(( How big are the containers? Is it possible to hold two of them in one hand?
Also, do the suits have any storage compartments in them, or are we limited to our bags, one per person?))
EDIT: ((Okay, in order not to clutter more turns, conditional actions!))
Take another sample of sand from this area and label it; don't close the container, though. If it is possible, hold the two open containers in my hand, otherwise try putting one of them in a pocket (if the suit has any) or somewhere like that, where 1)it is unlikely to flip over and spill its contents just because of that; 2)the sand cannot reach the inside of the suit; 3)the sand wouldn't mix with that already inside my bag.
Keep moving, but watch over the container(s) in my hand for overflowing with sand, and check the bag (and the other container, if it is not in my hand) every five or ten minutes if the amount of sand has increased since then. Keep watching and taking no action until the bag (or the compartment) becomes too heavy with sand, the flow drastically increases or something else, worth of everyone's notice, happens.
[the containers are...well they're about this
size.]
You scoop some sand into a container and hold it in one hand while handing the "Tower" sample to Simus to watch. You sling your bag onto your shoulder and keep walking, glancing every now and again at the container just to make sure it hasn't changed.
"Hm. Probably a structure. I'm going to toss the glow stick back as a landmark for the return trip"
Travis does just that, he tosses the glow stick back where he stood when he found the 'dome'. Or just walks it back. He catches up with the group and continues down the path.
You run back and jam a glowstick into the sand near were you saw the dome from before running back to catch up with the group.
Milno sighs. The sand doesn't seem threatening so far and it seems just a matter of them doing a big deal over it.
"It's just sand as far as we know then. Just tell me if something important happens."
Keep walking.
You keep walking, staring over your shoulder with a hint of annoyance. These eggheads and their bickering over sand. As long as it isn't coming at you in a ballistic manner you're happy to ignore it.
"Humm. Paths? A grid? A park?" Gorat shakes his head. I'm trying too hard to put this environment into comfortable parameters. "We're on a path that leads straight from the fall to the Lost Citadel, apparently, with the obelisks only flanking us in a distance. Similar 'paths' seem to go off occasionally, and even where they aren't, the obelisks tend to stand a few meters apart."
Think. Did the light path move away from the Fall in a roughly right angle? Had there been areas where the light path moved through a 'denser' portion of obelisks before entering the 'alley of obelisks'?
[int:5]
You're almost certain that this path has stayed like this ever since the Fall, unobstructed and straight, extending perpendicular to the cliff face of the Fall. You also don't remember ever seeing denser configurations of the standing stones, though the the spaces between them do vary.
Examine own sand sample. Has it gotten bigger?
You balance the camera on one shoulder and check your own samples. Several of them seem much fuller then you remember, some to the point of being almost completely filled.
Simus, after Maurice is done with her holding stuff for him, retrieves the hopefully-still sealed samples from her bag and dumps the burst sand container and the sand that came out of it; she also keeps pace with the group and assists anyone who needs it to do so as well.
You dump the sand and fragments from your bag while keeping pace with the group.
The team continues it's trek for another hour. Another hour of sand and standing stones passing without incident, just a blur of white and black, endless darkness, the sound of shuffling steps and sore feet. Maurice watches his container while simus watches hers. They don't change in any obvious way. After what must have been several miles the path ends abruptly, or at least the light does. The rope continues out into the darkness and near the edge of the lit area is a burnt out glowstick.