Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 121 122 [123] 124 125 ... 138

Author Topic: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈  (Read 262936 times)

Kogan Loloklam

  • Bay Watcher
  • I'm suffering from an acute case of Hominini Terravitae Biologis. Keep your distance!
    • View Profile
Re: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈
« Reply #1830 on: October 26, 2012, 09:51:03 pm »

Drash Riverkeeper
:>> A. Keep walking the streets until the APC is ready. The Dragonflies weren't offered a mission, so rebels or loyalists don't matter. They aren't thieves though, to go and raid supply caches. So, nothing actionable. Just walking around until that APC is in a state where it can be driven, then off to the boat and to a place where lucrative contracts can be gained.
Logged
... if someone dies TOUGH LUCK. YOU SHOULD HAVE PAYED ATTENTION DURING ALL THE DAMNED DODGING DEMONSTRATIONS!

Doomblade187

  • Bay Watcher
  • Requires music to get through the working day.
    • View Profile
Re: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈
« Reply #1831 on: October 26, 2012, 10:00:23 pm »

Varin stepped out of the jungle to the side of the road, hailing the motorcar.

"Hey, some help here!" he shouted weakly.
Logged
In any case it would be a battle of critical thinking and I refuse to fight an unarmed individual.
One mustn't stare into the pathos, lest one become Pathos.

Elfeater

  • Bay Watcher
  • Max Yeskly the dwarf
    • View Profile
Re: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈
« Reply #1832 on: October 26, 2012, 10:11:00 pm »

Max Yeskly
*Frowns* It doesn't matter, its a bad story.
Logged
I for one support our child snatching overlords.
there is a difference between droping red numbers representing magma on Es representing elves, and finding it hot when a girl moans like a retarded seal

Lillipad

  • Bay Watcher
    • View Profile
Re: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈
« Reply #1833 on: October 26, 2012, 10:35:09 pm »

"It may not be that important. But it's the only door I've seen that's locked. Just wanna know what's locked up here in Whereverland."
Logged
Quote from: BaerTaffy
If Adele covered Aerosmith, that would be my life right now.

Zako

  • Bay Watcher
  • YEEEEAAAAHHHH!!!
    • View Profile
Re: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈
« Reply #1834 on: October 26, 2012, 10:53:16 pm »

Time to head back to camp, my team should be awake now.
Logged

Azthor

  • Bay Watcher
  • Doomy Dooms of Doom, Discount Sale!
    • View Profile
Re: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈
« Reply #1835 on: October 26, 2012, 11:43:22 pm »

Mewlren the Holy

S1) Meditate while ordering the two Copper Knights to dispatch the remaining Skeleton Guard then move towards me. Leave the Copper Knight and Wotl to their current orders.
Logged

MrCelt

  • Bay Watcher
    • View Profile
Re: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈
« Reply #1836 on: October 27, 2012, 03:10:04 am »

I continue my journey down the tunnel
Logged
♫♪ Hitler has only got one ball ♪♫
♫♪ Göring has two but very small, ♪♫
♫♪ Himmler is somewhat sim'lar, ♪♫
♫♪ But poor Goebbels has no balls at all. ♪♫

Phileas45

  • Bay Watcher
    • View Profile
Re: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈
« Reply #1837 on: October 27, 2012, 04:08:31 am »

Lucia stabbed once more at the slime, at the same time doing the best she could to both pull herself free of it and stay upright.
Logged

wer6

  • Bay Watcher
  • SCOUT DOESNT WANNA GIVE A KISS
    • View Profile
    • Pirate baaaayyyy!~
Re: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈
« Reply #1838 on: October 27, 2012, 06:57:02 pm »

i change my action

if my hands are restrained keep wlaking if  they arnt punch the dwarf in the face and try to take his weapon.
Logged
Just before leaving, Psysquid quickly summons a Burrito in his mouth.

Phantom of The Library

  • Bay Watcher
  • [PRONE_TO: SUDDEN DISAPPEARANCES]
    • View Profile
Re: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈
« Reply #1839 on: October 27, 2012, 08:24:06 pm »

A) Open the Warehouse door and go inside
Logged
Gnosis - Torn Ajar -- Text Suggestion Games.
This is what happens when we randomly murder people.

You get attacked by a Yandere triangle monster.

Aninimouse

  • Bay Watcher
    • View Profile
Re: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈
« Reply #1840 on: October 27, 2012, 08:55:33 pm »

~~~~~~~~~~Gragrar~Jynson~~~~~~~~~~

You'd been sailing across the sea for days... Weeks maybe, on the tiny ship you'd left your home in. Just when your provisions had run out, you spotted it - Land.

You approach it, hoping to find civilization or at the very least - some food to continue your journey with.

As it grows closer and closer, you can clearly tell it's a jungle of some sort. There's no way to tell if it'd dangerous or not to come ashore, but you don't have much of a choice...

A)<Insert Action Here>



~~~~~~~~~~Ozell~~~~~~~~~~

Did you doze off for a minute there?.. Well, it doesn't matter now - You do have work to do after all.

You return to the Warehouse, a large room filled with crates. You already opened one of them, it contained ammunition if you remember correctly...



~~~~~~~~~~Kidd~~~~~~~~~~

"Well then you're on your own with that."

A)<Insert Action Here>



~~~~~~~~~~Vaci~Zamesilena~Alala~Ila~~~~~~~~~~

Your hands aren't restrained, but the Dwarf doesn't have a weapon. They're probably a spellcaster of some sort, like most of the Dwarves here...

A)<Insert Action Here>



~~~~~~~~~~Drash~Riverkeeper~~~~~~~~~~

You don't hear much else by the time you return to the APC, to find Urdim finishing up what repairs he could.

He was able to restore...
41 of the Engine's Condition using the Engine Parts.
29 Condition to the Radiator using 7 Copper Scraps, some different parts will be needed to restore its condition any further.
6 Condition to the Controls with 2 Copper Scraps, some different parts will be needed to restore its condition any further.
The Wheel's Axle was fully repaired (90 Condition) using 24 Copper Scraps.
The Petrol Tank was fully repaired using 2 Copper Scraps.
The Bronze Scrap was used to restore 117 Condition to the Hood.

Dragonflies APC:

"Were goin' to need to make sure to keep this out of direct combat until we can get it further repaired and more importantly, re-armoured." Urdim says to you, before the group leaves the village.

It's another hour of driving through the jungle before you come across another village, though this one appears to be in control of the Rebels.

A)Make a Stop Here
B)Continue Onwards



~~~~~~~~~~Max~Yeskly~~~~~~~~~~

There's a brief moment of silence. Datan doesn't respond, instead chugging down the rest of his drink as if he's in a hurry. "Well, we'd better get a move on then, eh?" He replies, seeming a bit distracted now. By what, you don't know - but he definitely seems like he wants to get out of here.

A)One more round of Drinks?
B)Head to the Airship
C)<Insert Action Here>



~~~~~~~~~~Quercus~~~~~~~~~~

You drag one of the crates towards the doorway...
You get a strange feeling of Deja vu.

A)<Insert Action Here>



~~~~~~~~~~Varin~Eldan~~~~~~~~~~

Before the motorcar drove away, you quickly moved out of the jungle and back onto the road, nearly tripping in the process.

The motorcar stops, and the driver looks out at you.

"What the hell are you doing out here in the middle of the night?" He asks.

A)<Insert Action Here>



~~~~~~~~~~Professor~Andrew~C.~B.~Finkel~~~~~~~~~~

You continue walking down the tunnel, coming across something rather strange.

Another tunnel, this one wide and very roughly carved - cuts through your escape tunnel here. It's completely unlit, and you aren't sure what made it.

"What the hell?" The three others say in unison.

A)<Insert Action Here>



~~~~~~~~~~Nathan~Dillenger~~~~~~~~~~

Satisfied with your exploration for the morning, you return to the camp to find that your squad is indeed awake - And you've already got a new assignment.

A)<Insert Action Here>



~~~~~~~~~~Mewlren~the~Holy~~~~~~~~~~

You meditate as the Knights advance towards the Guard.

The Skeletal Guard stabs the Copper Knight, dealing 25 Damage. (33 Resisted)

The Guards take down the Skeletal Guard.

The Knight and the Warrior of the Light disappear into the tunnel.

 

Mewlren the Holy: @ Level 2
--Health--
--Mana--
[13/60]
--Stats and Bonuses--
Current Stance: Standing (-0% Enemy Ranged Accuracy, 100% Aiming Effectiveness, -0 Recoil, +0 Movement AP Cost)
Spoiler (click to show/hide)
--Experience Gained--
Spoiler (click to show/hide)
--Available Actions--
[50 AP]
--Movement--
M1)Crawl 1 Tile [35 AP Cost]
M2)Wait [50 AP Cost]
--Stance--
P2)Crouch (-15% Enemy Ranged Accuracy, 150% Aiming Effectiveness, -5 Recoil, +5 Movement AP Cost) [10 AP Cost]
P1)Prone (-30% Enemy Ranged Accuracy, 200% Aiming Effectiveness, -10 Recoil, +10 Movement AP Cost) [20 AP Cost]
--Attacks--
A1)Slash/Stab with Both [Copper Dagger] and [Copper Knife] (-20% Accuracy) [25 AP Cost]
A2)Slash/Stab with [Copper Dagger] (+0% Accuracy) [25 AP Cost]
A3)Slash/Stab with [Copper Knife] (+0% Accuracy) [25 AP Cost]
--Abilities--
S1)Meditate (+5 Mana, +25% Damage Vulnerability) [50 AP Cost]
S2)Cast [Arcane Bolt] [24 AP + 8 Mana Cost]
S3)Cast [Summon Arcane Minion] [29 AP + 10 Mana Cost]

------Allies------

Warrior of the Light: [Level 1 Undead Human]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Wielding a Copper Mace
Lightly Armoured
Unseen

Copper Knight: K [Level 2 Copper Golem]
--Energy--
[10/10]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Wielding a Copper Longsword
Wielding a Wooden Shield
Heavily Armoured

Copper Knight: K [Level 2 Copper Golem]
--Energy--
[10/10]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Wielding a Copper Longsword
Heavily Armoured
Unseen

Copper Knight: K [Level 2 Copper Golem]
--Energy--
[10/10]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Wielding a Copper Longsword
Heavily Armoured

------Enemies------

Skeletal Crossbowman: [Level 1 Undead Human]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Unseen
Wielding a Crossbow
Unarmoured

Skeletal Crossbowman: [Level 1 Undead Human]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Unseen
Wielding a Crossbow
Unarmoured

Skeletal Crossbowman: [Level 1 Undead Human]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Unseen
Wielding a Crossbow
Unarmoured

Skeletal Crossbowman: (Grey) [Level 1 Undead Human]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Unseen
Wielding a Crossbow
Unarmoured

Skeletal Crossbowman: (White) [Level 1 Undead Human]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Unseen
Wielding a Crossbow
Unarmoured

Skeletal Crossbowman: [Level 1 Undead Human]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Unseen
Wielding a Crossbow
Unarmoured

Skeletal Crossbowman: [Level 1 Undead Human]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Unseen
Wielding a Crossbow
Unarmoured

Skeletal Crossbowman: [Level 1 Undead Human]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Unseen
Wielding a Crossbow
Unarmoured

Skeletal Crossbowman: [Level 1 Undead Human]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Unseen
Wielding a Crossbow
Unarmoured

Skeletal Crossbowman: [Level 1 Undead Human]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Unseen
Wielding a Crossbow
Unarmoured

Skeletal Crossbowman: [Level 1 Undead Human]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Unseen
Wielding a Crossbow
Unarmoured

Skeletal Crossbowman: [Level 1 Undead Human]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Unseen
Wielding a Crossbow
Unarmoured
Logged
Quote
He'd killed a man before one time, with his bare hands, and he could do it again, if he put something in his bare hands like a knife or a gun or something that he could kill somebody with.

Elfeater

  • Bay Watcher
  • Max Yeskly the dwarf
    • View Profile
Re: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈
« Reply #1841 on: October 27, 2012, 08:57:26 pm »

Max Yeskly
>B

"Well your coming with me eh? thanks for the drink, I will repay you soon as I can.'
Logged
I for one support our child snatching overlords.
there is a difference between droping red numbers representing magma on Es representing elves, and finding it hot when a girl moans like a retarded seal

Phantom of The Library

  • Bay Watcher
  • [PRONE_TO: SUDDEN DISAPPEARANCES]
    • View Profile
Re: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈
« Reply #1842 on: October 27, 2012, 09:05:32 pm »

Open up a few more to see if they're all ammo
Logged
Gnosis - Torn Ajar -- Text Suggestion Games.
This is what happens when we randomly murder people.

You get attacked by a Yandere triangle monster.

wer6

  • Bay Watcher
  • SCOUT DOESNT WANNA GIVE A KISS
    • View Profile
    • Pirate baaaayyyy!~
Re: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈
« Reply #1843 on: October 27, 2012, 09:16:32 pm »

weigh the risks and benefits of punching the dwarf in the face.
Logged
Just before leaving, Psysquid quickly summons a Burrito in his mouth.

Urist McBeanie

  • Bay Watcher
    • View Profile
Re: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈
« Reply #1844 on: October 27, 2012, 09:19:08 pm »

Gragrar Jynson
A) Continue to sail towards the jungle making sure to check my equipment before I reach the shore
Logged
Pages: 1 ... 121 122 [123] 124 125 ... 138