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Author Topic: Holy Crap Minecarts (Devlog Quote)  (Read 252523 times)

blue sam3

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Re: Holy Crap Minecarts (Devlog Quote)
« Reply #945 on: April 21, 2012, 07:45:20 am »

Hmm... can minecarts hit flying creatures in mid-air? I could see a machine to the effect of punting a goblin high into the air with +Lead Minecart+ #1, and then have +Lead Minecart+ #2 launch perpendicular to it and hit it in mid-air (precise timing necessary), causing an abrupt course change, shattered bones and a drop into a magma pit. Just because.

Alternatively, perhaps we could use minecarts to try and hit naturally flying creatures, such as giant eagles. Take careful aim, and...
The *Platinum Minecart* hits the Giant Eagle in the upper body, shattering the bone!
The Giant Eagle slams into an obstacle!
The Giant Eagle's upper body skids along the ground, tearing the fat, bruising the muscle, fracturing the left false rib and bruising the heart!
Giant Eagle has bled to death.
If Minecarts can hit them at all, and cause Collision FUN, then they can hit them anywhere, including in the air.

Except that the air isn't a tight space, so they'll probably dodge.
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adasdad

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Re: Holy Crap Minecarts (Devlog Quote)
« Reply #946 on: April 21, 2012, 07:59:07 am »

Did anybody else, upon reading Toady's description in the dev log, think of Dwarven Bowling?  Line some dwarves up along a track, send the cart at them and then see how many go flying and how far.


this seems like agame the nobility would adore.
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Kel

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Re: Holy Crap Minecarts (Devlog Quote)
« Reply #947 on: April 21, 2012, 08:05:55 am »

Aww, forgot about dodging. The hitting them in the air was purely because it was ridiculous and impractical, and therefore needed to be done. Oh well...
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muzzz

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Re: Holy Crap Minecarts (Devlog Quote)
« Reply #948 on: April 21, 2012, 08:36:59 am »

Did anybody else, upon reading Toady's description in the dev log, think of Dwarven Bowling?  Line some dwarves up along a track, send the cart at them and then see how many go flying and how far.
Actually, I was thinking more of dwarven pinball. Assuming, of course, that the parabolic launching physics will extend to bridges...
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flieroflight

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Re: Holy Crap Minecarts (Devlog Quote)
« Reply #949 on: April 21, 2012, 09:11:31 am »

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rtg593

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Re: Holy Crap Minecarts (Devlog Quote)
« Reply #950 on: April 21, 2012, 10:37:26 am »

http://www.youtube.com/watch?v=GxIgHAvtS8g&feature=iv&src_vid=_jwM7bDIPQ8&annotation_id=annotation_913718
this was the first thing i thought of with the new dev lof

Now he just needs a beard... :p

Toady already said firing a minecart through the air will hit things,... Sure, they might dodge ONE... :D
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Tharwen

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Re: Holy Crap Minecarts (Devlog Quote)
« Reply #951 on: April 21, 2012, 10:40:40 am »

So... minecarts are now deadlier than ballista bolts?
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rtg593

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Re: Holy Crap Minecarts (Devlog Quote)
« Reply #952 on: April 21, 2012, 11:14:19 am »

So... minecarts are now deadlier than ballista bolts?

Good grief, he keeps putting in fantastic ways to slaughter things, I'll never get around to making an army!
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Itnetlolor

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Re: Holy Crap Minecarts (Devlog Quote)
« Reply #953 on: April 21, 2012, 11:33:38 am »

Aww, forgot about dodging. The hitting them in the air was purely because it was ridiculous and impractical, and therefore needed to be done. Oh well...
You need more minecarts in the air then, at variable speeds of takeoff. Like a giant dwarven shotgun.

While we're on that note, I wonder how long it will take before someone decides to make a base like this:

MrWiggles

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Re: Holy Crap Minecarts (Devlog Quote)
« Reply #954 on: April 21, 2012, 11:42:23 am »

Samuria Pizza Cats?
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ThatAussieGuy

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Re: Holy Crap Minecarts (Devlog Quote)
« Reply #955 on: April 21, 2012, 11:51:33 am »

Aww, forgot about dodging. The hitting them in the air was purely because it was ridiculous and impractical, and therefore needed to be done. Oh well...
You need more minecarts in the air then, at variable speeds of takeoff. Like a giant dwarven shotgun.

While we're on that note, I wonder how long it will take before someone decides to make a base like this:

Note to self; devise launch mechanism to send three dwarves clad in cat-bone armor into battle against Giant Rat/Foxes...

runlvlzero

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Re: Holy Crap Minecarts (Devlog Quote)
« Reply #956 on: April 21, 2012, 12:16:15 pm »

Aww, forgot about dodging. The hitting them in the air was purely because it was ridiculous and impractical, and therefore needed to be done. Oh well...
You need more minecarts in the air then, at variable speeds of takeoff. Like a giant dwarven shotgun.

While we're on that note, I wonder how long it will take before someone decides to make a base like this:

Note to self; devise launch mechanism to send three dwarves clad in cat-bone armor into battle against Giant Rat/Foxes...

Trigun?
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Rose

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Re: Holy Crap Minecarts (Devlog Quote)
« Reply #957 on: April 21, 2012, 12:21:17 pm »

have a single long and tall ramp with carts stopped all along the length of it. Let them all go at once for maximum coverage.
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Wimopy

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Re: Holy Crap Minecarts (Devlog Quote)
« Reply #958 on: April 21, 2012, 12:26:29 pm »

A single tile wide secondary entrance that is only opened during sieges. Wait for the enemies to go there (bait!)  and then launch multiple mine carts down that single area (preferably full of powered rails) and watch the show. It's like sending your enemies into the barrel of a gun and THEN pulling the trigger.
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bukitodinos

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Re: Holy Crap Minecarts (Devlog Quote)
« Reply #959 on: April 21, 2012, 12:29:49 pm »

hmm girlinhat, im thinking of an improved child care.
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