stonesense: New official thread.
« Reply #49 on: April 11, 2012, 09:30:53 am »

<peers at source on github>

Wait, you're loading all the items in an area for each tile in the area? I'm surprised that doesn't wind up hell slow even with the subregions- reading every item every frame for each tile would be more like 'stopped' than 'slow'...

I thought DFHack had a direct 'what item is on this tile' lookup these days- wasn't that what we were getting when the API was ripped out from underneath my old items prototype?
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Octopusfluff

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Re: Stonesense: New official thread.
« Reply #50 on: April 11, 2012, 09:58:07 am »

<peers at source on github>

Wait, you're loading all the items in an area for each tile in the area? I'm surprised that doesn't wind up hell slow even with the subregions-

Subjective: Stonesense in its current form seems to have a much more noticable performance impact on DF's framerates than it did last year on the same computer. I don't know how much has changed in each, but the ultimate effect is definitely substantive.
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Rose

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Re: Stonesense: New official thread.
« Reply #51 on: April 11, 2012, 11:36:42 am »

<peers at source on github>

Wait, you're loading all the items in an area for each tile in the area? I'm surprised that doesn't wind up hell slow even with the subregions- reading every item every frame for each tile would be more like 'stopped' than 'slow'...

I thought DFHack had a direct 'what item is on this tile' lookup these days- wasn't that what we were getting when the API was ripped out from underneath my old items prototype?

Unfortunately no. We still haven't managed to find an item directly from the coordinates, so this middle ground is the best we have.

There are plenty of things that could benefit from not being read each frame, not just items.
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Solifuge

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Re: Stonesense: New official thread.
« Reply #52 on: April 12, 2012, 12:50:48 pm »

So what's the skinny on resolution and zooming these days? Can we antialias zoomed out tiles, or is it handled by switching sprite dimensions? What's the maximum resolution for map tiles, and are there hard limits on the number of random tile textures? Also, what's the highest resolution those new Dwarf Sprites come at?

I find myself inexplicably curious.
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Rose

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Re: Stonesense: New official thread.
« Reply #53 on: April 12, 2012, 01:00:56 pm »

So what's the skinny on resolution and zooming these days?
You can zoom in as much as you want, but too much is just silly. Resolutions need to be power of two multiples of the default. (This includes negative powers. So you can have as low as quarter res sprites)
Can we antialias zoomed out tiles,
Zoomed out tiles are anti-aliased automatically.
or is it handled by switching sprite dimensions?
Only one dimension is supported per sprite. they don't switch.
What's the maximum resolution for map tiles,
technically? None. However, once you get more than 256x256, it just gets silly.
and are there hard limits on the number of random tile textures?
Yes, I think the limit is 65535, but don't quote me on that.
Also, what's the highest resolution those new Dwarf Sprites come at?
The new dwarf sprites are being drawn at 256x256.
I find myself inexplicably curious.
Good! >:D
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orius

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Re: Stonesense: New official thread.
« Reply #54 on: April 13, 2012, 12:53:52 am »

Posting to watch.  The new high-res dorfs aren't working for me, so I'll try the fix at some point.  I like the art for it, but I don't really feel a need to zoom in so close that I have super sharp dwarves in completely pixilated scenery.
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Caldfir

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Re: Stonesense: New official thread.
« Reply #55 on: April 13, 2012, 01:37:27 am »

Well, weapons are in progress:
Spoiler (click to show/hide)

I'm pretty happy with how most of them are shaping up.  The shading is much too dark at the moment but that will be fixed in the final pass once everything is drawn to my satisfaction.  After that, it will be time to go back to make metal armor not look dumb.  For now, I'm going to try to get the rest of the exotic weapons drawn.  There are quite a few of them. 

@orius There's a link I posted somewhere on the first page to a 64x64 version of the clothed dwarves.  Should do the trick. 
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WillowLuman

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Re: Stonesense: New official thread.
« Reply #56 on: April 13, 2012, 01:39:00 am »

Umm, do all dwarves in this sprite sheet have hoods?
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Caldfir

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Re: Stonesense: New official thread.
« Reply #57 on: April 13, 2012, 01:41:31 am »

No, dwarves just love hoods.
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Rose

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Re: Stonesense: New official thread.
« Reply #58 on: April 13, 2012, 01:44:44 am »

Umm, do all dwarves in this sprite sheet have hoods?

Only the ones with hoods ingame.

if they annoy you, you can either disable them in the sprite, or dump all hoods ingame.
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Rushmik

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Re: Stonesense: New official thread.
« Reply #59 on: April 13, 2012, 01:47:00 am »

Umm, do all dwarves in this sprite sheet have hoods?

Hoods are only drawn on dwarfs wearing hoods, so this is Dwarf Fortress' fault and not Stonesense's.
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