~~~~~~~~~~Gragrar~Jynson~~~~~~~~~~You'd been sailing across the sea for days... Weeks maybe, on the tiny ship you'd left your home in. Just when your provisions had run out, you spotted it - Land.
You approach it, hoping to find civilization or at the very least - some food to continue your journey with.
As it grows closer and closer, you can clearly tell it's a jungle of some sort. There's no way to tell if it'd dangerous or not to come ashore, but you don't have much of a choice...
A)<Insert Action Here>
~~~~~~~~~~Ozell~~~~~~~~~~Did you doze off for a minute there?.. Well, it doesn't matter now - You do have work to do after all.
You return to the Warehouse, a large room filled with crates. You already opened one of them, it contained ammunition if you remember correctly...
~~~~~~~~~~Kidd~~~~~~~~~~"Well then you're on your own with that."
A)<Insert Action Here>
~~~~~~~~~~Vaci~Zamesilena~Alala~Ila~~~~~~~~~~Your hands aren't restrained, but the Dwarf doesn't have a weapon. They're probably a spellcaster of some sort, like most of the Dwarves here...
A)<Insert Action Here>
~~~~~~~~~~Drash~Riverkeeper~~~~~~~~~~You don't hear much else by the time you return to the APC, to find Urdim finishing up what repairs he could.
He was able to restore...
41 of the Engine's Condition using the Engine Parts.
29 Condition to the Radiator using 7 Copper Scraps, some different parts will be needed to restore its condition any further.
6 Condition to the Controls with 2 Copper Scraps, some different parts will be needed to restore its condition any further.
The Wheel's Axle was fully repaired (90 Condition) using 24 Copper Scraps.
The Petrol Tank was fully repaired using 2 Copper Scraps.
The Bronze Scrap was used to restore 117 Condition to the Hood.
Dragonflies APC:Cab Frame: 471/1250] [C:28|B:14|P:24] [Protects Nothing] [Holds the Cab Together]
Driver's Seat: 55/125] [C:6|B:3|P:2] [Protects Driver from Attacks made from the Rear] [Contained Within the Cab - Attached to the Cab Floor]
Gunner's Seat: 60/125] [C:6|B:3|P:2] [Protects the Passenger from Attacks made from the Rear] [Contained Within the Cab - Attached to the Cab Floor]
Passenger Seat: 52/125] [C:6|B:3|P:2] [Protects the Passenger from Attacks made from the Rear] [Contained Within the Cab - Attached to the Cab Floor]
Controls: 112/225] [C:20|B:10|P:16] [Partially Protects the Passenger from Frontal Attacks and if Damaged or Destroyed leads to Partial or Complete Loss of Control of the Vehicle] [Contained Within the Cab]
Windshield (Left): 0/10] [C:2|B:1|P:1] [Partially Protects the Passenger and Passenger (Gunner) from Frontal Attacks] [Attached to the Cab]
Windshield Shield (Left): 68/200] [C:20|B:10|P:16] [Partially Protects the Passenger and Passenger (Gunner) from Frontal Attacks when lowered, but also impairs their view.] [Attached to the Cab]
Windshield (Right): 0/10] [C:2|B:1|P:1] [Partially Protects the Driver from Frontal Attacks] [Attached to the Cab]
Windshield Shield (Right): 87/200] [C:20|B:10|P:16] [Partially Protects the Driver from Frontal Attacks when lowered, but also impairs their view.] [Attached to the Cab]
Front Door (Left): 96/250] [C:20|B:10|P:16] [Partially Protects the Passenger from Attacks made from the Left when Closed. Must be opened to enter/exit the Cab] [Attached to the Cab]
Front Door (Right): 110/250] [C:20|B:10|P:16] [Partially Protects the Driver from Attacks made from the Right when Closed. Must be opened to enter/exit the Cab] [Attached to the Cab]
Cab Floor: 371/800] [C:20|B:10|P:16] [Protects the Driver/Passenger/Passenger (Gunner) from Attacks made from Below] [Attached to the Cab]
Cab Roof: 227/600] [C:20|B:10|P:16] [Protects the Driver/Passenger/Passenger (Gunner) from Attacks made from Above] [Attached to the Cab]
Left Panel (Cab): 140/300] [C:20|B:10|P:16] [Protects the Engine and Petrol Tank from Attacks made from the Left] [Attached to the Cab]
Right Panel (Cab): 83/300] [C:20|B:10|P:16] [Protects the Engine and Petrol Tank from Attacks made from the Right] [Attached to the Cab]
Hood: 220/300] [C:24|B:12|P:20] [Protects the Engine from Attacks made from Above] [Attached to the Cab]
Engine: 95/300] [C:20|B:10|P:16] [A Crucial Component of the Vehicle] [Contained Within the Cab]
Radiator: 100/200] [C:20|B:10|P:16] [A Crucial Component of the Vehicle] [Attached to the Cab]
Front Bumper: 67/150] [C:20|B:10|P:16] [Protects the Cab Frame in the event of a Crash] [Attached to the Cab]
Petrol Tank: 150/150] [C:20|B:10|P:16] [A Crucial Component of the Vehicle - Stores Fuel] [Contained Within the Cab]
Radiator Shield: 190/200] [C:20|B:10|P:16] [Protects the Radiator from Frontal Attacks] [Attached to the Cab]
Headlight (Left): 0/30] [C:2|B:1|P:1] [Can be used to light the area ahead of the Vehicle] [Attached to the Cab]
Headlight (Right): 7/30] [C:2|B:1|P:1] [Can be used to light the area ahead of the Vehicle] [Attached to the Cab]
Axle: 150/150] [C:20|B:10|P:16] [A Crucial Component of the Vehicle] [Attached to the Cab]
Left Wheel: 42/80] [C:15|B:10|P:12] [A Relatively Crucial Component of the Vehicle] [Attached to the Axle]
Left Fender: 55/150] [C:20|B:10|P:16] [Partially Protects the Left Wheel from Frontal Attacks, and Fully from Attacks made from Above] [Attached to the Cab]
Right Wheel: 75/80] [C:15|B:10|P:12] [A Relatively Crucial Component of the Vehicle] [Attached to the Axle]
Right Fender: 49/150] [C:20|B:10|P:16] [Partially Protects the Right Wheel from Frontal Attacks, and Fully from Attacks made from Above] [Attached to the Cab]
Passenger Space Frame: 559/1500] [C:28|B:14|P:24] [Protects Nothing] [Holds the Passenger Space Together]
Passenger Space Floor: 473/1000] [C:20|B:10|P:16] [Protects the Contents and Occupants of the Passenger Space from Attacks from Below] [Attached to the Passenger Space]
Passenger Space Wall (Left): 213/600] [C:20|B:10|P:16] [Protects the Contents and Occupants of the Passenger Space from Attacks made from the Left] [Attached to the Passenger Space]
Passenger Space Wall (Right): 154/600] [C:20|B:10|P:16] [Protects the Contents and Occupants of the Passenger Space made from Attacks from the Right] [Attached to the Passenger Space]
Passenger Space Roof: 12/80] [C:4|B:2|P:2] [Protects the Contents and Occupants of the Passenger Space made from Attacks from Above] [Attached to the Passenger Space]
Rear Door: 127/400] [C:20|B:10|P:16] [Protects the Contents and Occupants of the Passenger Space from Attacks made from the Rear when Closed - Must be opened to enter/exit the Passenger Space] [Attached to the Passenger Space]
Passenger Space Bench (Left): 49/125] [C:6|B:3|P:4] [Seats 5 Passengers - And Contains 10 Large Inventory Spaces along the Racks Located Underneath] [Attached to the Passenger Space Floor]
Passenger Space Bench (Right): 124/125] [C:6|B:3|P:4] [Seats 5 Passengers - And Contains 10 Large Inventory Spaces along the Racks Located Underneath] [Attached to the Passenger Space Floor]
Left Track: 82/250] [C:12|B:6|P:10] [A Relatively Crucial Component of the Vehicle] [Attached to the Passenger Space]
Right Track: 105/250] [C:12|B:6|P:10] [A Relatively Crucial Component of the Vehicle] [Attached to the Passenger Space]
"Were goin' to need to make sure to keep this out of direct combat until we can get it further repaired and more importantly, re-armoured." Urdim says to you, before the group leaves the village.
It's another hour of driving through the jungle before you come across another village, though this one appears to be in control of the Rebels.
A)Make a Stop Here
B)Continue Onwards
~~~~~~~~~~Max~Yeskly~~~~~~~~~~There's a brief moment of silence. Datan doesn't respond, instead chugging down the rest of his drink as if he's in a hurry. "Well, we'd better get a move on then, eh?" He replies, seeming a bit distracted now. By what, you don't know - but he definitely seems like he wants to get out of here.
A)One more round of Drinks?
B)Head to the Airship
C)<Insert Action Here>
~~~~~~~~~~Quercus~~~~~~~~~~You drag one of the crates towards the doorway...
You get a strange feeling of Deja vu.
A)<Insert Action Here>
~~~~~~~~~~Varin~Eldan~~~~~~~~~~Before the motorcar drove away, you quickly moved out of the jungle and back onto the road, nearly tripping in the process.
The motorcar stops, and the driver looks out at you.
"What the hell are you doing out here in the middle of the night?" He asks.
A)<Insert Action Here>
~~~~~~~~~~Professor~Andrew~C.~B.~Finkel~~~~~~~~~~You continue walking down the tunnel, coming across something rather strange.
Another tunnel, this one wide and very roughly carved - cuts through your escape tunnel here. It's completely unlit, and you aren't sure what made it.
"What the hell?" The three others say in unison.
A)<Insert Action Here>
~~~~~~~~~~Nathan~Dillenger~~~~~~~~~~Satisfied with your exploration for the morning, you return to the camp to find that your squad is indeed awake - And you've already got a new assignment.
A)<Insert Action Here>
~~~~~~~~~~Mewlren~the~Holy~~~~~~~~~~You meditate as the Knights advance towards the Guard.
The
Skeletal Guard stabs the
Copper Knight, dealing 25 Damage. (33 Resisted)
The Guards take down the
Skeletal Guard.
The
Knight and the Warrior of the Light disappear into the tunnel.
Mewlren the Holy:
@ Level 2
--Health--[Head: 10] [C:6|B:3|P:3] [Light Armour]
[Torso: 9] [C:19|B:9|P:11] [Light Armour]
[Left Arm: 32] [C:3|B:3|P:1] [Light Armour]
[Left Hand: 50] [C:3|B:3|P:1] [Light Armour]
[Right Arm: 65] [C:4|B:2|P:2] [Light Armour]
[Right Hand: 50] [C:4|B:2|P:2] [Light Armour]
[Left Leg: 75] [C:2|B:1|P:1] [Unarmoured]
[Left Foot: 1] [C:6|B:3|P:3] [Light Armour]
[Right Leg: 75] [C:2|B:1|P:1] [Unarmoured]
[Right Foot: 50] [C:0|B:0|P:0] [Unarmoured]
--Mana--[13/60]
--Stats and Bonuses--Current Stance: Standing (-0% Enemy Ranged Accuracy, 100% Aiming Effectiveness, -0 Recoil, +0 Movement AP Cost)
Magic Resistances: +6 (All) +0 (+1) (Stone)
Casting Speed: +1
--Experience Gained--Overall Level: | (+0 Experience) | (Level 2 (155/200)) |
Arcane Magic: | (+0 Experience) | (Level 5 (934/2,700)) |
Arcane Bolt Spell: | (+0 Experience) | (Level 3 (136/400)) |
Leadership: | (+0 Experience) | (Level 0 (10/100)) |
--Available Actions--[50 AP]
--Movement--
M1)Crawl 1 Tile
[35 AP Cost]M2)Wait
[50 AP Cost]--Stance--
P2)Crouch (-15% Enemy Ranged Accuracy, 150% Aiming Effectiveness, -5 Recoil, +5 Movement AP Cost)
[10 AP Cost]P1)Prone (-30% Enemy Ranged Accuracy, 200% Aiming Effectiveness, -10 Recoil, +10 Movement AP Cost)
[20 AP Cost]--Attacks--
A1)Slash/Stab with Both
[Copper Dagger] and
[Copper Knife] (-20% Accuracy)
[25 AP Cost]A2)Slash/Stab with
[Copper Dagger] (+0% Accuracy)
[25 AP Cost]A3)Slash/Stab with
[Copper Knife] (+0% Accuracy)
[25 AP Cost]--Abilities--
S1)Meditate (+5 Mana, +25% Damage Vulnerability)
[50 AP Cost]S2)Cast
[Arcane Bolt] [24 AP + 8 Mana Cost]S3)Cast
[Summon Arcane Minion] [29 AP + 10 Mana Cost]------Allies------Warrior of the Light: [Level 1 Undead Human]--Health--[Head: 22/22]
[Torso: 30/30]
[Left Arm: 22/22]
[Left Hand: 15/15]
[Right Arm: 22/22]
[Right Hand: 15/15]
[Left Leg: 22/22]
[Left Foot: 15/15]
[Right Leg: 22/22]
[Right Foot: 15/15]
--Available Information and Known Status Effects--Wielding a Copper Mace
Lightly Armoured
Unseen
Copper Knight: K [Level 2 Copper Golem]--Energy--[10/10]
--Health--[Head: 94/94] [C:25|B:15|P:21] [Heavy Armour]
[Torso: 107/125] [C:41|B:23|P:33] [Heavy Armour]
[Left Arm: 94/94] [C:14|B:9|P:12] [Heavy Armour]
[Left Hand: 63/63] [C:21|B:13|P:17] [Heavy Armour]
[Right Arm: 94/94] [C:14|B:9|P:12] [Heavy Armour]
[Right Hand: 63/63] [C:21|B:13|P:17] [Heavy Armour]
[Left Leg: 94/94] [C:23|B:14|P:19] [Heavy Armour]
[Left Foot: 63/63] [C:23|B:14|P:19] [Heavy Armour]
[Right Leg: 94/94] [C:23|B:14|P:19] [Heavy Armour]
[Right Foot: 63/63] [C:23|B:14|P:19] [Heavy Armour]
--Available Information and Known Status Effects--Wielding a Copper Longsword
Wielding a Wooden Shield
Heavily Armoured
Copper Knight: K [Level 2 Copper Golem]--Energy--[10/10]
--Health--[Head: 94/94] [C:25|B:15|P:21] [Heavy Armour]
[Torso: 97/125] [C:41|B:23|P:33] [Heavy Armour]
[Left Arm: 94/94] [C:14|B:9|P:12] [Heavy Armour]
[Left Hand: 63/63] [C:21|B:13|P:17] [Heavy Armour]
[Right Arm: 94/94] [C:14|B:9|P:12] [Heavy Armour]
[Right Hand: 63/63] [C:21|B:13|P:17] [Heavy Armour]
[Left Leg: 94/94] [C:23|B:14|P:19] [Heavy Armour]
[Left Foot: 63/63] [C:23|B:14|P:19] [Heavy Armour]
[Right Leg: 94/94] [C:23|B:14|P:19] [Heavy Armour]
[Right Foot: 63/63] [C:23|B:14|P:19] [Heavy Armour]
--Available Information and Known Status Effects--Wielding a Copper Longsword
Heavily Armoured
Unseen
Copper Knight: K [Level 2 Copper Golem]--Energy--[10/10]
--Health--[Head: 94/94] [C:25|B:15|P:21] [Heavy Armour]
[Torso: 99/125] [C:41|B:23|P:33] [Heavy Armour]
[Left Arm: 94/94] [C:14|B:9|P:12] [Heavy Armour]
[Left Hand: 63/63] [C:21|B:13|P:17] [Heavy Armour]
[Right Arm: 94/94] [C:14|B:9|P:12] [Heavy Armour]
[Right Hand: 63/63] [C:21|B:13|P:17] [Heavy Armour]
[Left Leg: 94/94] [C:23|B:14|P:19] [Heavy Armour]
[Left Foot: 63/63] [C:23|B:14|P:19] [Heavy Armour]
[Right Leg: 94/94] [C:23|B:14|P:19] [Heavy Armour]
[Right Foot: 63/63] [C:23|B:14|P:19] [Heavy Armour]
--Available Information and Known Status Effects--Wielding a Copper Longsword
Heavily Armoured
------Enemies------Skeletal Crossbowman: [Level 1 Undead Human]--Health--[Head: 22/22]
[Torso: 30/30]
[Left Arm: 22/22]
[Left Hand: 15/15]
[Right Arm: 22/22]
[Right Hand: 15/15]
[Left Leg: 22/22]
[Left Foot: 15/15]
[Right Leg: 22/22]
[Right Foot: 15/15]
--Available Information and Known Status Effects--Unseen
Wielding a Crossbow
Unarmoured
Skeletal Crossbowman: [Level 1 Undead Human]--Health--[Head: 22/22]
[Torso: 4/30]
[Left Arm: 22/22]
[Left Hand: 15/15]
[Right Arm: 22/22]
[Right Hand: 15/15]
[Left Leg: 22/22]
[Left Foot: 15/15]
[Right Leg: 22/22]
[Right Foot: 15/15]
--Available Information and Known Status Effects--Unseen
Wielding a Crossbow
Unarmoured
Skeletal Crossbowman: [Level 1 Undead Human]--Health--[Head: 22/22]
[Torso: 30/30]
[Left Arm: 22/22]
[Left Hand: 15/15]
[Right Arm: 22/22]
[Right Hand: 15/15]
[Left Leg: 22/22]
[Left Foot: 15/15]
[Right Leg: 22/22]
[Right Foot: 15/15]
--Available Information and Known Status Effects--Unseen
Wielding a Crossbow
Unarmoured
Skeletal Crossbowman: (Grey) [Level 1 Undead Human]--Health--[Head: 22/22]
[Torso: 30/30]
[Left Arm: 22/22]
[Left Hand: 15/15]
[Right Arm: 22/22]
[Right Hand: 15/15]
[Left Leg: 22/22]
[Left Foot: 15/15]
[Right Leg: 22/22]
[Right Foot: 15/15]
--Available Information and Known Status Effects--Unseen
Wielding a Crossbow
Unarmoured
Skeletal Crossbowman: (White) [Level 1 Undead Human]--Health--[Head: 22/22]
[Torso: 30/30]
[Left Arm: 22/22]
[Left Hand: 15/15]
[Right Arm: 22/22]
[Right Hand: 15/15]
[Left Leg: 22/22]
[Left Foot: 15/15]
[Right Leg: 22/22]
[Right Foot: 15/15]
--Available Information and Known Status Effects--Unseen
Wielding a Crossbow
Unarmoured
Skeletal Crossbowman: [Level 1 Undead Human]--Health--[Head: 22/22]
[Torso: 30/30]
[Left Arm: 22/22]
[Left Hand: 15/15]
[Right Arm: 22/22]
[Right Hand: 15/15]
[Left Leg: 22/22]
[Left Foot: 15/15]
[Right Leg: 22/22]
[Right Foot: 15/15]
--Available Information and Known Status Effects--Unseen
Wielding a Crossbow
Unarmoured
Skeletal Crossbowman: [Level 1 Undead Human]--Health--[Head: 22/22]
[Torso: 30/30]
[Left Arm: 22/22]
[Left Hand: 15/15]
[Right Arm: 22/22]
[Right Hand: 15/15]
[Left Leg: 22/22]
[Left Foot: 15/15]
[Right Leg: 22/22]
[Right Foot: 15/15]
--Available Information and Known Status Effects--Unseen
Wielding a Crossbow
Unarmoured
Skeletal Crossbowman: [Level 1 Undead Human]--Health--[Head: 22/22]
[Torso: 30/30]
[Left Arm: 22/22]
[Left Hand: 15/15]
[Right Arm: 22/22]
[Right Hand: 15/15]
[Left Leg: 22/22]
[Left Foot: 15/15]
[Right Leg: 22/22]
[Right Foot: 15/15]
--Available Information and Known Status Effects--Unseen
Wielding a Crossbow
Unarmoured
Skeletal Crossbowman: [Level 1 Undead Human]--Health--[Head: 22/22]
[Torso: 30/30]
[Left Arm: 22/22]
[Left Hand: 15/15]
[Right Arm: 22/22]
[Right Hand: 15/15]
[Left Leg: 22/22]
[Left Foot: 15/15]
[Right Leg: 22/22]
[Right Foot: 15/15]
--Available Information and Known Status Effects--Unseen
Wielding a Crossbow
Unarmoured
Skeletal Crossbowman: [Level 1 Undead Human]--Health--[Head: 22/22]
[Torso: 30/30]
[Left Arm: 22/22]
[Left Hand: 15/15]
[Right Arm: 22/22]
[Right Hand: 15/15]
[Left Leg: 22/22]
[Left Foot: 15/15]
[Right Leg: 22/22]
[Right Foot: 15/15]
--Available Information and Known Status Effects--Unseen
Wielding a Crossbow
Unarmoured
Skeletal Crossbowman: [Level 1 Undead Human]--Health--[Head: 22/22]
[Torso: 30/30]
[Left Arm: 22/22]
[Left Hand: 15/15]
[Right Arm: 22/22]
[Right Hand: 15/15]
[Left Leg: 22/22]
[Left Foot: 15/15]
[Right Leg: 22/22]
[Right Foot: 15/15]
--Available Information and Known Status Effects--Unseen
Wielding a Crossbow
Unarmoured
Skeletal Crossbowman: [Level 1 Undead Human]--Health--[Head: 22/22]
[Torso: 30/30]
[Left Arm: 22/22]
[Left Hand: 15/15]
[Right Arm: 22/22]
[Right Hand: 15/15]
[Left Leg: 22/22]
[Left Foot: 15/15]
[Right Leg: 22/22]
[Right Foot: 15/15]
--Available Information and Known Status Effects--Unseen
Wielding a Crossbow
Unarmoured