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Author Topic: Einsteinian Roulette (Original Thread: Rules, Armory, Misson archive 1-11)  (Read 3972477 times)

Harry Baldman

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Re: Einsteinian Roulette:Mission 11: Amp specialist Hunters
« Reply #16845 on: November 11, 2013, 01:10:37 pm »

"Yep, dude's doing the gopher mambo in there. He could be anywhere, but presumably he's the light at the end of that tunnel."

Send the scout eye downward, follow the tunnel as far as I can.
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Sean Mirrsen

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Re: Einsteinian Roulette:Mission 11: Amp specialist Hunters
« Reply #16846 on: November 11, 2013, 01:26:36 pm »

Anton frowns. "Looking for a thermonuclear gerbil inside a pitch-black rabbit hole. I think it's high time for us to hack the world." He switches the radio over to Steve. "Steve, how's the Sword doing? The Amp Specialist has gone underground, and I don't think any one of us is mongoose enough to go into that viper's den. Any chance we could direct the Sword's main sensor array to scan through this place for signs of his activity? We can clear out if there'd be harmful radiation levels or something. More harmful than standing next to a nuclear pothole, I mean."

Converse with Steve. Contemplate own usefulness on the battlefield. Maintain lookout for surprise turbo wheelchair space wizards.
Logged
Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Radio Controlled

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Re: Einsteinian Roulette:Mission 11: Amp specialist Hunters
« Reply #16847 on: November 11, 2013, 04:53:13 pm »

"Damn it, He got away. AAARGH, should've finished him when I had the chance! God frakking dammit, I've got a godly suit of power and all it makes me do is create more problems down the line. 
Now how to track this particular molerat down...

Jim, I'm obviously not going to fit in there. You and a few others might though. It'd be dangerous to follow him in there, but then again if we don't we'll have no idea of where he's headed. So we'd need a few people, 3 or 4 or so, to go in there and see where that hole is leading, while the rest of us try to cut him of. Even if we only find out his approximate location, that'd help tremendously. Or we could use a scout eye, though I don't know what their operational range is. Hmm... Stacy, Anton, would either of you be willing to go down that hole with a scout eye leading your way? To see where he is heading?

...I don't suppose any of you have anything that can fill this whole tunnel with hellfire or brimstone at once, do you?
Yeah, we'll just start by letting Auron get a better visual with his locator. "



continue digging until the hole the Amper made is accessible. Once open, let Auron use echolocator, then check inside as well with cameyes. Once we know more, ask Steve to where that hole would lead (assuming it keeps going in the same direction) and cross-reference that with other intell Steve has (like sensors reporting increased temperatures, mysteriously melted  or something).

Faith action: Same as previous.
Logged


Einsteinian Roulette Wiki
Quote from: you know who you are
21:26   <XYZ>: I know nothing about this, but I have strong opinions about it.
Fucking hell, you guys are worse than the demons.

Corsair

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Re: Einsteinian Roulette:Mission 11: Amp specialist Hunters
« Reply #16848 on: November 12, 2013, 12:18:18 am »

"I could but likely kill us all too..."
charge brain power
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So it was like a binary search, except the question is "Has the input been brutally murdered?", and it only ever returns True.

Unholy_Pariah

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Re: Einsteinian Roulette:Mission 11: Amp specialist Hunters
« Reply #16849 on: November 12, 2013, 12:47:04 am »

climb down into the hole slowly and begin mapping the tunnel. Radio my team and steve informing them of its length and any changes in direction.

Quote from: Auron to Armory Master
Im currently in the process of lowering myself into a tunnel that may or may not contain an angry psychic, do you have in stock a device that would generate a psychokinetic disruption field around my body thus preventing him from directly affecting me?
« Last Edit: November 12, 2013, 08:38:49 am by Unholy_Pariah »
Logged
Clearly running multiple missions at the same time is a terrible idea.  The epic battle to see which team can cock it up worse has escalated again.

And Larry kinda gets blueballed in all this; just left with a raging bone spear and no where to put it.

Prosperus

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Re: Einsteinian Roulette:Mission 11: Amp specialist Hunters
« Reply #16850 on: November 12, 2013, 03:49:10 am »

Feel useless
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You know what they say: It's all fun and games until a psycho-kinetic Armory Master rips your balls off.

Xantalos

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Re: Einsteinian Roulette:Mission 11: Amp specialist Hunters
« Reply #16851 on: November 12, 2013, 03:51:27 am »

Feel useless
((Aren't you a walking gun skull robot? How are you useless?
...
Oh wait you don't have enough ordnance to planetbust yet. Okay.))
Logged
Sig! Onol
Quote from: BFEL
XANTALOS, THE KARATEBOMINATION
Quote from: Toaster
((The Xantalos Die: [1, 1, 1, 6, 6, 6]))

Kriellya

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Re: Einsteinian Roulette:Mission 11: Amp specialist Hunters
« Reply #16852 on: November 12, 2013, 03:55:38 am »

Feel useless
((Aren't you a walking gun skull robot? How are you useless?
...
Oh wait you don't have enough ordnance to planetbust yet. Okay.))
(( He probably has enough ordinance to dig a mighty deep hole, though :P
And since he isn't 'standard issue', being one of the Doctor's creations, his weaponry might be able to take the Amp Wielder on surprise alone... as soon as you find him))
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Prosperus

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Re: Einsteinian Roulette:Mission 11: Amp specialist Hunters
« Reply #16853 on: November 12, 2013, 06:18:21 am »

Feel useless
((Aren't you a walking gun skull robot? How are you useless?
...
Oh wait you don't have enough ordnance to planetbust yet. Okay.))

((Lukas is only useful when facing enemies up front. Amp wizards that dig holes to hide in suck for Lukas.))
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You know what they say: It's all fun and games until a psycho-kinetic Armory Master rips your balls off.

GreatWyrmGold

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Re: Einsteinian Roulette:Mission 11: Amp specialist Hunters
« Reply #16854 on: November 12, 2013, 08:13:16 am »

Feel useless
((Aren't you a walking gun skull robot? How are you useless?
...
Oh wait you don't have enough ordnance to planetbust yet. Okay.))
((This is one of those missions where we need to limit collateral damage, Xan.))
Logged
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piecewise

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Re: Einsteinian Roulette:Mission 11: Amp specialist Hunters
« Reply #16855 on: November 12, 2013, 01:13:04 pm »

"Yep, dude's doing the gopher mambo in there. He could be anywhere, but presumably he's the light at the end of that tunnel."

Send the scout eye downward, follow the tunnel as far as I can.
[aux:6]
The scout eye rockets uncontrollably into the hole and bounces down to the bottom. You lose the signal when it hits but before it does, you can manage to see two things.
1.The tunnel itself is clear.
2.The tunnel breaches into an underground area of the base.

Anton frowns. "Looking for a thermonuclear gerbil inside a pitch-black rabbit hole. I think it's high time for us to hack the world." He switches the radio over to Steve. "Steve, how's the Sword doing? The Amp Specialist has gone underground, and I don't think any one of us is mongoose enough to go into that viper's den. Any chance we could direct the Sword's main sensor array to scan through this place for signs of his activity? We can clear out if there'd be harmful radiation levels or something. More harmful than standing next to a nuclear pothole, I mean."

Converse with Steve. Contemplate own usefulness on the battlefield. Maintain lookout for surprise turbo wheelchair space wizards.
>Sensors aren't gonna see through several hundred feet of rock and steel. Not unless they're strong enough to kill anyone standing around there. Although, I suppose one way to handle this is to smoke him out. He can protect himself from a lot but he can't do it indefinitely. I can seal the area around where he should be and you guys could dump canisters of something bad down there.


"Damn it, He got away. AAARGH, should've finished him when I had the chance! God frakking dammit, I've got a godly suit of power and all it makes me do is create more problems down the line. 
Now how to track this particular molerat down...

Jim, I'm obviously not going to fit in there. You and a few others might though. It'd be dangerous to follow him in there, but then again if we don't we'll have no idea of where he's headed. So we'd need a few people, 3 or 4 or so, to go in there and see where that hole is leading, while the rest of us try to cut him of. Even if we only find out his approximate location, that'd help tremendously. Or we could use a scout eye, though I don't know what their operational range is. Hmm... Stacy, Anton, would either of you be willing to go down that hole with a scout eye leading your way? To see where he is heading?

...I don't suppose any of you have anything that can fill this whole tunnel with hellfire or brimstone at once, do you?
Yeah, we'll just start by letting Auron get a better visual with his locator. "



continue digging until the hole the Amper made is accessible. Once open, let Auron use echolocator, then check inside as well with cameyes. Once we know more, ask Steve to where that hole would lead (assuming it keeps going in the same direction) and cross-reference that with other intell Steve has (like sensors reporting increased temperatures, mysteriously melted  or something).

Faith action: Same as previous.

You tear away until the hole itself is exposed. The rest of that was basically covered already, so yeah.

"I could but likely kill us all too..."
charge brain power
WOOOO
WOOOO
WOOOO

Thats the sound brain charging makes.

climb down into the hole slowly and begin mapping the tunnel. Radio my team and steve informing them of its length and any changes in direction.

Quote from: Auron to Armory Master
Im currently in the process of lowering myself into a tunnel that may or may not contain an angry psychic, do you have in stock a device that would generate a psychokinetic disruption field around my body thus preventing him from directly affecting me?
Since Stacy mapped that thing like a rocket powered colonoscopy, I'm gonna save you the dex rolls and chance of falling to your death.

Feel useless
You long for the old days of murdering people.

Harry Baldman

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Re: Einsteinian Roulette:Mission 11: Amp specialist Hunters
« Reply #16856 on: November 12, 2013, 01:49:39 pm »

"Right, you guys, there's nobody in the tunnel, and the tunnel leads to the hall of the mountain king, as in some sort of underground area of the base. Guess we're going to have to chase this fella all around the place in that case."

Inform, await instruction. How deep does the tunnel go, anyway?
Logged

Radio Controlled

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Re: Einsteinian Roulette:Mission 11: Amp specialist Hunters
« Reply #16857 on: November 12, 2013, 02:01:24 pm »

"Good job Stacy, well done. That's exactly what we needed to know.

Now, I'd say Jim, Simus, Mesk, Stacy and Anton go down this hole, while the rest of us take a route more... convenient for the larger among us and try to cut of his escape. Sound ok for you guys? Or you prefer the option Steve gave of dumping crap in there until he dissolves or something?


Steve, any ways for the bigger among us to get down there? And how many different tunnels or exits are there from that particular location? And have there been any sensor anomalies in that general direction?

Oh, and if we take your proposal of locking him in and drowning him n nasty chemicals, what would stop him from simply heatblasting his way through the nearest blast door? I mean, we already saw what that guy did to heavy doors, so what makes you think you could keep him confined in there?

Still, would you lock that place down for us? That would help."



Talk to Steve, ask and stuff. If team agrees with plan, take rest of squad down to where we need to be.


((By the way, I think we'll have to have Faith return to the Sword and be braindead sentry. It's a shame, but I'm not risking another person's character if I can help it. All in favor?))
Logged


Einsteinian Roulette Wiki
Quote from: you know who you are
21:26   <XYZ>: I know nothing about this, but I have strong opinions about it.
Fucking hell, you guys are worse than the demons.

Harry Baldman

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Re: Einsteinian Roulette:Mission 11: Amp specialist Hunters
« Reply #16858 on: November 12, 2013, 02:15:15 pm »

"Considering that you can't bury the guy in rubble and expect him to die, you probably can't drown him either. So hunting it will have to be, I would suggest!"

Once somebody goes first, descend into the deep tunnels below. Should be great fun.
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SeriousConcentrate

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Re: Einsteinian Roulette:Mission 11: Amp specialist Hunters
« Reply #16859 on: November 12, 2013, 04:59:57 pm »

(RC, you have control of Jim for now. Sorry, but I really lost track of what was going on and I have no idea how to contribute.)
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SerCon Shorts: This Is How You Do It - Twenty-three one minute or less videos of random stupidity in AC:U, Bloodborne, DS2:SotFS, Salt & Sanctuary, and The Witcher 3.
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