"Holy shit. That actually worked. Now, how to get up there in one piece?"
Plot my route up the neurons to the glowy bit, and start heading up. If I fall, catch myself with my amp.
((Wow. It seems violence isn't always the answer here. Who knew?))
Oh good, if you fail a roll, attempt to save yourself with space magic. What could possibly go wrong.
[dex:2]
Ah, ah ha, oh boy.
[exo:2]
Well, it's not catastrophic, but I'll take what I can get.
You reach for the first dendrite and promptly lose your footing and plummet off the edge. You smack your way down through about a dozen dendrites before hitting an open patch and beginning a good 80 foot fall towards the fleshy ground below.
RU cost for battlesuits for the entire team, excluding people that can't use them or already have them.
((We'll be more killy and less dead.))
Lots. shoot for 15 or so each.
And I'll have to get mean when it comes to the fight.
Dynamic charge shapeshifting again.
I just imagine the dragon going all cross eyed and getting a big dopey look on his face when doing this.
Look where you are son. You wanna try and tune yourself to sense rocks while in a cave? You're gonna blind your 6th sense.
That's good thinking.
Find north
[intuition: 3]
It's probably in that direction. Unless it's in one of the other directions. In which case it isn't in that direction and is in the other ones.
Requesting cost of mining the jump point with:
1. Magnetic mines containing the nukes with the best price/yield ratio we have, enough to cause significant damage without destroying too many ships.
2. Missiles containing the nukes with the best price/yield ratio we have, enough to cause significant damage without destroying too many ships.
3. Magnetic mines containing all the spare heavy gauss cannon ammo and nukes/nuclear ammo we got.
4. Auto Gauss Cannon turrets containing all the spare heavy gauss cannon ammo we got.
5.Are their ships or the robots/mechs inside them vulnerable to EMP from nukes? Probably not, but it doesn't hurt to check.
6.Requesting cost of moving asteroids or other astronomical bodies in front of the jump point. Let's turn that jump point into a late 70s arcade game!
7.How many tokens for a repair bot?
8.Could they be used during combat?
9.Will Steve provide some during the Assault, to repair laser batteries and mortars and tanks and stuff?
10.If not, RU cost for them?
1. Damage but not destroy? Bro, they're nukes. Even a 1/16th bomb will have a fireball radius of 90 ft. or 23,110 ft². A kiloton is about as much as you want to do unless you wanna part the thing out. Anyways, individual mines would be cheap, maybe a token or two each, but magnetic mines are silly. we'd have to have millions or billions of them to coat space in a high enough number for them to actually manage to stick to the ship. Magnets are really weak.
2. About the same, plus a few tokens for the missile, but really missiles are probably a bad idea. They take too long to get to their target and the target has lasers.
3.See before.
4. Not sure thats viable either. We'd need to stick the cannons a good distance from the jump point so they don't just get smashed, and I feel like the shots wouldn't be fast enough to penetrate point defense.
5. To a degree, but vital systems will be shielded.
6. Well... that is a bit more practical in terms of actually killing ships (A big multimegaton nuke would work too but not if we want to use these ships.) but it would require building specialized ships to go up and plant materials and robots on the surface so they could build systems used to move the asteroids around. It would be pretty expensive and take the better part of a year at least to get them into place. Moving big shit in space is hard.
7. I'm questioning if I should sell them.
8. For repairing. sure.
9. There will be some around.
Some questions for pw:
-Can the Steve bots fly?
-Could you perhaps describe the mortars and heavy artillery a bit more we'll use in the base defense (like types of ammo and such)?
-Once you have the team layout, RU spending and base location, is there anything else you need before time skip? Except for flesh horror team to finish up, of course.
Yes.
Which ones, the lasers or the ones you were asking about the prices for earlier?
A map of where you want stuff would be cool, but not necessary. You could just modify the map thats already out there and show where you want crap. Or I can extend the map if you can visualize the mountains ringing the base. But other then that, basically nada.
RU cost for remote-controlled long range heavy lasers, and for gunnerbot mounts for said lasers, please.
I don't know if a gunner bot can carry a heavy laser.
They're rather heavy. Also, the entire setup would be kinda expensive. 15 or more ru.