Great, the factory and lab work now!
Now that conventional weapons are complete, work on chemical warfare can begin.
Meet chlorine:
[INORGANIC:CHLORINE]
[USE_MATERIAL_TEMPLATE:GAS_TEMPLATE]
[STATE_COLOR:ALL_SOLID:LIME]
[STATE_NAME:ALL_SOLID:frozen chlorine]
[STATE_ADJ:ALL_SOLID:frozen chlorine]
[STATE_COLOR:LIQUID:LIME]
[STATE_NAME:LIQUID:liquid chlorine]
[STATE_ADJ:LIQUID:liquid chlorine]
[STATE_COLOR:GAS:LIME]
[STATE_NAME:GAS:chlorine]
[SATE_ADJ:GAS:chlorine]
[DISPLAY_COLOR:204:255:0]
[MATERIAL_VALUE:15]
[SPEC_HEAT:NONE]
[IGNITE_POINT:NONE]
[MELTING_POINT:9816]
[BOILING_POINT:9939]
[HEATDAM_POINT:NONE]
[COLDDAM_POINT:NONE]
[MAT_FIXED_TEMP:NONE]
[SOLID_DENSITY:76]
[LIQUID_DENSITY:70]
[MOLAR_MASS:55845]
[IMPACT_YIELD:0]
[IMPACT_FRACTURE:0]
[IMPACT_STRAIN_AT_YIELD:0]
[COMPRESSIVE_YIELD:0]
[COMPRESSIVE_FRACTURE:0]
[COMPRESSIVE_STRAIN_AT_YIELD:0]
[TENSILE_YIELD:0]
[TENSILE_FRACTURE:00]
[TENSILE_STRAIN_AT_YIELD:0]
[TORSION_YIELD:0]
[TORSION_FRACTURE:0]
[TORSION_STRAIN_AT_YIELD:0]
[SHEAR_YIELD:0]
[SHEAR_FRACTURE:0]
[SHEAR_STRAIN_AT_YIELD:0
[BENDING_YIELD:520000]
[BENDING_FRACTURE:0]
[BENDING_STRAIN_AT_YIELD:0]
[MAX_EDGE:0]
[ABSORPTION:0]
Chlorine is an aspiring war criminal's best friend. It's an essential ingredient in both phosgene and mustard gas production. This is how it's produced at a laboratory:
Rock salt + bucket of water + steel barrel + empty bucket = chlorine (in steel barrel) + bucket of lye
To produced phosgene, you need carbon monoxide and activated carbon:
barrel of carbon monoxide + steel barrel of chlorine + block of activated carbon + steel barrel = barrel of phosgene.
Then you use the phosgene to make phosghene gas shells at the munitions factory:
barrel of phosgene + steel bar = phosgene gas shells [25]
Mustard gas is a bit more complicated. First you need to produce sulfur dichloride at the lab:
brimstone + barrel of chlorine + barrel = SCl2
Then you combine it with ethylene:
Barrel of SCl2 + ethylene + steel barrel = Mustard gas
To make ethylene, you have to make ethanol at the still:
Dwarven sugar + steel barrel = barrel of ethanol
[INORGANIC:ETHANOL]
[USE_MATERIAL_TEMPLATE:PLANT_ALCOHOL_TEMPLATE]
[STATE_COLOR:ALL_SOLID:PALE_BLUE]
[STATE_NAME:ALL_SOLID:frozen ethanol]
[STATE_ADJ:ALL_SOLID:frozen ethanol]
[STATE_COLOR:LIQUID:PALE_BLUE]
[STATE_NAME:LIQUID:ethanol]
[STATE_ADJ:LIQUID:ethanol]
[STATE_COLOR:GAS:PALE_BLUE]
[STATE_NAME:GAS:ethanol vapor]
[STATE_ADJ:GAS:ethanol vapor]
[DISPLAY_COLOR:175:238:238]
[MATERIAL_VALUE:5]
[IGNITE_POINT:10653]
[MELTING_POINT:9795]
[BOILING_POINT:10142]
[IGNITE_POINT:NONE]
[MELTING_POINT:9816]
[BOILING_POINT:9939]
[HEATDAM_POINT:NONE]
[COLDDAM_POINT:NONE]
[MAT_FIXED_TEMP:NONE]
[SOLID_DENSITY:76]
[LIQUID_DENSITY:70]
[MOLAR_MASS:55845]
[IMPACT_YIELD:0]
[IMPACT_FRACTURE:0]
[IMPACT_STRAIN_AT_YIELD:0]
[COMPRESSIVE_YIELD:0]
[COMPRESSIVE_FRACTURE:0]
[COMPRESSIVE_STRAIN_AT_YIELD:0]
[TENSILE_YIELD:0]
[TENSILE_FRACTURE:00]
[TENSILE_STRAIN_AT_YIELD:0]
[TORSION_YIELD:0]
[TORSION_FRACTURE:0]
[TORSION_STRAIN_AT_YIELD:0]
[SHEAR_YIELD:0]
[SHEAR_FRACTURE:0]
[SHEAR_STRAIN_AT_YIELD:0
[BENDING_YIELD:520000]
[BENDING_FRACTURE:0]
[BENDING_STRAIN_AT_YIELD:0]
[MAX_EDGE:0]
[ABSORPTION:0]
Then you have to combine it with sulfuric acid at the lab:
ethanol + sulfuric acid + steel barrel = ethylene
The first of two problems pop up here. I can't decide how to produce sulfuric acid.
Since this mod is inspired by the First World War, any technology developed after 1920 is out of the question, so the wet sulfuric process is eliminated, so I's stuck with the
contact and
the lead chamber process, both of which, oddly enough, require sulfuric acid.
You may have noticed the second problem already. Note how none of the reactions are in RAW format. That's because I can't decide which item token to use. Any ideas?