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Author Topic: Minecraft - Mods Thread  (Read 976871 times)

miauw62

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Re: Minecraft - Major Mods Thread
« Reply #1650 on: July 03, 2012, 08:43:00 am »

I found diamond in the server!
Cant mine it yet tough, only got stone picks. Anyway, i also found 4 20 tin ores.
The catch is that it looks an awfull lot like silver.
« Last Edit: July 03, 2012, 08:48:28 am by miauw62 »
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Quote from: NW_Kohaku
they wouldn't be able to tell the difference between the raving confessions of a mass murdering cannibal from a recipe to bake a pie.
Knowing Belgium, everyone will vote for themselves out of mistrust for anyone else, and some kind of weird direct democracy coalition will need to be formed from 11 million or so individuals.

forsaken1111

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Re: Minecraft - Major Mods Thread
« Reply #1651 on: July 03, 2012, 08:46:44 am »

Which is precisely why I like them; you can roam until you find a perfect spot instead of needing to shuttle chestloads of junk back and forth each time you move on. My last technic map I settled about 14km from spawn.
And all of this is why I chose not to include EE2 on the servers I am running.  :)

I found diamond in the server!
Cant mine it yet tough, only got stone picks. Anyway, i also found 4 tin ores.
Yay!
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The Merchant Of Menace

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Re: Minecraft - Major Mods Thread
« Reply #1652 on: July 03, 2012, 08:48:06 am »

The tin excites me more than the diamonds do :P
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forsaken1111

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Re: Minecraft - Major Mods Thread
« Reply #1653 on: July 03, 2012, 08:53:26 am »

Indeed. I caught someone smelting iron ore to make armor. I was like D:

We need our resources right now to climb the IC2 tiers, armor is a bit of a waste.
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The Merchant Of Menace

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Re: Minecraft - Major Mods Thread
« Reply #1654 on: July 03, 2012, 09:01:39 am »

Just about to get us our first machines set up.
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forsaken1111

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Re: Minecraft - Major Mods Thread
« Reply #1655 on: July 03, 2012, 09:36:32 am »

Just about to get us our first machines set up.
Whole setup? Macerator, extractor, electric furnace, etc?

What are you using for power? We could set up a small watermill system fairly easily.
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The Merchant Of Menace

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Re: Minecraft - Major Mods Thread
« Reply #1656 on: July 03, 2012, 09:42:29 am »

Got a Macerator, Electric Furnace and Extractor, currently running off of a generator.

I plan on getting some solar panels very soon.
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forsaken1111

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Re: Minecraft - Major Mods Thread
« Reply #1657 on: July 03, 2012, 09:58:36 am »

Got a Macerator, Electric Furnace and Extractor, currently running off of a generator.

I plan on getting some solar panels very soon.
Watermill array would be more useful and work at night. :P Use redpower deployer+retriever setup to pull buckets in and out.
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The Merchant Of Menace

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Re: Minecraft - Major Mods Thread
« Reply #1658 on: July 03, 2012, 10:06:54 am »

Charcoal generation will do for now. The current machine room's only temporary anyway, we'll want to move it later, once we've processed a decent amount of ore.
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miauw62

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Re: Minecraft - Major Mods Thread
« Reply #1659 on: July 03, 2012, 10:53:02 am »

I planted some more rubber trees and macerated/smelted all ore and extracted all sticky resin.
Took about 3/4th of the stack of charcoal tough.


Also, drills :D
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Quote from: NW_Kohaku
they wouldn't be able to tell the difference between the raving confessions of a mass murdering cannibal from a recipe to bake a pie.
Knowing Belgium, everyone will vote for themselves out of mistrust for anyone else, and some kind of weird direct democracy coalition will need to be formed from 11 million or so individuals.

GaxkangtheUnbound

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Re: Minecraft - Major Mods Thread
« Reply #1660 on: July 03, 2012, 11:36:09 am »

On the subject of IC2, windmills placed in the ~220 height range produces ridiculous amounts of power. I'm currently using 4 to power a mass fabricator consistently.
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forsaken1111

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Re: Minecraft - Major Mods Thread
« Reply #1661 on: July 03, 2012, 11:39:15 am »

On the subject of IC2, windmills placed in the ~220 height range produces ridiculous amounts of power. I'm currently using 4 to power a mass fabricator consistently.
They're also annoying to place.
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miauw62

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Re: Minecraft - Major Mods Thread
« Reply #1662 on: July 03, 2012, 11:45:41 am »

Still, if they make lots of power, it can be worth it.
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Quote from: NW_Kohaku
they wouldn't be able to tell the difference between the raving confessions of a mass murdering cannibal from a recipe to bake a pie.
Knowing Belgium, everyone will vote for themselves out of mistrust for anyone else, and some kind of weird direct democracy coalition will need to be formed from 11 million or so individuals.

The Merchant Of Menace

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Re: Minecraft - Major Mods Thread
« Reply #1663 on: July 03, 2012, 11:48:44 am »

Except they explode when it gets stormy.
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miauw62

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Re: Minecraft - Major Mods Thread
« Reply #1664 on: July 03, 2012, 11:49:38 am »

wasnt there a way to "decouple" them so they dont explode if its stormy?
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Quote from: NW_Kohaku
they wouldn't be able to tell the difference between the raving confessions of a mass murdering cannibal from a recipe to bake a pie.
Knowing Belgium, everyone will vote for themselves out of mistrust for anyone else, and some kind of weird direct democracy coalition will need to be formed from 11 million or so individuals.
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