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Author Topic: (Old Post-Apocalypse thread).  (Read 217713 times)

Itnetlolor

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Pretty interesting mod so far. It's a good way to get me back into playing DF and the newer versions while at it. Currently making a vault in the middle of Georgia (close to Atlanta from the looks of the terrain). Has all the makings I need to get a decent vault started.

The graphics pack really adds to the aesthetics of vault building. Haven't progressed enough to make it work well on it's own, but I at least got the basics laid out. Have a frequent dust storm visitor, but nothing too bad. Just a random coughing of blood for anyone caught in it, but nothing serious as of yet.

EDIT:
Bloody cough may have been caused by drinking stagnant water instead. :P
« Last Edit: April 08, 2012, 05:07:08 pm by Itnetlolor »
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Pokon

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Why not have a few reactions at the chemical forge that create instantly vaporizing stones that can give various effects to the person who inhales it.  For example it could turn them psychotic, give them flesh eating diseases, transform them into cannibals (vampires basically, feeds on sleeping people, but not immune to starvation and dehydration?) and even have like 1% chances to give them seriously beneficial effects, think hulk but controllable for the person?
Could use various gems or types of stones like pitchblend and have an experiment on self usage.  I know that for one I would send countless useless migrants in there if 1 in 50 became a super soldier.

Well, we could have a EVE Vat building. After all, you might get superpowerss, or you might just become a horrid abomination. :P
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A vile force of dark'ness has arrived, led by their champion Ebony Dark'ness Dementia Raven Way.

Deon

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I've totally nerfed kicking and punching, I don't know if you like it or not.

It's almost impossible to kill a man by pure punches/kicks now. Beat into submission? Sure. But no more "head punch -> dead" situations.
Also I've added headbutt attack (instead of biting).
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TomiTapio

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and a Droid Bay (construct droids)? Also something that creates flux.
Hmm, chemistry lab mark two, safer, outputs bigger quantity (instead of 1, get 1 and 30% chance of 2nd unit)

Why not have a few reactions at the chemical forge that create instantly vaporizing stones that can give various effects to the person who inhales it.
A "use stims" station, sounds good. So, three chemical labs: Basic, Advanced(no medical), and Medical&Stims.
Five rubies, two kinds of metals, some powerpack, to get a laser rifle.
A stun gun that has low ammo count but crippling electric shock.
Ultra devastating siege engine/ballista, uses an incendiary shell.

Workshop: people toilet. Workshop: animal toilet (dungheap). Compressed waste bricks come out.
Workshop: fireplace. Causes happiness, but how? Cooking related.
(checks SimCity 4 building list)
Swimming pool from Genesis. Exercise for the Vaultizens.
Workshop: "Underseer free zone" (free speech zone)
Workshop: Underseer statue. Must be built of finest materials.
Workshop: The Singing Room. Something with speech skills.
Ball playing arena, and a gazebo.
Flower garden (was: philosopher's garden, but everyone's pessimistic now). In goes manure, out comes nothing. Maybe happiness-scentcloud comes out.
- Something to do with water pumps?
Workshop related to synthetic clothes. Input: from chemical shop. Also food oils in.

It's almost impossible to kill a man by pure punches/kicks now. Beat into submission? Sure. But no more "head punch -> dead" situations. Also I've added headbutt attack (instead of biting).
Yaaay it's different from dwarves! Need to keep an eye out how damagingly the livestock can kick/claw you.

An egg-laying beetle?
Extract water from cow milk?
Giant wurm (bigger than a 70-year-old oak trunk).
What kind of small robot would be mischievous? Answer: Claptrap.
« Last Edit: April 08, 2012, 02:08:54 pm by TomiTapio »
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==OldGenesis mod== by Deon & TomiTapio. Five wood classes, four leather classes. Nine enemy civs. So much fine-tuning.
47.05e release: http://dffd.bay12games.com/who.php?id=1538
OldGenesis screenshots: https://twitter.com/hashtag/OldGenesis?src=hashtag_click&f=image
My Finnish language file: http://dffd.bay12games.com/file.php?id=14884

Deon

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Quote
Five rubies, two kinds of metals, some powerpack, to get a laser rifle.
A stun gun that has low ammo count but crippling electric shock.
How do you plan to make laser rifle/electric shock?

Quote
Maybe happiness-scentcloud comes out.
I don't think it's possible.

Quote
What kind of small robot would be mischievous? Answer: Claptrap.
Awesome idea!


By the way, I've just spent 30 minutes tweaking ammo.

=====================================================================
Code: [Select]
                         leather           iron armor          steel armor
Crossbow/iron bolt        deadly            bounces off         bounces off
Pumpgun/iron pellet       deadly            bruises             bounces off
Rifle/iron bullet         deadly            deadly              deadly

=====================================================================

So yeah, there's now a good reward if you go for pump-action guns/pellets now. You will be able to shoot through armor. Crossbows are crude and do not do it, so prepare for more FUN in the next release (and much less deaths from the upcoming cannibals).

« Last Edit: April 08, 2012, 02:31:12 pm by Deon »
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Deon

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Here we go, 0.98.

- Crossbowman/gunner graphics fixed.
- A major nerf to melee for wastelanders/vault citizens/ghouls. Bites replaced with headbutts, kicks rarely kill, punches never kill.
- Various animals will now get enraged and attack more frequently.
- Total crossbow/pump-action gun/rifle rebalance, check the first post (or my previous post) of the thread for more info.
- Beware of wild claptraps, they will hide and pull your levers now.

I felt like I needed to upload it. Too many combat-related important stuff here. Do not send wrestlers to kill wildlife. Try to get pump-action guns early. Beware of claptraps.
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TomiTapio

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Link: pneumatic less-lethal riot gun: http://en.wikipedia.org/wiki/FN_303
In general: en.wikipedia.org/wiki/Airgun

Okay, which melee weapon should vaultizens use against iron armor? A mace, club, maul, spear? Steel spear?
A new type of Wasteland dagger: spring-loaded nail gun.

Maybe a new soap reaction, from basic chem lab? (not the ash-barrel-lye-fat route, assume lye is internal to the workshop)

- should test the new wildlife by wandering around as adventurer. If not get ambushed in 200 map-steps... need more hostiles.
BTW which robot should ambush adventurers?
- in the first post (= docs) should add the scrapyard to new workshops.

How do you plan to make laser rifle/electric shock?
Laser would be like plasma, a burning glob, but less powerful than the plasma.
Electric shock would be a stunning/unconscious/nauseating gas attack I guess.
« Last Edit: April 08, 2012, 03:46:28 pm by TomiTapio »
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==OldGenesis mod== by Deon & TomiTapio. Five wood classes, four leather classes. Nine enemy civs. So much fine-tuning.
47.05e release: http://dffd.bay12games.com/who.php?id=1538
OldGenesis screenshots: https://twitter.com/hashtag/OldGenesis?src=hashtag_click&f=image
My Finnish language file: http://dffd.bay12games.com/file.php?id=14884

Deon

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But plasma is a creature interaction, not a real shot. I thought you meant real weapons.
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Deon

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Thanks for the heads-up, TomiTapio.

Also I gave protectrons an attack which slows down and makes sleepy anything which is not a vault-citizen.

I think I will try making cyber-dogs now.

BTW which robot should ambush adventurers?
Oops, robots don't attack during adventure mode, they are considered to be peaceful creatures. I will fix it, thank you.
« Last Edit: April 08, 2012, 04:05:43 pm by Deon »
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Angel Of Death

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I have a question. Are depleted uranium bullets going to come back?
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Deon

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Once I get to fancy stuff like crafting of fuel rods, getting uranium/plutonium and charging power cells, they will come back. Along with plasteel and other fun stuff.

With the current materials/alloys normal bullets are already very deadly.

And I want to make basic stuff like virus research, waste disposal and biofuels first.

Thanks for reminding though! Leave more feedback and it will give me more encouragement to make it faster!
« Last Edit: April 08, 2012, 05:38:52 pm by Deon »
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kilakan

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not entirely sure if this is a bug or not but a single wanamingo just completely destroyed 3 war mr gutsys
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Nom nom nom

Deon

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not entirely sure if this is a bug or not but a single wanamingo just completely destroyed 3 war mr gutsys
Try it in arena. They usually shoot it to death in mere seconds. I guess it was EXTREMELY lucky.
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gaffel

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very nice job on the mod deon :)
being a hardcore fallout 1&2 fan this is truly an epic mod for me

would just like to point out that scrap logs cost 0 points at embark c:
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Fniff

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Awesome!

It's great how you managed to change the intro screen. Sad it didn't have a war never changes slotted in, but it's epic anyway! I'll play this mod as soon as I get a proper computer.
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