oh hello guise fancy seeing you here thanks for your interest
!!!
Been playing this for a bit, of course, starting on EPIC MAN difficulty, because I am a bullet hell nerd
I have a few things I'd like to say though, from one game designer to another.
So, 1. I think it should be made clearer when the player gets hit. Like, the overlay is good, but for each hit, maybe have an effect or more noticable sound?
2. An after-hit invulnerability would be nice, but I can see why you'd do that from a design perspective.
3. I feel like maybe rebalancing the XP would be a good idea? I dunno though, depends if you guys are happy with that or not.
All in all, a very nice game, great soundtrack, while the EPIC MAN difficulty mode could serve to be a bit harder ;P
As I am a girl
And I find it not too bad.
Well shit, better rename it then. :v
Actually, here's the deal: Once the game is done, the first one to complete that difficulty legitimately AND PROVIDE PROOF (i'll probably put something in) gets it named after them. Good on you for being able to handle it thus far, i admit that i never actually intended to playtest it to ensure that it can be completed. I never made it past level 9 myself on it, and level 19 might well be legitimately impossible.
(and yes, i do know that the current name is sub-optimal for gender equality but i hope you guys know that i'm not trying to be a dick)
ANYWAYS, addressing things:
1. The red screen flash isn't enough? Huh. Thing is though, there's already a LOT happening on screen, and i really don't want to distract the player too much when they take a hit, but i guess a louder sound would be okay. This assumes that you're actually able to see the screen through the glows, of course. I can see the point of having a flash for the shield getting hit, however!
2. Hell naw, i'd have to rebalance the entire game to accomodate that. "Normal" happens to be the normal difficulty level, and well, you don't need mercy invincibility there.
(plus, it would completely trivialize massed fire against you if you can just take one hit and pass through the rest)
3. You mean the upgrades, or...? Because the defensive line have been boosted quite significantly, to the point where it can actually compete with the offensive one. You might not deal as much damage, but hot damn you can tank it like a boss. I figured we'd go for a buff to defense rather than nerf to offense, because being awesome is awesome. :U
As for making EPIC MAN MODE >:C harder, nah, i like it how it is, but i can imagine that it's actually not THAT difficult for seasoned danmaku players (and the lower difficulties are cakewalks because wow you can survive a boolet??). In the coming version, however, there is a way to add an independent x2 modifier to enemy rate of fire, which i'm pretty sure would sate your hunger for boolets. ;o
EDIT: Apparently controls are a thing. Didn't even know supers existed until now and I'd gotten to stage 9.
... Well now, i am moderately impressed. I guess it is possible to miss the super shots in v0.9, but despair not, there's a quick tutorial screen in the new one that shows you all those nifty little things.
EDIT 2: Gonna stop now. Playing with 600 glow scale/intensity gives you a wicked headache, and I am now quite nauseous
That's probably a warning you should put when the glow meter goes too far.
WHY DO PEOPLE EVEN DO THAT
WHY DO WE EVEN LET PEOPLE DO THAT
IT'S UGLIER THAN MY DICK
The default is 100 for a reason you know, but yeah, a warning might be in order. :v (also it goes without saying that if you have a family history of epilepsy then GO TO DOCTOR, that shit is dangerous)
also how the hell do you dodge the boolets if you can't even see them i mean jeez the screen is almost entirely obscured by glows at many points
That besides, thanks for taking the time to give me feedback! The relatively low amount is a good sign to me, since it means we've fixed the worst fuckups.