Version .34h is up at DFFD.- Adjusted regional interactions and fire material properties
- Fixed some horn crafting adventurer reactions
- Fixed doubled crucible requirement for adventurer anvil forging
- Assorted changes to interactions and creature variations
- Added adventurer item decoration reactions
Can use bone, cloth, gems, hide, horn, leather, pearl, tooth, metal and stone
- Added Wizard Tower mod to Extras folder
- Changes to wizard creature raw and Speech Expansion mod
Wizard Tower is now part of Dwarf Chocolate and can be found in the /extras folder of the archive. There are quite a few differences between this and the 31.25 version of WT, but the general spirit of the mod will remain together. It's still a WIP though, like the rest of this, so bear that in mind and feel free to post suggestions or issue reports.
I increased the severity and durations of various symptom-bearing interactions since running around as a Wizard adventurer was a little underwhelming. Stunning is still OP, and further balance needs to be applied, but it's playable.
I changed the Speech mod a bit to correct some grammatical strangeness and add variety to religious-type greetings. Let me know if people are saying anything weird or grammatically unsound.
I'm excited to see that there's still someone who mods back in the philosopher, haha.
They were my favorite in 40d, even over the DM. Only nobles whose only demands in life were a place to bunk for the night and the freedom of time to befriend everyone and ponder the meaning of life.
Come on, SeithCreyd! Get back to Wizard Tower! I loved that!
There's no getting back, I'm afraid, it's all the same work now. Hopefully you'll still love it
Oh babie, an update to both the game and my favorite mod!
Fractaldragons sound horrific. That said, add fractaldragons.
It's sound like you're enjoying it so far, great! Like the Sound Man, Fractaldragons would be a challenge to implement well, but challenges are the watermelon seeds of life.
break wood items has stopped working for me too
Try installing the latest version and let me know if the issue persists. I suspect the DF update overwrote the default material template and took the reaction class out of wood.
Just downloaded V 34g. Did you somehow miss the graphics_zoo.txt ? I can only find a magical_ff.txt and graphics_wizard.txtbreak wood items has stopped working for me too
I also made a few sprites myself, see this thread, and wil continue till the list is done.
Whoops, yeah, I must have missed it. Good thing I declared graphics non-functional in the changelog
I'll try to include them in the next upload or you can get them from Chariot's zoo mod, I never really changed them.