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Author Topic: A Conundrum Regarding Vampires  (Read 4205 times)

Naryar

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Re: A Conundrum Regarding Vampires
« Reply #15 on: March 28, 2012, 09:18:59 am »

Why would you even want to kill something as precious as a legendary weaponsmith ???

Lock him into a part of the fort, and dump metal there when you need stuff done. Make it into the fort's execution device as well, eg when a hauler goes possessed and makes an artifact wooden piccolo or something.

Pan

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Re: A Conundrum Regarding Vampires
« Reply #16 on: March 28, 2012, 09:52:42 am »

This is quite a different problem I usually deal with. Most other problems I solve fall under the purview of your conundrums of philosophy.

TF2 reference aside, air lock is a good idea. Is it totally last version, or can you let vampires follow burrows? That would simplify things.
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SmileyMan

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Re: A Conundrum Regarding Vampires
« Reply #17 on: March 28, 2012, 10:21:05 am »

I've never been able to understand why people get so protective of their legendary weapon/armorsmiths.  Once I reach the magma I have foundries pumping out armour and weapons 24/7, so a replacement soon gets up to speed.  Melt the inferior stuff, sell the quality stuff, keep the masterwork stuff.

So yeah, death.
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In a fat-fingered moment while setting up another military squad I accidentally created a captain of the guard rather than a militia captain.  His squad of near-legendary hammerdwarves equipped with high quality silver hammers then took it upon themselves to dispense justice to all the mandate breakers in the fortress.  It was quite messy.

KodKod

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Re: A Conundrum Regarding Vampires
« Reply #18 on: March 28, 2012, 10:33:13 am »

Why would you even want to kill something as precious as a legendary weaponsmith ???

No dwarven life is precious or irreplacable in a normal fort, legendary or not.

I don't particularly want a sober weaponsmith either.
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Sus

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Re: A Conundrum Regarding Vampires
« Reply #19 on: March 28, 2012, 11:34:30 am »

I don't particularly want a sober weaponsmith either.
This. Besides inefficient, it is Undwarven and freakish.
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Certainly you could argue that DF is a lot like The Sims, only... you know... with more vomit and decapitation.
If you launch a wooden mine cart towards the ocean at a sufficient speed, you can have your entire dwarf sail away in an ark.

Lexx

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Re: A Conundrum Regarding Vampires
« Reply #20 on: March 28, 2012, 12:36:43 pm »

Eternal smithy of course. Make them my sole armor and weapon crafter and let the vampire feast on the populace at will. Likely make them the baron/baroness as well.
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malroth

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Re: A Conundrum Regarding Vampires
« Reply #21 on: March 28, 2012, 12:39:24 pm »

Wall them in the 1x1 vampiric fort immortality room and train up 5 new apprentices on bolts
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Why couldn't my vampire Hammerer eat someone useless, like a migrant? Instead, she went after my only gemcutter.. but sadly there were no witnesses, so I convicted someone's pet duck as the murderer.  It got off easy, with no beatings or jail time.  >.<

khearn

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Re: A Conundrum Regarding Vampires
« Reply #22 on: March 28, 2012, 01:20:21 pm »

Vampires are evil, and I will not allow competition in that department. The next thing you know he'll start thinking he's in charge. Therefore, the vampire must die. Mu-ha-ha-ha!
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Have them killed. Nothing solves a problem quite as effectively as simply having it killed.

Stil

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Re: A Conundrum Regarding Vampires
« Reply #23 on: March 28, 2012, 03:42:58 pm »

Once the sobriety starts to slow them down (the resources and the forge space could be in better hands) send them off with honour (ala greywardens in the deeproads, Judges in the Cursed Earth, blind fremen in the Duniverse) - completely naked and armed with a masterwork steel spear - let them play berserker with the next FB, siege that rolls up - if the vamp doesn't die, well - save it for next time ;)
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Nil Eyeglazed

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Re: A Conundrum Regarding Vampires
« Reply #24 on: March 28, 2012, 03:52:44 pm »

The nice thing about vampire weaponsmiths is that other vampires won't kill them.  A legendary vampire weaponsmith would probably be enough motivation to make a half-vamp fort-- I'd get started on a vampire armorsmith and a militia burrow (not fond of vampire militia, and they're the only other essential dwarves) pronto.
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He he he.  Yeah, it almost looks done...  alas...  those who are in your teens, hold on until your twenties...  those in your twenties, your thirties...  others, cling to life as you are able...<P>It should be pretty fun though.

psychologicalshock

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Re: A Conundrum Regarding Vampires
« Reply #25 on: March 28, 2012, 03:57:15 pm »

I once tried to set up a vampiric block factory, after around 4-5 years of work they only managed to pump out slightly over 100. At first I had one of them hauling the blocks away but soon enough the work got so slow that clutter ceased to even matter.
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psychologicalshock

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Re: A Conundrum Regarding Vampires
« Reply #26 on: March 28, 2012, 04:02:46 pm »

Anyways, it depends - if your map has a lot of metal for training weaponsmiths its no big deal, my map is 95% gold and 5% aluminum, my weaponry and armor is completely made from foreign metal so naturally there is absolutely no way for me to quickly replace my legendary  weaponsmith in reasonable time.
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jcnorris00

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Re: A Conundrum Regarding Vampires
« Reply #27 on: March 29, 2012, 12:12:56 am »

It seems to me that the best use for a vampire weaponsmith is to replace the peacock in one of GirlInHat's animal watchtowers.  Sobriety won't matter since all he has to do is stand in one spot forever, staring out at the world though fortified windows.
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Garath

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Re: A Conundrum Regarding Vampires
« Reply #28 on: March 29, 2012, 01:28:17 am »

ambush trap, sounds like an idea. Goblins spot the vampire and rush through the corridors to attack to get chopped to pieces. And if they do not get chopped to pieces, they chop the vampire to pieces. It's a win/win situation.
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Quote from: Urist Imiknorris
Jam a door with its corpse and let all the goblins in. Hey, nobody said it had to be a weapon against your enemies.
Quote from: Frogwarrior
And then everyone melted.

NW_Kohaku

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Re: A Conundrum Regarding Vampires
« Reply #29 on: March 29, 2012, 01:31:32 am »

If the dwarf is valuable enough, put him/her in a well, spear trap them until bloody, and then get all the dwarves you consider valuable to drink from it by burrowing them in with only that well to drink from. 

Boom.

Vampire Fortress.

It's like Dwarf Fortress, but you take half damage, don't need to eat, sleep, you won't get sick, won't get old, and probably won't ever die.
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Personally, I like [DF] because after climbing the damned learning cliff, I'm too elitist to consider not liking it.
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