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Author Topic: Einsteinian Roulette (Original Thread: Rules, Armory, Misson archive 1-11)  (Read 3991336 times)

piecewise

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Re: Einsteinian Roulette:Mission 4: Hard landings
« Reply #3960 on: June 20, 2012, 10:06:46 am »

"Be careful. They're really good in those. Damn near silent. Nick! Watch out for metal tubes! They're really old armor. Shoot first, ask questions later."
Thomas gestures that he and Empryean should go down back to back. He engages the light amps, shuts down the lamps and carefully heads down the stairs, shooting at movement other than him, Empryean or anything he recognizes with the laser rifle.
You activate your light amps while standing outside in day light and promptly blind your stupid self. After the spots finally fade from your vision you start down the stairs. You go down one flight and then half of the next. There's a floor here within the dam to get off at or you can continue on down. The floor here is nothing more then a nondescript hall, square and studded with caged lights-the old halogen type- and a handful of thin pipes running along the ceiling. It extends maybe 10 feet before splitting off right and left.

You rather suddenly catch a lungful of the outside air and have to struggle not to cough. It's like wrapping your lips around a exhaust pipe and breathing deep of the delicious carbony, carcinogenic vapor.

Sky mode

Action for Empyrean: Follow carefully after Thomas.
You follow after Thomas, walking very carefully backwards down the stairs as you cover the rear. You stop when he does and glace over your shoulder at the room up ahead before turning back.

Milno starts smiling slightly. Tricky bastards. Their own suits' lamps were probably the things pointing their position, but he still wondered how the hell they had discovered they were coming.

"You should turn off your lamps and turn on the light amps. For a moment, to check the ambient luminosity."


Turn off lamps and turn on light amps to check for ambient luminosity. If it is not enough for the amps to amplify, turn lamps back on and keep advancing, paying attention to traps, other devices or any movement.

((Perhaps it's because you have your headlamps on and they are using light amps instead?))
((Ninja'ed. Yes, I discovered that.))
You turn off your lamps and turn on your light amps. Yeah, they work, thanks to the fact that several other people behind you have their lamps on. They also work great to blind you when said idiots decide to swing their lamps around and catch you straight in the face with them.

"Cut the damn lamps." You grumble over the coms as your eyes water. They do so and, after a few seconds of blinking and getting your vision back, you look out into the hall again. The hall itself is very very barely illuminated. It looks like the light is coming from the door you just opened, specifically from a window in the room beyond it. Without that it would be truly pitch black in here.

Shoot? With what? I'll melt the armor around them, but shoot? Anyways, I doubt any will be poking their heads out of the side of the dam. Ya'll need any help, or can you handle it?

Keep on down the dam. If I see anything heading towards me, stop and try to get a better look.
You continue slowly down the dam. Luckily your gray suit is pretty much the same color as the supercrete of the dam so you're blending in alright. The big shiny chrome limbs don't really help though. You take a look out at the nearest installation as you head down. There are a few dots out there, milling around near the base of the machine, and you assume there must be others inside and a top the base structure. Luckily they don't seem to have noticed you yet. You reach about 1/3 of the way down.

Turn off lamps on turn on light amp.
"Except we're in an unlit building at the bottom of the sea, how much light could there be, and if that was the case our lights would blind them. However they're seeing us, it's not light amps. Maybe sonar or motion trackers?

And someone should really be keeping an eye on our rear."

Deactivate lamps for this experiment anyway. Reactivate unless it proves successful, in which case activate amps instead.
You turn off your lamps at Milno's request and activate your amps along with him. The hallway is almost completely dark, even with the amplification turned up to the point that everything gets blurry. If not for the light coming from the room ahead you would be completely blind.

Dream of my heavily-industrial highly patriotic xeno- and morphophobic world, of its purple skies and pure-white and green-black (toxic) clouds, of the unswaying crop fields, which endure the harsh weather no matter what.
[will:1+1] You dream of...Ham sandwiches. Just normal Ham Sandwiches. It is not a very interesting dream.


TCM

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Re: Einsteinian Roulette:Mission 4: Hard landings
« Reply #3961 on: June 20, 2012, 10:51:29 am »

Penguin.
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Because trying to stuff Fate/Whatever's engrish and the title of a 17th century book on statecraft into Pokemon syntax tends to make the content incomprehensible.

Spinal_Taper

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Re: Einsteinian Roulette:Mission 4: Hard landings
« Reply #3962 on: June 20, 2012, 10:52:14 am »

"It smells like home. That sucks. Watch out people." Thomas progresses carefully, watching for ambushers.
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Caellath

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Re: Einsteinian Roulette:Mission 4: Hard landings
« Reply #3963 on: June 20, 2012, 10:57:38 am »

Milno raises an eyebrow in distrust. The bright light may as well be one of their resting/meeting places as it may be a trap...

Motion for the team to follow and carefully move inside to check the window and the source of the light.
Logged
"Hey steve." You speak into the air.
>Yes?
"Could you guys also make a hamburger out of this arm when they cut it off? I wanted to eat it just for the sake of tasting it."
>That is horrible and disgusting. It will no doubt set you apart and create fear in your team mates. So of course.

piecewise

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Re: Einsteinian Roulette:Mission 4: Hard landings
« Reply #3964 on: June 20, 2012, 12:16:03 pm »

Penguin.
You Penguin.


Now you're hungry for fish.



And strangely attracted to Nik.

"It smells like home. That sucks. Watch out people." Thomas progresses carefully, watching for ambushers.
(Which way? onto this floor or continue down?)

Milno raises an eyebrow in distrust. The bright light may as well be one of their resting/meeting places as it may be a trap...

Motion for the team to follow and carefully move inside to check the window and the source of the light.

You motion for the team to follow you and then head into the room, keeping your rifle at the ready as you cross it and look out the window. You can see other buildings out there in the water, hazy dark blue shadows of crumbling brick and tile and supercrete, woven metals skeletons like the fishing net of some lost titan. Everything is still and silent out there, ruins suspended in time. The light seems to be ambient, coming from the surface.

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Re: Einsteinian Roulette:Mission 4: Hard landings
« Reply #3965 on: June 20, 2012, 12:22:53 pm »

((Can we assume the team'll retain the safety measures until said otherwise? Like if Lukas decides to run around flailing his arms or Milno decides to move faster to reach the valult sooner?))

Milno sighs.

"Turn off amps and turn on lamps. They already know we are here and where we are heading anyway."

Move out of the room with the team in tow and towards the stairway. Keep the safety procedures.
Logged
"Hey steve." You speak into the air.
>Yes?
"Could you guys also make a hamburger out of this arm when they cut it off? I wanted to eat it just for the sake of tasting it."
>That is horrible and disgusting. It will no doubt set you apart and create fear in your team mates. So of course.

Spinal_Taper

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Re: Einsteinian Roulette:Mission 4: Hard landings
« Reply #3966 on: June 20, 2012, 01:43:56 pm »

Thomas searches this floor first. He suggests that he and Empryean search it back to back, to prevent being hit from behind.
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TCM

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Re: Einsteinian Roulette:Mission 4: Hard landings
« Reply #3967 on: June 20, 2012, 01:49:42 pm »

Go to Nik and utilize him to find fish.
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Caellath

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Re: Einsteinian Roulette:Mission 4: Hard landings
« Reply #3968 on: June 20, 2012, 01:54:46 pm »

Sky mode

Action for Empyrean: Search the floor with Thomas.
Logged
"Hey steve." You speak into the air.
>Yes?
"Could you guys also make a hamburger out of this arm when they cut it off? I wanted to eat it just for the sake of tasting it."
>That is horrible and disgusting. It will no doubt set you apart and create fear in your team mates. So of course.

piecewise

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Re: Einsteinian Roulette:Mission 4: Hard landings
« Reply #3969 on: June 20, 2012, 02:08:39 pm »

((Can we assume the team'll retain the safety measures until said otherwise? Like if Lukas decides to run around flailing his arms or Milno decides to move faster to reach the valult sooner?))

Milno sighs.

"Turn off amps and turn on lamps. They already know we are here and where we are heading anyway."

Move out of the room with the team in tow and towards the stairway. Keep the safety procedures.
Which safety procedures? Staying behind you? Wacking every surface with that rod?

Thomas searches this floor first. He suggests that he and Empryean search it back to back, to prevent being hit from behind.
Sky mode

Action for Empyrean: Search the floor with Thomas.

You move on to the current floor and down the hall, looking for anything out of the ordinary. You pass down the hall without a problem and stop before stepping into the intersection of the two halls.

Go to Nik and utilize him to find fish.
You flop around a bit, your limbs-those you still have-not listening very well.

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Re: Einsteinian Roulette:Mission 4: Hard landings
« Reply #3970 on: June 20, 2012, 02:10:38 pm »

Emit a mating call.
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Re: Einsteinian Roulette:Mission 4: Hard landings
« Reply #3971 on: June 20, 2012, 02:15:09 pm »

Which safety procedures? Staying behind you? Wacking every surface with that rod?
((Yes.))
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"Hey steve." You speak into the air.
>Yes?
"Could you guys also make a hamburger out of this arm when they cut it off? I wanted to eat it just for the sake of tasting it."
>That is horrible and disgusting. It will no doubt set you apart and create fear in your team mates. So of course.

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Re: Einsteinian Roulette:Mission 4: Hard landings
« Reply #3972 on: June 20, 2012, 03:10:27 pm »

((Sorry, I was without access to the web for a bit.))

Grab a piece of rubble to use as a shield.
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The non-assholes vastly outnumber the assholes but the assholes can fart with greater volume.
((You're an arm and a torso in low orbit. This was the best possible resolution of things.))

piecewise

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Re: Einsteinian Roulette:Mission 4: Hard landings
« Reply #3973 on: June 20, 2012, 03:29:10 pm »

Emit a mating call.
"GUUURAAAGGURGLEHHAAAAGGGHHA"

Which safety procedures? Staying behind you? Wacking every surface with that rod?
((Yes.))
You  walk down the hall a few feet, swinging the rod around in front of you before you step forward. You take another step and swing the rod forward. It swings through the water with ease, but then, as it comes back, a piece of it falls of, a section a few inches long simply drops off the tip.

((Sorry, I was without access to the web for a bit.))

Grab a piece of rubble to use as a shield.
You can't see anything around in the hall that looks like it would make an adequate shield.

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Re: Einsteinian Roulette:Mission 4: Hard landings
« Reply #3974 on: June 20, 2012, 03:36:35 pm »

"Holy crap!" Faith exclaimed in a hushed whisper. "Milno's stupid rod fetish actually did something!

Man, I do not like the idea of invisible laser traps. Wish we had Jim...

Steve, is there any way for us to see lasers down here with what we've got?"
Logged
Quote from: Radio Controlled (Discord)
A hand, a hand, my kingdom for a hot hand!
The kitchenette mold free, you move on to the pantry. it's nasty in there. The bacon is grazing on the lettuce. The ham is having an illicit affair with the prime rib, The potatoes see all, know all. A rat in boxer shorts smoking a foul smelling cigar is banging on a cabinet shouting about rent money.
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