A new guy arrives at the top of the hole, out of breath.
Dubley shouts down "Hello! Anyone down there? Steve sent me."
Peer into the hole. How deep is it?
It's deep enough that you don't particularly want to jump in without someone to catch you.
Assess viability of going the long way round to cut him off, assuming he continues to progress roughly as he has been.
Stand well back from hole in the meantime. No need for us all to die at once.
It's possible, you suppose. Though you don't know how far he's gone...
You stay away from the hole. Just in case.
((Can I assume Lukas and me are with the rest already?
Also, not much time, so quick post to get an action at least.))
Miya action: If already with the rest, get going, think about what the Amper could hope to achieve by going in the direction of the Sword. If not, head in the direction he is going and ask Steve if there is a way to cut him off, if yes move that way.
Jim action: get going, think about what the Amper could hope to achieve by going in the direction of the Sword.
Both you guys are still up by the hole, as far as I know...Oh well, doesn't much matter now.
((I am assuming that the direction the Amper is taking has been relayed to the team.))
"He's going towards the Sword? That... might be good, but likely to be a problem.
Steve, on the assumption that the Amp Specialist is indeed going towards the Sword, what is the worst he could do? I remember you cautioning us against damaging the docking cradle the ship is in. With the kind of damage he can do, is there a reasonably small amount of vulnerable areas he could hit, that could compromise the cage?
And in case he is not attacking the Sword, is there anyplace he could be going to, that lies in that direction? Auxiliary comms relay? Emergency security station? Something to send a signal, or to get a vantage point to direct his amp attacks?"
Pack up the drones and move out along the surface, following the direction the Amper has taken. Alter course according to any new information the underground team discovers, if needed.
You attempt to follow the underground team on the surface. You don't have to walk far.
"Steve, why is it so dang dark down here? Can you turn on the lights, perhaps?"
Ask Steve this, turn off headlamps. Follow the leaders of the pack!
((Ill assume I'm with Jim))
"so uh where to?"
follow jim/ jims orders
((Can I assume Lukas and me are with the rest already?
Also, not much time, so quick post to get an action at least.))
Miya action: If already with the rest, get going, think about what the Amper could hope to achieve by going in the direction of the Sword. If not, head in the direction he is going and ask Steve if there is a way to cut him off, if yes move that way.
Jim action: get going, think about what the Amper could hope to achieve by going in the direction of the Sword.
advance south whilst cowering behind my shield.
Try to remain as inconspicuous as possible with all these headlamp people behind me.
Hey steve, what kind of range does this guy have on his detection amps?
[Stacy:5]
[Michael: 2]
[Jim:3+1+1]
[Auron:4+1]
[mike end:1]
A sound, like a metal door slamming, echos through the dark hall. A moment later, a wall of spikes, each several feet long, like semi-molten spears, tears through the melted hole and into the room. Jim, Auron, and Stacy leap out of the way easily, pressing themselves against the wall as the spears tear through the room and embed themselves several feet deep in the wall. Michael, on the other hand, isn't so lucky. His body lies near the wall, pierced several times, including one that splits his helmet in two. His cloak flickers and shimmers, attempting to match with the blood pooling around it until it's damaged circuits give out and it simply lays over him like a shroud.
MICHAEL ALEXANDER IS DEAD