I'll head out on my own. Keep looking for more lootable anomalies.
First one you come across is what looks like a giant lump of spiky pollen that has a reddish glow to it.
Milno doesn't even blink as his bizarre, probably mildly self-aware glove decides one of few actual weapons appears to be a delicious snack. "Alien tech." he flatly states. Boon and doom, both in a single package.
Since he has already screwed up in a way... Why not try something new?
Spend a turn concentrating on the glove's powers, trying to visualize the gauss-rocket hybrid rifle with the intention of making the glove "turn" into it for a few minutes.
A dynamic bonus turn, I assume?
Look for any tunnels down here. If I find none, head up to the 15th floor and go into that tunnel. If there is a tunnel where I am, however, enter that one after notifying teammates.
You take the path at the bottom and follow it around for a bit. More organs, more goo, more mess; it would be rather disgusting if such things freaked you out anymore. But considering you're pretty much the same thing in a slightly more stable state, it doesn't. The path you follow has a stream of acid running down the center of it, and you have to stay off to one side to not step in the stuff. Eventually, you come to what seems to be a lake of the stuff; a lake of acid with dozens of similar tunnels connecting into it, flowing a constant stream of acid and semi-dissolved matter into what you can only assume is a stomach.
"Thumping. Maybe it's the heart? Though why it would expose the heart is beyond me. Dammit. Okay, anyone who wants to follow me can, but I'm not gonna blame you if you don't. Milno, if this tunnel closes, consider yourself in command."
Begin charging brain to create a hollow ball of force around our little group if the walls suddenly close. Enter the tunnel.
Follow Morul into the tunnel. Flamethrower at the ready, as always.
((Well, hell. Ok then))
Follow any teammates that look like they are heading off in a group, readying the laser rifle and thinking of the best ways to use the microwave amp down here
(With amps, the answer is always "Very carefully")
Stick next to Morul. Also enter tunnel B
Act as rearguard for the group, looking out for any sudden floods of acid.
The tunnel leads to a chamber that resembles the inside of a ribcage. In the center of the room, suspended on great ropes of sinew and arteries, Are what look like a human heart and a human brain. They're massive though, and seemingly alive, though you're not sure if they're actually being used for anything. The walls of the room are covered in eye balls.
I think you missed the action in my turn:
Also, grab a container and use manip to 'bend' some of the electrogas into the container. Use the container that seems most applicable, and be sure not to get to near to the gas itself; put the jar down a few meters away from it, stand back, use manip.
((so it's ok to just leave the braindeads on ship then, I assume?))
Also, questions galore:
"Now, how do you plan on pulling off this boarding operation? Are we going to launch once they've deployed their ground forces, once they're beaten, or somewhere between that? Should I reserve a few squads for the boarding action, or will we pull people from the other teams? And how exactly would the boarding itself go? Want us to crash a shuttle into their hangar bay and go from there? And do we have something to get through their blast doors in case they shut them before we can enter? Oh, and are we going to board all their ships at the same time, or a few at a time? And could the other ships turn tail and flee if we're not fast enough? Finally, what's the chance of them using gauss weaponry, missiles or other solid ammo against our boarding ships, and would we survive that?
Oh, and Simus mentioned using neutron warheads as well as regular nukes. What do you think of that?"
You touch the rifle. The gauntlet unfolds into a massive number of mechanical limbs and moving parts and pieces and subsumes the rifle, pulling it from your hands. After a few seconds the gauntlet shrinks back to normal size. The rifle is gone.
((Omnomnom firearms. Full of Fiber and Iron.))
((You know, for all his ominous talking Xan hasn't actually, y'know... Really done anything yet with his powers. Except for absorbing those dead sods maybe. I'm curious how well his shapeshifting will hold up in a real combat situation.))
((Also: hi smurfingtonthethird. Welcome to the smurf. Oh, and we indeed have a variety of armored smurfs, there are several battlesuit variants not smurfed in the Armory. ))
What kinda container you want to get? Since that gas reacts poorly to rocks, it might not be easy to contain.
>There should be a time when the battle has reached and passed it's crucial moment; when the worst is over and it's just down to cleaning up. We'll launch them then. As per crew, I'd say get some people picked and prepped so that when the moment comes you can order them off the front lines and onto the ships.
The ships will have a method of cutting in. Really, those ships are gonna more like hollowed out cannon balls we fire into them then traditional ships. Also, don't worry too much about solid ammo; they don't have missiles and Gauss cannons aren't designed for point defense. It would be like hitting a fly with a cannon.
Neutron bombs are fine. Approach cau...tious...ly. Stop if any effects become apparent.
Str 3; Dex 3; End 3; Cha 7; Int 4; Wil 15//Spe 0; Int 1; Han 0 (-1); Con 1; Unc 0; Exo 9; Aux 3 (+1); Med 0
Mk II Suit; Microwave PK Amp; laser rifle; 3 tokens: normal cigarettes; blue smokes; datapad (with platformer shooter); nanoghosts; shock trigger (with Maurice for the mission)
Appearance: 5'11'', 170 pounds in a rather unmuscular frame, shoulder-long brown hair, short goatee, brown eyes, a rather long chin that earned him his nickname. Age 32
Half a robot foot. Robot right arm.
You step in close. Poke. Poke poke.
Nothing.
I want in on this glorious madness. Hope its never too late.
Name: Lerman Russ (+1 4 da reference)
Age: 23
Gender: Male
Appearance: Stocky, pale skinned, ash blonde hair.
Personal information: Pyromaniac. Used to be a military engineer before creating a heavy armor suit, capable of launching 100mm grenades and launching fire to a distance of 20m. Rampage caused heavy damage before being stopped by heavy weaponry. Will stop at nothing to recreate the suit.
Reason assigned to HMRC: Mass Murder, Arson, Seditious Treason.
Strength: 5
Dexterity:3
Endurance: 5
Charisma: 2
Intelligence: 5
Willpower: 0
Auxiliary systems: 2
Handiwork: 3
Profession:Technician
Gonna assume you know whats going on and what to do.