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Author Topic: Minecraft - Mods Thread  (Read 976834 times)

The Merchant Of Menace

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Re: Minecraft - Major Mods Thread
« Reply #1530 on: June 29, 2012, 11:30:49 am »

Looks pretty nifty, I compatible with all the usual things?
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forsaken1111

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Re: Minecraft - Major Mods Thread
« Reply #1531 on: June 29, 2012, 11:39:38 am »

Looks pretty nifty, I compatible with all the usual things?
Should be, yes. Its compat with forge and needs modloader, but the newest forge has modloader included so you should be able to just drop it in mods and renumber the block ID's. I'll test it out when I get home today.
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Skyrunner

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Re: Minecraft - Major Mods Thread
« Reply #1532 on: June 29, 2012, 11:51:13 am »

I wish I were free to install all the mods I wanted without fear of clashes. D:
Technic comes close to that dream but it's still not enough.

That Factory looks good, but I don't have the block ID spots left for it. I wonder when Technic 1.2.5 will come out, if ever. o_O
Other things I'd like include water shader, finite water, and maybe Xie's farming.
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forsaken1111

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Re: Minecraft - Major Mods Thread
« Reply #1533 on: June 29, 2012, 12:02:03 pm »

I wish I were free to install all the mods I wanted without fear of clashes. D:
Technic comes close to that dream but it's still not enough.

That Factory looks good, but I don't have the block ID spots left for it. I wonder when Technic 1.2.5 will come out, if ever. o_O
Other things I'd like include water shader, finite water, and maybe Xie's farming.
What version of Forge are you using? The newest versions include the fix which expands the block ID's to over 4000. So long as you don't assign a block ID to be the same as an item (There are some item less than 4000). If you use NEI, you can have it dump the item ID's and block ID's you currently use and can then assign the new blocks to unused ID's below 4096.
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TolyK

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Re: Minecraft - Major Mods Thread
« Reply #1534 on: June 29, 2012, 12:05:42 pm »

I really should update everything, now that 4096 is included in Forge.
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Skyrunner

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Re: Minecraft - Major Mods Thread
« Reply #1535 on: June 29, 2012, 12:10:41 pm »

I'm using Technic.
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The Merchant Of Menace

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Re: Minecraft - Major Mods Thread
« Reply #1536 on: June 29, 2012, 12:13:39 pm »

If you want updated shit, use the Dev build.

Just don't go whining about stuff not working on Technic forums, or I'd have to ban you ;D
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Skyrunner

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Re: Minecraft - Major Mods Thread
« Reply #1537 on: June 29, 2012, 12:15:36 pm »

Eh, no worries: I usually search around or just ferment my whining in me and quit for a while :P
I also don't know how to download the dev build, and anyways I'm not at my computer right now xD

I would really like it if the water shader was added to Technic. o.O
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forsaken1111

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Re: Minecraft - Major Mods Thread
« Reply #1538 on: June 29, 2012, 12:17:56 pm »

Eh, no worries: I usually search around or just ferment my whining in me and quit for a while :P
I also don't know how to download the dev build, and anyways I'm not at my computer right now xD

I would really like it if the water shader was added to Technic. o.O
The various shader mods are, in my experience, still incredibly unstable. I've tried using the shaders before without much success.
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The Merchant Of Menace

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Re: Minecraft - Major Mods Thread
« Reply #1539 on: June 29, 2012, 12:18:56 pm »

I fear my computer would implode if it was running a shader mod.
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forsaken1111

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Re: Minecraft - Major Mods Thread
« Reply #1540 on: June 29, 2012, 12:19:49 pm »

Skyrunner, I'd be happy to help you out if you're having trouble getting some specific mods working together.
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TolyK

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Re: Minecraft - Major Mods Thread
« Reply #1541 on: June 29, 2012, 12:22:29 pm »

I fear my computer would implode if it was running a shader mod.
Nah.
I've fried eggs on my processor once (literally).
You should just get some bread. :P
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Aklyon

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Re: Minecraft - Major Mods Thread
« Reply #1542 on: June 29, 2012, 12:23:48 pm »

I fear my computer would implode if it was running a shader mod.
Shades dislike toasters?
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TolyK

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Re: Minecraft - Major Mods Thread
« Reply #1543 on: June 29, 2012, 12:32:13 pm »

I have a version with shaders on my computer.
It also has the slow-motion cinema mods. :P
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Skyrunner

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Re: Minecraft - Major Mods Thread
« Reply #1544 on: June 29, 2012, 12:38:55 pm »

Skyrunner, I'd be happy to help you out if you're having trouble getting some specific mods working together.

I'd just like Technic with a little extra on the side, but that's sorta hard :P
Also, the water shader doesn't seem like it'd work, nor Finite Water. So thanks for the offer.
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"Oh, they never lie. They dissemble, evade, prevaricate, confoud, confuse, distract, obscure, subtly misrepresent and willfully misunderstand with what often appears to be a positively gleeful relish ... but they never lie" -- Look To Windward
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