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Author Topic: When Kickstarter goes wrong?  (Read 680387 times)

Draco18s

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Re: When Kickstarter goes wrong?
« Reply #1875 on: December 11, 2012, 09:48:47 pm »

The actual wrong is where people start bitching about not getting more for their money than they bargained for.

I don't really see how they didn't.  FTL, as an example, was a $10k game and people bought that.  Sure, the game raised $100k, but people still bought, paid for, and got a $10k game.

Does it make us a little upset that we didn't get "more" because of the money they got that was above that goal, but that's only because we know how much they did raise (and we don't know what they spent it on, but that's true for most games--crowdfunded or otherwise).
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alway

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Re: When Kickstarter goes wrong?
« Reply #1876 on: December 11, 2012, 09:52:40 pm »

As for game dev costs, even 100k is tiny, as has been mentioned.  http://vgsales.wikia.com/wiki/Video_game_costs
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Neonivek

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Re: When Kickstarter goes wrong?
« Reply #1877 on: December 11, 2012, 10:34:15 pm »

Quote
If I ask for $500 to publish my card game, and for whatever reason you give me $50,000, you should not expect me to put my entire life and plans on hold to upgrade the card game to be holographs run on unicorn farts

Then give the rest back. Sheesh.

Stop embezzling.
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Scelly9

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Re: When Kickstarter goes wrong?
« Reply #1878 on: December 11, 2012, 10:45:05 pm »

Quote
If I ask for $500 to publish my card game, and for whatever reason you give me $50,000, you should not expect me to put my entire life and plans on hold to upgrade the card game to be holographs run on unicorn farts

Then give the rest back. Sheesh.

Stop embezzling.
So, what happens to the people who wanted the card game, but got their money back instead?
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Criptfeind

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Re: When Kickstarter goes wrong?
« Reply #1879 on: December 11, 2012, 11:13:58 pm »

Fuck em. Can't give em what they want, that would be embezzling.

Edit: Or give it out for free, capitalism is evil and kickstarter is always 100% enough to fund everything and the next project as well.
« Last Edit: December 11, 2012, 11:15:39 pm by Criptfeind »
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Neonivek

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Re: When Kickstarter goes wrong?
« Reply #1880 on: December 11, 2012, 11:15:26 pm »

Fuck em. Can't give em what they want, that would be embezzling.

It would be dishonest to accept funding for something you cannot deliver.
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Criptfeind

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Re: When Kickstarter goes wrong?
« Reply #1881 on: December 11, 2012, 11:16:20 pm »

Except they can. That's not the issue at all.
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Neonivek

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Re: When Kickstarter goes wrong?
« Reply #1882 on: December 11, 2012, 11:17:57 pm »

Except they can. That's not the issue at all.

You heard him. He cannot, he is entirely unwilling to put 5000 dollars worth of effort into the project. He is only willing to put 500 dollars of effort into it.

So he is keeping 4500 in his pocket from a project fund.
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Criptfeind

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Re: When Kickstarter goes wrong?
« Reply #1883 on: December 11, 2012, 11:19:46 pm »

As your post clearly shows I am correct and thus will no longer elaborate why.
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Draco18s

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Re: When Kickstarter goes wrong?
« Reply #1884 on: December 11, 2012, 11:19:55 pm »

Except they can. That's not the issue at all.

You heard him. He cannot, he is entirely unwilling to put 5000 dollars worth of effort into the project. He is only willing to put 500 dollars of effort into it.

So he is keeping 4500 in his pocket from a project fund.

Or he's giving the 4500 back, and also not delivering the project to those people.

Which should it be?
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Scelly9

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Re: When Kickstarter goes wrong?
« Reply #1885 on: December 11, 2012, 11:21:44 pm »

Except they can. That's not the issue at all.

You heard him. He cannot, he is entirely unwilling to put 5000 dollars worth of effort into the project. He is only willing to put 500 dollars of effort into it.

So he is keeping 4500 in his pocket from a project fund.
That is not what he was saying at all. Let's say that it costs $500 for a run of 50. Now upgrade that run to... 5000. It's obviously going to be less, since in the card printing business, that's just how it works. Let's say it costs $25,000 to do the entire run. What about the remaining $25000, what should he do with that money?
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Neonivek

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Re: When Kickstarter goes wrong?
« Reply #1886 on: December 11, 2012, 11:23:17 pm »

Quote
Or he's giving the 4500 back, and also not delivering the project to those people.

where is the 500 going?

Quote
Which should it be?

The 4500 back. With that the producers can just pay someone else who can do the job.

Quote
What about the remaining $25000, what should he do with that money?
'

If he is unwilling to spend it on the project he should give it back.
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Scelly9

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Re: When Kickstarter goes wrong?
« Reply #1887 on: December 11, 2012, 11:25:32 pm »

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What about the remaining $25000, what should he do with that money?
'

If he is unwilling to spend it on the project he should give it back.
Why? The people who bought the project got what they payed for. Who should he give it to? Distribute it evenly through the masses, make everyone's cheaper? Like it or not, kickstarter is a for profit thing (usually). Why should he give out his product for free?
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Aklyon

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Re: When Kickstarter goes wrong?
« Reply #1888 on: December 11, 2012, 11:26:58 pm »

Since when did this become the 'argue over specifics of funding' thread?

And how come none of you (on the last page at least) seem to have remebered that there is more things than just the game itself that need funding to get the game out? (Like the rewards if nessesary, or office rent if they're using one, or being able to keep people employed in case theres terrible game-breaking bugs a month after its released in need of fixing by the people with the source code instead of waiting for the possibly never-appearing people hacking the game open to fix things because the dev no longer exists as a company or something and possibly causing more bugs than they fixed?)
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Neonivek

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Re: When Kickstarter goes wrong?
« Reply #1889 on: December 11, 2012, 11:28:23 pm »

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Why should he give out his product for free?

He is already charging for his product. The 25000 dollars would be profits from doing nothing.

Unless we are going to get into "Double Charging"

When we add rewards there is an aspect that the "extra funding" is profits and that is fine.

Quote
how come none of you (on the last page at least) seem to have remebered that there is more things than just the game itself that need funding to get the game out?

Insurance, Legal Fees, advertisement... I am well aware. I am putting it at the point where there is nothing extra to spend the money on.
« Last Edit: December 11, 2012, 11:30:00 pm by Neonivek »
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