- want a plant that is edible only raw, cannot be cooked.
Cabbage/lettuce cannot be brewed. I see no reason not to be able to cook an edible raw plant at all.
- I think radscorpions and giant ants should be 15% slower than people.
Insects are actually quite fast and I wanted it to be this way. Too deadly? Bring a Mr. Gutsy on embark, just 400 points.
P.P.S. I want to make the gunpowder craftable from potash, coke and sulfur. Do you think it's not too complex? I don't want to harm the gameplay too much .
I would like a plant that stays around when command cook-repeat, brew-repeat. Maybe preparedmeals cannot be brought to bedridden ones? Something that is best when raw. Cucumber, some leaf? Khat leaf? New fantasy mushroom.
In Fallout 2 and 3 the player can outrun the insects. For fast foes: Yao Guai, geckos. Maybe a new spits-acid beast. Corrosive gecko or Metalchewer.
Mammals should be faster than insects, due to higher metabolism and better oxygen intake.
Hmm, might be rare-ish to have an embark that has both coal and sulphur/saltpeter. You had a coke-making reaction. How could one let player embark with 3 bags (cabbage-sized bags) of gunpowder. Ohwell, might embark with saltpeter boulders. "Grind sulphurous rock" reaction.
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I vote against animal men (radroach men). That's Toady's favorite, man versions of everything.
Insect-worshipping tribe of men, with chitin armors and "Antennaed Helmets"... that might be nice. Roach Clan.
Other human tribe: those who hate all the old tech, "back to roots" clan.
New trap components? "razorwire" and "club with tin can shards" "array of daggers" maybe. Remove trapcomp-flag from giant corkscrew.