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Author Topic: Minecraft - Mods Thread  (Read 975311 times)

forsaken1111

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Re: Minecraft - Major Mods Thread
« Reply #330 on: April 20, 2012, 04:33:53 pm »

Once frames comes out I won't have to fuck with timing pistons for making large doors. I'm so happy.
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The Merchant Of Menace

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Re: Minecraft - Major Mods Thread
« Reply #331 on: April 20, 2012, 04:34:54 pm »

Frames?
Items which allow you to make moveable Redpower machines. They're basically going to be the best thing since ever.
Yeah. You know how buildcraft has that awesome quarry thing which moves around and digs for you? Frames will let you replicate that machine but in any way you want, using motors, logic blocks, and movable sections. You could build earth boring machines, transports, pretty much anything you want.
Yeah, First thing I'm going to make is a machine with 16 blockbreakers that eats entire chunks.
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forsaken1111

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Re: Minecraft - Major Mods Thread
« Reply #332 on: April 20, 2012, 04:35:50 pm »


I wonder when the 1.2.5 version is actually coming out.
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mattie2009

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Re: Minecraft - Major Mods Thread
« Reply #333 on: April 20, 2012, 04:55:47 pm »

Frames?
Items which allow you to make moveable Redpower machines. They're basically going to be the best thing since ever.
Yeah. You know how buildcraft has that awesome quarry thing which moves around and digs for you? Frames will let you replicate that machine but in any way you want, using motors, logic blocks, and movable sections. You could build earth boring machines, transports, pretty much anything you want.
Yeah, First thing I'm going to make is a machine with 16 blockbreakers that eats entire chunks.
Oh no you don't. You make a machine with 256 block breakers that EATS ENTIRE CHUNKS FROM THE TOP DOWN LIKE A DERANGED UFO.
AND THEN YOU TAKE THE RESOURCES FROM THAT CHUNK AND BUILD A MACHINE THAT EATS NINE CHUNKS AT A GODDAMN TIME.
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Duke 2.0

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Re: Minecraft - Major Mods Thread
« Reply #334 on: April 20, 2012, 05:39:22 pm »

 Comeon, even EE isn't that broken.
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Buck up friendo, we're all on the level here.
I would bet money Andrew has edited things retroactively, except I can't prove anything because it was edited retroactively.
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The Merchant Of Menace

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Re: Minecraft - Major Mods Thread
« Reply #335 on: April 20, 2012, 05:40:50 pm »

It's not like frames are going to be cheap.

The pumps alone require about 2 asstons of copper and an asston of iron.
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forsaken1111

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Re: Minecraft - Major Mods Thread
« Reply #336 on: April 20, 2012, 06:08:02 pm »

Comeon, even EE isn't that broken.
What? You can make an array in EE within the first few hours which will give you more EMC/s than mining. Collectors are incredibly overpowered.
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The Merchant Of Menace

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Re: Minecraft - Major Mods Thread
« Reply #337 on: April 20, 2012, 06:08:58 pm »

I've been staying away from collectors and relays, the condenser works fine for my purposes.
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forsaken1111

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Re: Minecraft - Major Mods Thread
« Reply #338 on: April 20, 2012, 06:10:25 pm »

I've been staying away from collectors and relays, the condenser works fine for my purposes.
Relays are fine. By themselves they give you no income and just make it convenient to burn items to charge a klein star. Collectors are the biggest balance offender. Without collectors, EE is a very good and balanced mod which lets you patch holes in your resource supply by transmutation and eventually create some cool stuff with a LOT of hard work.
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Duke 2.0

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Re: Minecraft - Major Mods Thread
« Reply #339 on: April 20, 2012, 06:17:31 pm »

EE is a very good and balanced mod
Welp it was a good run in this thread while it lasted
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Buck up friendo, we're all on the level here.
I would bet money Andrew has edited things retroactively, except I can't prove anything because it was edited retroactively.
MIERDO MILLAS DE VIBORAS FURIOSAS PARA ESTRANGULARTE MUERTO

The Merchant Of Menace

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Re: Minecraft - Major Mods Thread
« Reply #340 on: April 20, 2012, 06:24:24 pm »

I do think that totally lossless transmutations aren't amazing for balance.
Thaumcraft has a much nicer system to handle that, but Equivalent Exchange is still very nice, especially when you get to constructions that require many thousand (x)
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mattie2009

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Re: Minecraft - Major Mods Thread
« Reply #341 on: April 20, 2012, 06:46:24 pm »

It's not like frames are going to be cheap.

The pumps alone require about 2 asstons of copper and an asston of iron.
THAT ONLY MAKES IT MORE SATISFYING WHEN YOUR GIANT MECHANICAL BEHEMOTH EATS THE WORLD, ONE CHUNK AT A TIME.
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The Merchant Of Menace

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Re: Minecraft - Major Mods Thread
« Reply #342 on: April 20, 2012, 06:51:26 pm »

Yup. I wasn't saying it as a bad thing ;D
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forsaken1111

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Re: Minecraft - Major Mods Thread
« Reply #343 on: April 20, 2012, 06:53:53 pm »

EE is a very good and balanced mod
Welp it was a good run in this thread while it lasted
Without collectors, in what way is it unbalanced? Serious question here.
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Duke 2.0

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Re: Minecraft - Major Mods Thread
« Reply #344 on: April 20, 2012, 07:01:15 pm »

I do think that totally lossless transmutations aren't amazing for balance.
Thaumcraft has a much nicer system to handle that, but Equivalent Exchange is still very nice, especially when you get to constructions that require many thousand (x)
I am a bit extreme, but MoM has it right.
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Buck up friendo, we're all on the level here.
I would bet money Andrew has edited things retroactively, except I can't prove anything because it was edited retroactively.
MIERDO MILLAS DE VIBORAS FURIOSAS PARA ESTRANGULARTE MUERTO
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