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Author Topic: Wayfar 1444: a roguelike MUD/MOO set in the far future  (Read 78529 times)

genmac

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Re: Wayfar 1444: a roguelike MUD/MOO set in the far future
« Reply #210 on: October 02, 2015, 12:21:27 am »

Introducing a real life friend to Wayfar, with hilarious results:

http://wayfar1444.blogspot.com/2015/09/introducing-friend-to-wayfar.html


I found that to be un-inteligible, anyone else with me?

I had to blank out some connection info but the gist here was murdering the pirate captain (since I missed a shot it was a near thing), then flying the pirate ship into a player system where an asteroid miner immediately opened fire on us, destroying the ship and ejecting the players into space.  Players do not last long in space.
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Piotrhabera

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Re: Wayfar 1444: a roguelike MUD/MOO set in the far future
« Reply #211 on: October 03, 2015, 07:40:20 am »

Greetings there, I have played this game for a little bit, and i can say wayfar 1444 is an awesome game
If you like space sims then this game is FOR YOU
Alas, for me due to in-game events I must temporairly depart,
From 3 weeks to even 5 months
However this game just got a boost of ppl
If you like planets, ships, combat, exploring and old-styled space sims, wayfar 1444 is the sim you are looking for
I however, have to go

An temporairly former player of wayfar 1444
-Piotrhabera
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Bouchart

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Re: Wayfar 1444: a roguelike MUD/MOO set in the far future
« Reply #212 on: October 03, 2015, 08:32:46 pm »

Anyone have a list of crafting recipes with the food processor?  I built one inside a commerce outlet.  When I type LIST to get a list of recipes it brings up the shop screen instead.
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Chiefwaffles

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Re: Wayfar 1444: a roguelike MUD/MOO set in the far future
« Reply #213 on: October 03, 2015, 10:11:07 pm »

You're generally supposed to do "list [name of crafting tool]"

So "list food"/"list food processor"/"list processor" should work fine.
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Quote from: RAM
You should really look to the wilderness for your stealth ideas, it has been doing it much longer than you have after all. Take squids for example, that ink trick works pretty well, and in water too! So you just sneak into the dam upsteam, dump several megatons of distressed squid into it, then break the dam. Boom, you suddenly have enough water-proof stealth for a whole city!

Bouchart

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Re: Wayfar 1444: a roguelike MUD/MOO set in the far future
« Reply #214 on: October 04, 2015, 07:46:58 am »

All of them are bringing up the shop screen since I built the food processor in the same room as the shop case.

                             commerce outlet [0, 0]
                                     ======
  LIST : display available items
  BUY <name of item> : purchase something from the shop
  SELL <name of item> : sell something from inventory
  EXAMINE <name of item> : view info on a shop item
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gimlet

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Re: Wayfar 1444: a roguelike MUD/MOO set in the far future
« Reply #215 on: October 04, 2015, 07:31:18 pm »

list 2.processor maybe?   But seriously, build em in a different room, you're just asking for constant trouble putting that in a room with special processing like that.



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genmac

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Re: Wayfar 1444: a roguelike MUD/MOO set in the far future
« Reply #216 on: October 04, 2015, 10:55:40 pm »

All of them are bringing up the shop screen since I built the food processor in the same room as the shop case.

                             commerce outlet [0, 0]
                                     ======
  LIST : display available items
  BUY <name of item> : purchase something from the shop
  SELL <name of item> : sell something from inventory
  EXAMINE <name of item> : view info on a shop item


This is pretty odd actually, the shop LIST command should only respond to LIST by itself, without any arguments.  Could be a bug of some kind.

Greetings there, I have played this game for a little bit, and i can say wayfar 1444 is an awesome game


Awesome, hope to see you again sooner rather than later - we're working on some new areas and content that should be a lot of fun :)

edit: Oh dur I should mention we added several new planets to one of the less populated systems.  And expect the new character generation sequence soon - it's working in test and hopefully will be in place this very week!
« Last Edit: October 04, 2015, 10:58:14 pm by genmac »
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Piotrhabera

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Re: Wayfar 1444: a roguelike MUD/MOO set in the far future
« Reply #217 on: October 05, 2015, 03:36:21 pm »

Quote
Awesome, hope to see you again sooner rather than later - we're working on some new areas and content that should be a lot of fun

edit: Oh dur I should mention we added several new planets to one of the less populated systems.  And expect the new character generation sequence soon - it's working in test and hopefully will be in place this very week!
Thanks, Sadly the pure reason is that a certain player is giving me slight creeps with his power, and so i decided to leave, It's sure for this month (October) I am out, if the player is not when i return at around 5th of november ill then return! Untill that, no chance
But I am curious to see what planets you add, and how the new chargen will look like, i cross the fingers that it comes out awesome!
Sincerly
Piotr Habera (yea, that's my real name)
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genmac

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Re: Wayfar 1444: a roguelike MUD/MOO set in the far future
« Reply #218 on: October 06, 2015, 06:53:35 pm »

Added the new character generation.  No more getting lost on central complex, although of course you get a complimentary ticket to travel there for shopping & socializing.

edit: New facepunch thread: https://facepunch.com/showthread.php?t=1488681
« Last Edit: October 06, 2015, 11:06:14 pm by genmac »
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Bouchart

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Re: Wayfar 1444: a roguelike MUD/MOO set in the far future
« Reply #219 on: October 11, 2015, 02:36:56 pm »

Stupid question: how do I get from AE-2518 to MC-1954?  Can't seem to find my way back there.
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KillerHP

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Re: Wayfar 1444: a roguelike MUD/MOO set in the far future
« Reply #220 on: October 12, 2015, 11:16:56 am »

So , what i should do?So far i only get credits from daily rewards and have a helo pad ,starter prefab house , all other things are claimed.I also built a sector center.
Im really bored , dont ask me why.
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A random person which does stuff and likes roguelikes and SS13...

genmac

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Re: Wayfar 1444: a roguelike MUD/MOO set in the far future
« Reply #221 on: November 03, 2015, 03:15:15 pm »

So , what i should do?So far i only get credits from daily rewards and have a helo pad ,starter prefab house , all other things are claimed.I also built a sector center.
Im really bored , dont ask me why.

Well, it's sort an open ended game.  We're working on some storylines (through the background system) that will be a little more directed but currently you're setting up your own little colony and maybe getting into trouble with your neighbors.  For more excitement I recommend tanks and/or missile silos  8)
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GentlemanRaptor

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Re: Wayfar 1444: a roguelike MUD/MOO set in the far future
« Reply #222 on: November 03, 2015, 03:42:39 pm »

Woah woah woah. This game has missile silos? Uh, yes, please. Now, how do I get one?
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On bay12, a poll option of basically 'nuke the world' named 'Apocalypse Hitler' is like asking an alcoholic if they want some whiskey.

genmac

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Re: Wayfar 1444: a roguelike MUD/MOO set in the far future
« Reply #223 on: November 03, 2015, 04:17:01 pm »

Woah woah woah. This game has missile silos? Uh, yes, please. Now, how do I get one?

They are craftable (everything is craftable).  I don't think they're too onerous to build, and then you simply target some x, y coordinates and rain a little death.  There's also a limited form of planetary bombardment in game, which you can do from a dreadnought.
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zombat

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Re: Wayfar 1444: a roguelike MUD/MOO set in the far future
« Reply #224 on: November 04, 2015, 12:21:47 pm »

Can you build anti bombardment systems?
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